{
 "Switchback": {
  "name": "Switchback",
  "role": "Solo",
  "roleAbility": "Combat Awareness",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "410",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "45",
  "humCur": "37",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Combat Awareness: spread your rank across combat edges such as faster Initiative, precise attacks and spotting threats, and change the split between fights.",
  "gear": "Agent; flashlight; 2 extra magazines of basic ammo\nAmmo: Basic Rifle ×50, Basic Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 650, armor 200, cyberware 1,100, gear 120 (Agent 100, Flashlight 20), ammo 70 = 2,140eb; 410eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50, Biomonitor 100 = 570eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Dalia Moreno.\nConcept: Ex-Militech rifle instructor who now guards people instead of hills.\nLifepath hook: Trained half the Militech squad that now patrols her old block, and some of them still salute her.\nHumanity: EMP 5 × 10 = 50, minus 13 Humanity Loss from cyberware = 37, so EMP is now 3.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Leisurewear fashion style.",
  "int": "5",
  "ref": "8",
  "dex": "7",
  "tech": "4",
  "cool": "7",
  "will": "6",
  "luck": "5",
  "move": "7",
  "body": "8",
  "emp": "5",
  "s1": "2",
  "s2": "2",
  "s3": "",
  "s4": "4",
  "s5": "3",
  "s6": "4",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "3",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Spanish",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "2",
  "s30x": "Heywood",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "5",
  "s34": "",
  "s35": "4",
  "s36": "6",
  "s37": "",
  "s37x": "",
  "s38": "5",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "2",
  "s43": "6",
  "s44": "",
  "s45": "6",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "2",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "3",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Assault Rifle",
  "w1d": "5d6",
  "w1a": "25",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; Autofire 4; not concealable; 500eb",
  "w2n": "Heavy Pistol",
  "w2d": "3d6",
  "w2a": "8",
  "w2r": "2",
  "w2x": "Handgun; 1-handed; concealable; 100eb",
  "w3n": "Combat knife (Light Melee Weapon)",
  "w3d": "1d6",
  "w3a": "—",
  "w3r": "2",
  "w3x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "TeleOptics",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "Targeting Scope",
  "c3t": "Cybereye option",
  "c3x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c3h": "3",
  "c4n": "Biomonitor",
  "c4t": "Fashionware",
  "c4x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c4h": "0",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "South/Central American (Spanish)",
  "lp_personality": "Quiet, watchful, dry as dust",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Get her younger brother out of a gang before he is jumped in for good",
  "lp_roleLife": ""
 },
 "Kettle": {
  "name": "Kettle",
  "role": "Solo",
  "roleAbility": "Combat Awareness",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1000",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "50",
  "humCur": "37",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Combat Awareness: spread your rank across combat edges such as faster Initiative, precise attacks and spotting threats, and change the split between fights.",
  "gear": "Agent; flashlight; 2 extra magazines of basic ammo\nAmmo: Basic Heavy Pistol ×20, Basic Shotgun Shell ×10 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 600, armor 100, cyberware 700, gear 120 (Agent 100, Flashlight 20), ammo 30 = 1,550eb; 1,000eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50 = 470eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Abel Mensah.\nConcept: Bare-knuckle bouncer with a cyberarm and a soft spot for strays.\nLifepath hook: Lost his meat arm stopping a car bomb at the bar; the man who planted it is still drinking in Little Europe.\nHumanity: EMP 5 × 10 = 50, minus 13 Humanity Loss from cyberware = 37, so EMP is now 3.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Leisurewear fashion style.",
  "int": "4",
  "ref": "8",
  "dex": "7",
  "tech": "4",
  "cool": "6",
  "will": "8",
  "luck": "5",
  "move": "7",
  "body": "8",
  "emp": "5",
  "s1": "2",
  "s2": "3",
  "s3": "",
  "s4": "4",
  "s5": "3",
  "s6": "4",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "3",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Twi",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "2",
  "s30x": "Little Europe",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "4",
  "s34": "",
  "s35": "6",
  "s36": "6",
  "s37": "",
  "s37x": "",
  "s38": "4",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "2",
  "s43": "6",
  "s44": "",
  "s45": "4",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "2",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "3",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "4",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Shotgun",
  "w2d": "5d6",
  "w2a": "4",
  "w2r": "1",
  "w2x": "Shoulder Arms; 2-handed; not concealable; 500eb",
  "w3n": "Big Knucks (Medium Melee Weapon)",
  "w3d": "2d6",
  "w3a": "—",
  "w3r": "2",
  "w3x": "Melee Weapon; in the cyberarm",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberarm",
  "c1t": "Cyberlimb",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Big Knucks",
  "c2t": "Cyberarm option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "Subdermal Grip",
  "c3t": "Cyberarm option",
  "c3x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c3h": "3",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Sub-Saharan African (Twi)",
  "lp_personality": "Calm until he is not",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Buy the bar he guards before the owner sells it to a corp",
  "lp_roleLife": ""
 },
 "Ninefold": {
  "name": "Ninefold",
  "role": "Netrunner",
  "roleAbility": "Interface",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "490",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "35",
  "humCur": "56",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Interface: the rank that powers every NET Action and Interface Ability. Interface 4 gives 3 NET Actions per Turn.",
  "gear": "Standard cyberdeck with Armor, Sword, See Ya, Eraser and Worm; Virtuality goggles; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 40, cyberware 1,000, gear 890 (Cyberdeck 500, Armor 50, Sword 50, See Ya 20, Eraser 20, Worm 50, Virtuality Goggles 100, Agent 100), ammo 30 = 2,060eb; 490eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10, Light Tattoo 100 = 320eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Lin Baoyu.\nConcept: Self-taught runner who learned on stolen decks in a Chinatown arcade.\nLifepath hook: The arcade owner who let her run for free disappeared a week after she cracked a Biotechnica courier node from his back room.\nHumanity: EMP 7 × 10 = 70, minus 14 Humanity Loss from cyberware = 56, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Generic Chic fashion style.",
  "int": "8",
  "ref": "8",
  "dex": "6",
  "tech": "8",
  "cool": "6",
  "will": "5",
  "luck": "6",
  "move": "4",
  "body": "4",
  "emp": "7",
  "s1": "3",
  "s2": "3",
  "s3": "2",
  "s4": "4",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "6",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Cantonese",
  "s28": "",
  "s28x": "",
  "s29": "5",
  "s30": "2",
  "s30x": "Chinatown",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "3",
  "s48": "3",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "5",
  "s57": "3",
  "s58": "",
  "s59": "5",
  "s60": "2",
  "s61": "2",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "2",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Neural Link",
  "c1t": "Neuralware",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Interface Plugs",
  "c2t": "Neuralware option",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c2h": "7",
  "c3n": "Light Tattoo",
  "c3t": "Fashionware",
  "c3x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c3h": "0",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "East Asian (Cantonese)",
  "lp_personality": "Restless, funny, never sleeps",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Find who wiped her family's savings from a bank server",
  "lp_roleLife": ""
 },
 "Cipher Rose": {
  "name": "Cipher Rose",
  "role": "Netrunner",
  "roleAbility": "Interface",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "280",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "35",
  "humCur": "49",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Interface: the rank that powers every NET Action and Interface Ability. Interface 4 gives 3 NET Actions per Turn.",
  "gear": "Standard cyberdeck with Armor, Sword, See Ya, Eraser and Worm; Virtuality goggles; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 150, armor 100, cyberware 1,100, gear 890 (Cyberdeck 500, Armor 50, Sword 50, See Ya 20, Eraser 20, Worm 50, Virtuality Goggles 100, Agent 100), ammo 30 = 2,270eb; 280eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Rosalind Achterberg.\nConcept: Former university sysadmin who walked out with the root keys.\nLifepath hook: Still has root access to the University District archive, and the people who changed the passwords know it.\nHumanity: EMP 7 × 10 = 70, minus 21 Humanity Loss from cyberware = 49, so EMP is now 4.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Generic Chic fashion style.\nCorrected: removed the Image Enhance cybereye option because her kit cost 2,770eb, 220eb over the 2,550eb Complete Package budget; dropping this 500eb option is the smallest change that keeps her whole Netrunner kit (core rulebook prices); Humanity is 49 rather than 46.",
  "int": "8",
  "ref": "7",
  "dex": "6",
  "tech": "8",
  "cool": "6",
  "will": "5",
  "luck": "5",
  "move": "5",
  "body": "5",
  "emp": "7",
  "s1": "3",
  "s2": "3",
  "s3": "2",
  "s4": "3",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "5",
  "s23": "",
  "s24": "5",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Dutch",
  "s28": "",
  "s28x": "",
  "s29": "5",
  "s30": "2",
  "s30x": "University District",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "2",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "3",
  "s48": "3",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "5",
  "s57": "3",
  "s58": "",
  "s59": "5",
  "s60": "2",
  "s61": "2",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "2",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Stun baton (Medium Melee Weapon)",
  "w2d": "2d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; not concealable; 100eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Neural Link",
  "c1t": "Neuralware",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Interface Plugs",
  "c2t": "Neuralware option",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c2h": "7",
  "c3n": "Cybereye",
  "c3t": "Cyberoptics",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c3h": "7",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Western European (Dutch)",
  "lp_personality": "Precise, polite, holds a grudge for years",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Expose the dean who sold student records to a recruiter",
  "lp_roleLife": ""
 },
 "Spanner": {
  "name": "Spanner",
  "role": "Tech",
  "roleAbility": "Maker",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "540",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "40",
  "humCur": "50",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Maker: field repairs, upgrades, fabrication and invention.",
  "gear": "Tech bag; flashlight; duct tape; Agent; Techtool\nAmmo: Basic Shotgun Shell ×10, Basic Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 600, armor 40, cyberware 600, gear 740 (Tech Bag 500, Flashlight 20, Duct Tape 20, Agent 100, Techtool 100), ammo 30 = 2,010eb; 540eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10, Techhair 100 = 320eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Ifeoma Okafor.\nConcept: Junkyard inventor who builds what the zone cannot buy.\nLifepath hook: Rebuilt half the generators in her block; the gang that \"taxes\" the block now wants her on retainer.\nHumanity: EMP 6 × 10 = 60, minus 10 Humanity Loss from cyberware = 50, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Generic Chic fashion style.",
  "int": "7",
  "ref": "6",
  "dex": "8",
  "tech": "8",
  "cool": "4",
  "will": "6",
  "luck": "5",
  "move": "6",
  "body": "6",
  "emp": "6",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "3",
  "s5": "",
  "s6": "2",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "2",
  "s12": "3",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Igbo",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "2",
  "s30x": "Industrial Zone",
  "s31": "",
  "s31x": "",
  "s32": "2",
  "s32x": "Physics",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "4",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "2",
  "s54": "",
  "s55": "2",
  "s56": "6",
  "s57": "5",
  "s58": "2",
  "s59": "4",
  "s60": "3",
  "s61": "",
  "s62": "4",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "3",
  "s67": "",
  "s68": "",
  "s69": "6",
  "w1n": "Shotgun",
  "w1d": "5d6",
  "w1a": "4",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; not concealable; 500eb",
  "w2n": "Heavy Pistol",
  "w2d": "3d6",
  "w2a": "8",
  "w2r": "2",
  "w2x": "Handgun; 1-handed; concealable; 100eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberarm",
  "c1t": "Cyberlimb",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Tool Hand",
  "c2t": "Cyberarm option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "Techhair",
  "c3t": "Fashionware",
  "c3x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c3h": "0",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Sub-Saharan African (Igbo)",
  "lp_personality": "Cheerful, messy, stubborn",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Get the old water plant in the Industrial Zone running again",
  "lp_roleLife": ""
 },
 "Wirecutter": {
  "name": "Wirecutter",
  "role": "Tech",
  "roleAbility": "Maker",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "380",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "40",
  "humCur": "40",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Maker: field repairs, upgrades, fabrication and invention.",
  "gear": "Tech bag; flashlight; duct tape; Agent; Techtool\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 100, cyberware 1,200, gear 740 (Tech Bag 500, Flashlight 20, Duct Tape 20, Agent 100, Techtool 100), ammo 30 = 2,170eb; 380eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Tomasz Wojcik.\nConcept: Security installer who knows exactly where the blind spots are.\nLifepath hook: Installed the alarm systems in a dozen Upper Marina homes, and kept copies of every code.\nHumanity: EMP 6 × 10 = 60, minus 20 Humanity Loss from cyberware = 40, so EMP is now 4.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Generic Chic fashion style.",
  "int": "8",
  "ref": "6",
  "dex": "7",
  "tech": "8",
  "cool": "5",
  "will": "6",
  "luck": "5",
  "move": "6",
  "body": "5",
  "emp": "6",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "3",
  "s5": "",
  "s6": "2",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "2",
  "s12": "3",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "3",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Polish",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "2",
  "s30x": "Upper Marina",
  "s31": "",
  "s31x": "",
  "s32": "2",
  "s32x": "Physics",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "2",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "3",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "2",
  "s54": "",
  "s55": "2",
  "s56": "6",
  "s57": "4",
  "s58": "2",
  "s59": "5",
  "s60": "3",
  "s61": "",
  "s62": "4",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "5",
  "s67": "",
  "s68": "",
  "s69": "3",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Crowbar (Medium Melee Weapon)",
  "w2d": "2d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 2-handed; not concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Low Light/Infrared/UV",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "Cyberaudio Suite",
  "c3t": "Cyberaudio",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c3h": "7",
  "c4n": "Amplified Hearing",
  "c4t": "Cyberaudio option",
  "c4x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c4h": "3",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Eastern European (Polish)",
  "lp_personality": "Nervous talker, steady hands",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Pay off the debt from the job that went wrong",
  "lp_roleLife": ""
 },
 "Doc Saturday": {
  "name": "Doc Saturday",
  "role": "Medtech",
  "roleAbility": "Medicine",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1050",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "4",
  "hpCur": "40",
  "humCur": "56",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Medicine: surgery, pharmaceuticals and cryosystems.",
  "gear": "Medtech bag; Airhypo; 2 doses of Speedheal; flashlight; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 100, cyberware 1,000, gear 270 (Medtech Bag 100, Airhypo 50, Speedheal (made with Medicine), Flashlight 20, Agent 100), ammo 30 = 1,500eb; 1,050eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10, Biomonitor 100 = 320eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Mercy Abernathy.\nConcept: Night-shift trauma nurse who went freelance after the clinic closed.\nLifepath hook: Patched up a ganger who later turned out to be the corp informant who got the clinic shut down.\nHumanity: EMP 7 × 10 = 70, minus 14 Humanity Loss from cyberware = 56, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Generic Chic fashion style.",
  "int": "7",
  "ref": "6",
  "dex": "7",
  "tech": "8",
  "cool": "5",
  "will": "7",
  "luck": "4",
  "move": "6",
  "body": "5",
  "emp": "7",
  "s1": "3",
  "s2": "",
  "s3": "",
  "s4": "3",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "2",
  "s10": "3",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "2",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "3",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "English",
  "s28": "",
  "s28x": "",
  "s29": "3",
  "s30": "2",
  "s30x": "Santo Domingo",
  "s31": "",
  "s31x": "",
  "s32": "4",
  "s32x": "Biology",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "2",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "3",
  "s48": "3",
  "s49": "",
  "s50": "3",
  "s51": "",
  "s52": "3",
  "s53": "2",
  "s54": "",
  "s55": "",
  "s56": "3",
  "s57": "4",
  "s58": "",
  "s59": "",
  "s60": "6",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "5",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Scalpel (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberarm",
  "c1t": "Cyberlimb",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Medscanner",
  "c2t": "Cyberarm option",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c2h": "7",
  "c3n": "Biomonitor",
  "c3t": "Fashionware",
  "c3x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c3h": "0",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "North American (English)",
  "lp_personality": "Brisk, kind, unshockable",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Reopen the Santo Domingo night clinic",
  "lp_roleLife": ""
 },
 "Quill": {
  "name": "Quill",
  "role": "Medtech",
  "roleAbility": "Medicine",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1370",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "35",
  "humCur": "68",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Medicine: surgery, pharmaceuticals and cryosystems.",
  "gear": "Medtech bag; Airhypo; 2 doses of Speedheal; flashlight; Agent\nAmmo: Basic Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 150, armor 40, cyberware 700, gear 270 (Medtech Bag 100, Airhypo 50, Speedheal (made with Medicine), Flashlight 20, Agent 100), ammo 20 = 1,180eb; 1,370eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Esteban Lacroix.\nConcept: Disgraced Biotechnica pharmacologist cooking cures in a back room.\nLifepath hook: Walked out of Biotechnica with a notebook of formulas the company still wants back.\nHumanity: EMP 8 × 10 = 80, minus 12 Humanity Loss from cyberware = 68, so EMP is now 6.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Generic Chic fashion style.\nCorrected: the Toxin Binders's Humanity Loss at creation is 2 in the core rulebook (it rolls 1d3 when installed later), not 3, so Humanity is 68 rather than 67.",
  "int": "8",
  "ref": "6",
  "dex": "7",
  "tech": "8",
  "cool": "5",
  "will": "6",
  "luck": "5",
  "move": "5",
  "body": "4",
  "emp": "8",
  "s1": "3",
  "s2": "",
  "s3": "",
  "s4": "3",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "2",
  "s10": "3",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "2",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "4",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "French",
  "s28": "",
  "s28x": "",
  "s29": "3",
  "s30": "2",
  "s30x": "Little Europe",
  "s31": "",
  "s31x": "",
  "s32": "6",
  "s32x": "Chemistry",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "3",
  "s48": "3",
  "s49": "",
  "s50": "3",
  "s51": "",
  "s52": "3",
  "s53": "2",
  "s54": "",
  "s55": "",
  "s56": "3",
  "s57": "4",
  "s58": "",
  "s59": "",
  "s60": "6",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "4",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Image Enhance",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "Toxin Binders",
  "c3t": "Internal body cyberware",
  "c3x": "Fixed Humanity Loss at creation (1d3 if installed later); 100eb",
  "c3h": "2",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Western European (French)",
  "lp_personality": "Fussy, brilliant, guilty",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Finish the cheap anti-rejection drug Biotechnica shelved",
  "lp_roleLife": ""
 },
 "Neon Psalm": {
  "name": "Neon Psalm",
  "role": "Rockerboy",
  "roleAbility": "Charismatic Impact",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1130",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "40",
  "humCur": "70",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Charismatic Impact: move a crowd, and the crowd moves the city.",
  "gear": "Instrument; amplifier; Agent; a closet of stage clothes\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 40, cyberware 600, gear 650 (Electric Guitar/Other Instrument 500, Pocket Amplifier 50, Agent 100), ammo 30 = 1,420eb; 1,130eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Urban Flash Top 20, Urban Flash Bottoms 100, Urban Flash Jacket 100, Urban Flash Footwear 100, Urban Flash Mirrorshades 100, Urban Flash Jewelry 100, Urban Flash Hat 100, Light Tattoo 100 = 720eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Theo Whitlock.\nConcept: Street preacher with a synth rig and a congregation of runaways.\nLifepath hook: Half his congregation ran away from the same corp youth program, and its director has started showing up to his sermons.\nHumanity: EMP 8 × 10 = 80, minus 10 Humanity Loss from cyberware = 70, so EMP is now 7.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Urban Flash fashion style.",
  "int": "6",
  "ref": "6",
  "dex": "6",
  "tech": "4",
  "cool": "8",
  "will": "7",
  "luck": "6",
  "move": "6",
  "body": "5",
  "emp": "8",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "2",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "3",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "6",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "English",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "4",
  "s30x": "Heywood",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "4",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "3",
  "s39": "3",
  "s40": "6",
  "s40x": "Synthesizer",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "2",
  "s47": "4",
  "s48": "4",
  "s49": "",
  "s50": "6",
  "s51": "3",
  "s52": "4",
  "s53": "2",
  "s54": "4",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Light Tattoo",
  "c1t": "Fashionware",
  "c1x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c1h": "0",
  "c2n": "Cyberaudio Suite",
  "c2t": "Cyberaudio",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c2h": "7",
  "c3n": "Internal Agent",
  "c3t": "Cyberaudio option",
  "c3x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c3h": "3",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "North American (English)",
  "lp_personality": "Warm, theatrical, unbreakable",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Turn his runaways into a band that can pay rent",
  "lp_roleLife": ""
 },
 "Hollow Vee": {
  "name": "Hollow Vee",
  "role": "Rockerboy",
  "roleAbility": "Charismatic Impact",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1590",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "40",
  "humCur": "63",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Charismatic Impact: move a crowd, and the crowd moves the city.",
  "gear": "Instrument; amplifier; Agent; a closet of stage clothes\nAmmo: Basic Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 150, armor 40, cyberware 100, gear 650 (Electric Guitar/Other Instrument 500, Pocket Amplifier 50, Agent 100), ammo 20 = 960eb; 1,590eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Urban Flash Top 20, Urban Flash Bottoms 100, Urban Flash Jacket 100, Urban Flash Footwear 100, Urban Flash Mirrorshades 100, Urban Flash Jewelry 100, Shift Tacts 100, Chemskin 100 = 720eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Veronika Szabo.\nConcept: Punk drummer whose lyrics name names.\nLifepath hook: A song about a landlord who torched a building got her band banned from every venue in New Westbrook.\nHumanity: EMP 7 × 10 = 70, minus 7 Humanity Loss from cyberware = 63, so EMP is now 6.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Urban Flash fashion style.",
  "int": "6",
  "ref": "7",
  "dex": "6",
  "tech": "4",
  "cool": "8",
  "will": "7",
  "luck": "6",
  "move": "6",
  "body": "5",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "2",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "3",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "4",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Hungarian",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "4",
  "s30x": "New Westbrook",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "5",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "3",
  "s39": "3",
  "s40": "6",
  "s40x": "Drums",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "3",
  "s47": "4",
  "s48": "4",
  "s49": "",
  "s50": "6",
  "s51": "3",
  "s52": "4",
  "s53": "2",
  "s54": "4",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Chain (Medium Melee Weapon)",
  "w2d": "2d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; not concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Shift Tacts",
  "c2t": "Fashionware",
  "c2x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c2h": "0",
  "c3n": "Chemskin",
  "c3t": "Fashionware",
  "c3x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c3h": "0",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Eastern European (Hungarian)",
  "lp_personality": "Loud, loyal, reckless",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Get the band's banned song played on every pirate station in the city",
  "lp_roleLife": ""
 },
 "Lantern": {
  "name": "Lantern",
  "role": "Media",
  "roleAbility": "Credibility",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "320",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "40",
  "humCur": "51",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Credibility: get rumors, sources and access, and be believed.",
  "gear": "Video camera; audio recorder; scrambler; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 100, cyberware 1,200, gear 800 (Video Camera 100, Audio Recorder 100, Scrambler/Descrambler 500, Agent 100), ammo 30 = 2,230eb; 320eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50 = 470eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Aiko Brennan.\nConcept: Pirate-stream reporter covering the Combat Zones nobody else will enter.\nLifepath hook: Her stream made a South Night City warlord famous, and now he wants a sequel.\nHumanity: EMP 7 × 10 = 70, minus 19 Humanity Loss from cyberware = 51, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Leisurewear fashion style.\nCorrected: the Radio Communicator's Humanity Loss at creation is 2 in the core rulebook (it rolls 1d3 when installed later), not 3, so Humanity is 51 rather than 50.",
  "int": "8",
  "ref": "5",
  "dex": "6",
  "tech": "5",
  "cool": "7",
  "will": "6",
  "luck": "6",
  "move": "7",
  "body": "5",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "3",
  "s4": "4",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "5",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "2",
  "s19": "",
  "s20": "6",
  "s21": "",
  "s22": "",
  "s23": "4",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Japanese",
  "s28": "",
  "s28x": "",
  "s29": "4",
  "s30": "4",
  "s30x": "Old Japantown",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "",
  "s46": "3",
  "s47": "5",
  "s48": "5",
  "s49": "",
  "s50": "4",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "3",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "6",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Image Enhance",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "Cyberaudio Suite",
  "c3t": "Cyberaudio",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c3h": "7",
  "c4n": "Radio Communicator",
  "c4t": "Cyberaudio option",
  "c4x": "Fixed Humanity Loss at creation (1d3 if installed later); 100eb",
  "c4h": "2",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "East Asian (Japanese)",
  "lp_personality": "Fearless, curious, terrible at goodbyes",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Prove who is selling refugees' identities in Old Japantown",
  "lp_roleLife": ""
 },
 "Footnote": {
  "name": "Footnote",
  "role": "Media",
  "roleAbility": "Credibility",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "980",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "40",
  "humCur": "60",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Credibility: get rumors, sources and access, and be believed.",
  "gear": "Video camera; audio recorder; scrambler; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 40, cyberware 600, gear 800 (Video Camera 100, Audio Recorder 100, Scrambler/Descrambler 500, Agent 100), ammo 30 = 1,570eb; 980eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50 = 470eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Gideon Asante.\nConcept: Court reporter who reads every page of every filing.\nLifepath hook: Found the same shell company buying every lot around the new Militech depot, and his editor told him to drop it.\nHumanity: EMP 7 × 10 = 70, minus 10 Humanity Loss from cyberware = 60, so EMP is now 6.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Leisurewear fashion style.",
  "int": "8",
  "ref": "5",
  "dex": "6",
  "tech": "6",
  "cool": "7",
  "will": "7",
  "luck": "6",
  "move": "5",
  "body": "5",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "3",
  "s4": "4",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "3",
  "s19": "",
  "s20": "6",
  "s21": "",
  "s22": "",
  "s23": "5",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "English",
  "s28": "",
  "s28x": "",
  "s29": "6",
  "s30": "4",
  "s30x": "University District",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "2",
  "s44": "",
  "s45": "",
  "s46": "3",
  "s47": "4",
  "s48": "5",
  "s49": "",
  "s50": "5",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "2",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "5",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Image Enhance",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "North American (English)",
  "lp_personality": "Patient, pedantic, impossible to bribe",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Get a buried zoning fraud case reopened",
  "lp_roleLife": ""
 },
 "Ledger": {
  "name": "Ledger",
  "role": "Exec",
  "roleAbility": "Teamwork",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "650",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "45",
  "humCur": "60",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Teamwork: corporate resources, and staff who answer to you.",
  "gear": "Agent; corporate apartment and car on loan from the company; two good suits\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 100, cyberware 600, gear 100 (Agent 100, apartment and car (Teamwork)), ammo 30, clothes beyond the fashion allowance 970 = 1,900eb; 650eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Businesswear Top 50, Businesswear Bottoms 500, Businesswear Jacket 500, Businesswear Footwear 500, Biomonitor 100; second suit Generic Chic Jacket 50, Generic Chic Bottoms 50, Generic Chic Top 20 (from the main budget) = 1,770eb.\nHousing: corporate apartment and car on loan from the company (Teamwork).",
  "relations": "",
  "notes": "Real name: Priya Raman.\nConcept: Junior compliance officer who knows where her company hides its money.\nLifepath hook: Signed off on an audit that buried a chemical spill; she kept the real numbers.\nHumanity: EMP 7 × 10 = 70, minus 10 Humanity Loss from cyberware = 60, so EMP is now 6.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Businesswear fashion style, a Generic Chic second suit.",
  "int": "8",
  "ref": "6",
  "dex": "5",
  "tech": "5",
  "cool": "8",
  "will": "8",
  "luck": "5",
  "move": "5",
  "body": "5",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "3",
  "s4": "3",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "2",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "6",
  "s17": "",
  "s18": "5",
  "s19": "5",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Tamil",
  "s28": "3",
  "s28x": "Japanese",
  "s29": "",
  "s30": "3",
  "s30x": "Upper Marina",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "2",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "3",
  "s47": "4",
  "s48": "5",
  "s49": "",
  "s50": "5",
  "s51": "4",
  "s52": "2",
  "s53": "3",
  "s54": "4",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberaudio Suite",
  "c1t": "Cyberaudio",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Voice Stress Analyzer",
  "c2t": "Cyberaudio option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "Biomonitor",
  "c3t": "Fashionware",
  "c3x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c3h": "0",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "South Asian (Tamil)",
  "lp_personality": "Composed, ambitious, secretly furious",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Make partner, or burn the firm down trying",
  "lp_roleLife": ""
 },
 "Silk Margin": {
  "name": "Silk Margin",
  "role": "Exec",
  "roleAbility": "Teamwork",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "410",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "45",
  "humCur": "53",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Teamwork: corporate resources, and staff who answer to you.",
  "gear": "Agent; corporate apartment and car on loan from the company; two good suits\nAmmo: Basic Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 150, armor 200, cyberware 700, gear 100 (Agent 100, apartment and car (Teamwork)), ammo 20, clothes beyond the fashion allowance 970 = 2,140eb; 410eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Businesswear Top 50, Businesswear Bottoms 500, Businesswear Jacket 500, Businesswear Footwear 500, Shift Tacts 100; second suit Generic Chic Jacket 50, Generic Chic Bottoms 50, Generic Chic Top 20 (from the main budget) = 1,770eb.\nHousing: corporate apartment and car on loan from the company (Teamwork).",
  "relations": "",
  "notes": "Real name: Callum Okoro-Hayes.\nConcept: Real-estate rep buying up the rebuilding zones block by block.\nLifepath hook: Grew up in a building his company bulldozed; his mother still lives across the street from the lot.\nHumanity: EMP 7 × 10 = 70, minus 17 Humanity Loss from cyberware = 53, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Businesswear fashion style, a Generic Chic second suit.",
  "int": "7",
  "ref": "7",
  "dex": "5",
  "tech": "5",
  "cool": "8",
  "will": "7",
  "luck": "5",
  "move": "5",
  "body": "6",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "3",
  "s4": "3",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "2",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "4",
  "s17": "",
  "s18": "5",
  "s19": "6",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "English",
  "s28": "3",
  "s28x": "Spanish",
  "s29": "",
  "s30": "3",
  "s30x": "Watson Development",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "2",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "3",
  "s47": "4",
  "s48": "5",
  "s49": "",
  "s50": "6",
  "s51": "4",
  "s52": "2",
  "s53": "3",
  "s54": "4",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Shift Tacts",
  "c2t": "Fashionware",
  "c2x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c2h": "0",
  "c3n": "Internal Agent",
  "c3t": "Cyberaudio option",
  "c3x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c3h": "3",
  "c4n": "Cyberaudio Suite",
  "c4t": "Cyberaudio",
  "c4x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c4h": "7",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "North American (English)",
  "lp_personality": "Charming, competitive, bad at losing",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Own a tower in Watson Development before he is forty",
  "lp_roleLife": ""
 },
 "Sergeant Hollis": {
  "name": "Sergeant Hollis",
  "role": "Lawman",
  "roleAbility": "Backup",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "200",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "4",
  "hpCur": "50",
  "humCur": "41",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Backup: call for reinforcements when it goes wrong.",
  "gear": "Agent; radio communicator; handcuffs; flashlight; badge\nAmmo: Basic Heavy Pistol ×20, Basic Shotgun Shell ×10 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 650, armor 200, cyberware 1,200, gear 270 (Agent 100, Radio Communicator 100, Handcuffs 50, Flashlight 20, badge (issued)), ammo 30 = 2,350eb; 200eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Marguerite Hollis.\nConcept: Rancho Coronado beat cop who still answers every call.\nLifepath hook: Her captain is on a gang's payroll and knows she has the photos.\nHumanity: EMP 6 × 10 = 60, minus 19 Humanity Loss from cyberware = 41, so EMP is now 4.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Generic Chic fashion style.\nCorrected: the Radio Communicator's Humanity Loss at creation is 2 in the core rulebook (it rolls 1d3 when installed later), not 3, so Humanity is 41 rather than 40.",
  "int": "6",
  "ref": "7",
  "dex": "6",
  "tech": "5",
  "cool": "7",
  "will": "8",
  "luck": "4",
  "move": "6",
  "body": "7",
  "emp": "6",
  "s1": "3",
  "s2": "",
  "s3": "",
  "s4": "5",
  "s5": "3",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "3",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "2",
  "s19": "",
  "s20": "",
  "s21": "4",
  "s22": "",
  "s23": "4",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "English",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "4",
  "s30x": "Rancho Coronado",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "3",
  "s34": "",
  "s35": "4",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "3",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "6",
  "s44": "",
  "s45": "5",
  "s46": "",
  "s47": "2",
  "s48": "3",
  "s49": "5",
  "s50": "3",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Shotgun",
  "w2d": "5d6",
  "w2a": "4",
  "w2r": "1",
  "w2x": "Shoulder Arms; 2-handed; not concealable; 500eb",
  "w3n": "Baton (Medium Melee Weapon)",
  "w3d": "2d6",
  "w3a": "—",
  "w3r": "2",
  "w3x": "Melee Weapon; 1-handed; not concealable; 50eb",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Low Light/Infrared/UV",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "Cyberaudio Suite",
  "c3t": "Cyberaudio",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c3h": "7",
  "c4n": "Radio Communicator",
  "c4t": "Cyberaudio option",
  "c4x": "Fixed Humanity Loss at creation (1d3 if installed later); 100eb",
  "c4h": "2",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "North American (English)",
  "lp_personality": "Tired, decent, stubborn",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Keep her precinct honest one more year",
  "lp_roleLife": ""
 },
 "Bracket": {
  "name": "Bracket",
  "role": "Lawman",
  "roleAbility": "Backup",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "800",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "45",
  "humCur": "43",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Backup: call for reinforcements when it goes wrong.",
  "gear": "Agent; radio communicator; handcuffs; flashlight; badge\nAmmo: Basic Heavy Pistol ×20, Basic Medium Pistol ×60 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 200, armor 100, cyberware 1,100, gear 270 (Agent 100, Radio Communicator 100, Handcuffs 50, Flashlight 20, badge (issued)), ammo 80 = 1,750eb; 800eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Joaquin Ferrer.\nConcept: Corp security investigator who chases thefts nobody reports.\nLifepath hook: Every theft he solves leads back to the same Exec, who just got promoted over him.\nHumanity: EMP 6 × 10 = 60, minus 17 Humanity Loss from cyberware = 43, so EMP is now 4.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Generic Chic fashion style.",
  "int": "7",
  "ref": "7",
  "dex": "6",
  "tech": "5",
  "cool": "7",
  "will": "7",
  "luck": "5",
  "move": "6",
  "body": "6",
  "emp": "6",
  "s1": "3",
  "s2": "",
  "s3": "",
  "s4": "5",
  "s5": "4",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "3",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "2",
  "s19": "",
  "s20": "",
  "s21": "5",
  "s22": "",
  "s23": "6",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Catalan",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "4",
  "s30x": "Little Europe",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "3",
  "s34": "",
  "s35": "4",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "6",
  "s44": "",
  "s45": "5",
  "s46": "",
  "s47": "2",
  "s48": "3",
  "s49": "4",
  "s50": "3",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "SMG",
  "w2d": "2d6",
  "w2a": "30",
  "w2r": "1",
  "w2x": "Handgun; 1-handed; Autofire 3; concealable; 100eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Image Enhance",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "Neural Link",
  "c3t": "Neuralware",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c3h": "7",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Western European (Catalan)",
  "lp_personality": "Methodical, wry, lonely",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Find out who is stealing prototypes from his own employer",
  "lp_roleLife": ""
 },
 "Gramophone": {
  "name": "Gramophone",
  "role": "Fixer",
  "roleAbility": "Operator",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1520",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "40",
  "humCur": "60",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Operator: contacts, reach and the skill to haggle.",
  "gear": "Agent; two burner Agents; a ledger of favors\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 100, cyberware 600, gear 200 (Agent 100, Disposable Cell Phone 50, Disposable Cell Phone 50), ammo 30 = 1,030eb; 1,520eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Urban Flash Top 20, Urban Flash Bottoms 100, Urban Flash Jacket 100, Urban Flash Footwear 100, Urban Flash Mirrorshades 100, Urban Flash Jewelry 100, Urban Flash Hat 100, Light Tattoo 100 = 720eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Delphine Mbeki.\nConcept: Club owner who brokers deals between songs.\nLifepath hook: Both gangs fighting over her street owe her money, and neither can afford to kill her.\nHumanity: EMP 7 × 10 = 70, minus 10 Humanity Loss from cyberware = 60, so EMP is now 6.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Urban Flash fashion style.",
  "int": "8",
  "ref": "6",
  "dex": "6",
  "tech": "5",
  "cool": "8",
  "will": "6",
  "luck": "6",
  "move": "5",
  "body": "5",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "3",
  "s4": "3",
  "s5": "",
  "s6": "2",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "3",
  "s17": "",
  "s18": "",
  "s19": "4",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "3",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Xhosa",
  "s28": "",
  "s28x": "",
  "s29": "2",
  "s30": "4",
  "s30x": "Little Europe",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "5",
  "s47": "4",
  "s48": "5",
  "s49": "",
  "s50": "6",
  "s51": "2",
  "s52": "6",
  "s53": "6",
  "s54": "3",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "3",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberaudio Suite",
  "c1t": "Cyberaudio",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Voice Stress Analyzer",
  "c2t": "Cyberaudio option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "Light Tattoo",
  "c3t": "Fashionware",
  "c3x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c3h": "0",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Sub-Saharan African (Xhosa)",
  "lp_personality": "Elegant, amused, ruthless about debts",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Keep her club neutral ground while two gangs fight for the street",
  "lp_roleLife": ""
 },
 "Two Pockets": {
  "name": "Two Pockets",
  "role": "Fixer",
  "roleAbility": "Operator",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1540",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "7",
  "hpCur": "40",
  "humCur": "60",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Operator: contacts, reach and the skill to haggle.",
  "gear": "Agent; two burner Agents; a ledger of favors\nAmmo: Basic Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 150, armor 40, cyberware 600, gear 200 (Agent 100, Disposable Cell Phone 50, Disposable Cell Phone 50), ammo 20 = 1,010eb; 1,540eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Urban Flash Top 20, Urban Flash Bottoms 100, Urban Flash Jacket 100, Urban Flash Footwear 100, Urban Flash Mirrorshades 100, Urban Flash Jewelry 100, Urban Flash Hat 100 = 620eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Rafi Haddad.\nConcept: Scrap trader who can find any part, eventually.\nLifepath hook: Sold a crate of \"scrap\" that turned out to be Militech prototypes; the buyer has not paid and Militech has noticed.\nHumanity: EMP 7 × 10 = 70, minus 10 Humanity Loss from cyberware = 60, so EMP is now 6.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Urban Flash fashion style.",
  "int": "8",
  "ref": "6",
  "dex": "6",
  "tech": "6",
  "cool": "6",
  "will": "6",
  "luck": "7",
  "move": "5",
  "body": "5",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "2",
  "s4": "3",
  "s5": "",
  "s6": "2",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "3",
  "s17": "",
  "s18": "",
  "s19": "4",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "3",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Arabic",
  "s28": "",
  "s28x": "",
  "s29": "2",
  "s30": "4",
  "s30x": "Santo Domingo",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "2",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "",
  "s46": "4",
  "s47": "4",
  "s48": "4",
  "s49": "",
  "s50": "5",
  "s51": "2",
  "s52": "6",
  "s53": "6",
  "s54": "3",
  "s55": "",
  "s56": "3",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "3",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Image Enhance",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Middle Eastern/North African (Arabic)",
  "lp_personality": "Chatty, generous, always selling",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Move his family out of Santo Domingo before the next chemical fire",
  "lp_roleLife": ""
 },
 "Dust Bishop": {
  "name": "Dust Bishop",
  "role": "Nomad",
  "roleAbility": "Moto",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1050",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "45",
  "humCur": "50",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Moto: vehicles, and a family motorpool behind them.",
  "gear": "Roadworthy vehicle from the family motorpool; tent; rope; Agent\nAmmo: Basic Rifle ×10, Basic Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 600, armor 100, cyberware 600, gear 170 (vehicle (Moto), Tent and Camping Equipment 50, Rope (60m/yd) 20, Agent 100), ammo 30 = 1,500eb; 1,050eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Nomad Leathers Top 20, Nomad Leathers Bottoms 100, Nomad Leathers Jacket 100, Nomad Leathers Footwear 100, Nomad Leathers Mirrorshades 50, Nomad Leathers Jewelry 100, Nomad Leathers Hat 100 = 570eb.\nHousing: travels and camps with the family pack; the vehicle comes from the motorpool (Moto).",
  "relations": "",
  "notes": "Real name: Nathaniel Two-Rivers.\nConcept: Convoy scout who reads the Reclaimed Perimeter like scripture.\nLifepath hook: Half his family's convoy vanished on a road that does not appear on any map.\nHumanity: EMP 6 × 10 = 60, minus 10 Humanity Loss from cyberware = 50, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Nomad Leathers fashion style.",
  "int": "6",
  "ref": "8",
  "dex": "7",
  "tech": "6",
  "cool": "5",
  "will": "6",
  "luck": "5",
  "move": "6",
  "body": "7",
  "emp": "6",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "4",
  "s5": "5",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "6",
  "s13": "",
  "s14": "2",
  "s15": "2",
  "s16": "",
  "s17": "2",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Lakota",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "Reclaimed Perimeter",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "5",
  "s35": "3",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "4",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "5",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "2",
  "s53": "2",
  "s54": "",
  "s55": "",
  "s56": "3",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "5",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "2",
  "w1n": "Sniper Rifle",
  "w1d": "5d6",
  "w1a": "4",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; not concealable; 500eb",
  "w2n": "Heavy Pistol",
  "w2d": "3d6",
  "w2a": "8",
  "w2r": "2",
  "w2x": "Handgun; 1-handed; concealable; 100eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "TeleOptics",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "North American (Lakota)",
  "lp_personality": "Laconic, patient, wry",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Find the lost half of his family's convoy",
  "lp_roleLife": ""
 },
 "Ratchet Jo": {
  "name": "Ratchet Jo",
  "role": "Nomad",
  "roleAbility": "Moto",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1080",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "4",
  "hpCur": "45",
  "humCur": "47",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Moto: vehicles, and a family motorpool behind them.",
  "gear": "Roadworthy vehicle from the family motorpool; tent; rope; Agent\nAmmo: Basic Shotgun Shell ×10 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 550, armor 40, cyberware 700, gear 170 (vehicle (Moto), Tent and Camping Equipment 50, Rope (60m/yd) 20, Agent 100), ammo 10 = 1,470eb; 1,080eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Nomad Leathers Top 20, Nomad Leathers Bottoms 100, Nomad Leathers Jacket 100, Nomad Leathers Footwear 100, Nomad Leathers Mirrorshades 50, Nomad Leathers Jewelry 100, Nomad Leathers Hat 100 = 570eb.\nHousing: travels and camps with the family pack; the vehicle comes from the motorpool (Moto).",
  "relations": "",
  "notes": "Real name: Josefina Alcántara.\nConcept: Family mechanic who left the pack to work the city garages.\nLifepath hook: Her family still expects her home for every wedding, and the garage boss expects her at work.\nHumanity: EMP 6 × 10 = 60, minus 13 Humanity Loss from cyberware = 47, so EMP is now 4.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Nomad Leathers fashion style.",
  "int": "6",
  "ref": "7",
  "dex": "7",
  "tech": "8",
  "cool": "5",
  "will": "6",
  "luck": "4",
  "move": "6",
  "body": "7",
  "emp": "6",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "4",
  "s5": "3",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "6",
  "s13": "",
  "s14": "2",
  "s15": "2",
  "s16": "",
  "s17": "2",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Spanish",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "Industrial Zone",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "4",
  "s35": "3",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "4",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "5",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "2",
  "s53": "2",
  "s54": "",
  "s55": "",
  "s56": "5",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "6",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "2",
  "w1n": "Shotgun",
  "w1d": "5d6",
  "w1a": "4",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; not concealable; 500eb",
  "w2n": "Wrench (Medium Melee Weapon)",
  "w2d": "2d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; not concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberarm",
  "c1t": "Cyberlimb",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Tool Hand",
  "c2t": "Cyberarm option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "Subdermal Grip",
  "c3t": "Cyberarm option",
  "c3x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c3h": "3",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "South/Central American (Spanish)",
  "lp_personality": "Blunt, warm, homesick",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Earn enough to buy her family a new armored hauler",
  "lp_roleLife": ""
 },
 "Grudge": {
  "name": "Grudge",
  "role": "Solo",
  "roleAbility": "Combat Awareness",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1000",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "50",
  "humCur": "40",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Combat Awareness: spread your rank across combat edges such as faster Initiative, precise attacks and spotting threats, and change the split between fights.",
  "gear": "Agent; flashlight; 2 extra magazines of basic ammo\nAmmo: Basic Heavy Pistol ×20, Basic Shotgun Shell ×10 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 600, armor 200, cyberware 600, gear 120 (Agent 100, Flashlight 20), ammo 30 = 1,550eb; 1,000eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50 = 470eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "The Ash Lane Irregulars (crew of 4, Heywood): A tight neighborhood crew taking jobs from the local Fixer to keep their block in rent and out of the papers.\nCrew: Pocket Saint (Netrunner), Fusebox (Tech), Auntie Brass (Fixer)",
  "notes": "Real name: Matteo Russo.\nConcept: Ex-boxer and the crew's muscle.\nLifepath hook: Threw a title fight for a bookie and has never been allowed to forget it.\nHumanity: EMP 5 × 10 = 50, minus 10 Humanity Loss from cyberware = 40, so EMP is now 4.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Leisurewear fashion style.",
  "int": "5",
  "ref": "8",
  "dex": "7",
  "tech": "3",
  "cool": "6",
  "will": "7",
  "luck": "6",
  "move": "7",
  "body": "8",
  "emp": "5",
  "s1": "2",
  "s2": "2",
  "s3": "",
  "s4": "4",
  "s5": "3",
  "s6": "4",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "3",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Italian",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "2",
  "s30x": "Heywood",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "4",
  "s34": "",
  "s35": "6",
  "s36": "6",
  "s37": "",
  "s37x": "",
  "s38": "5",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "2",
  "s43": "5",
  "s44": "",
  "s45": "6",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "2",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "3",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Shotgun",
  "w2d": "5d6",
  "w2a": "4",
  "w2r": "1",
  "w2x": "Shoulder Arms; 2-handed; not concealable; 500eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberarm",
  "c1t": "Cyberlimb",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Big Knucks",
  "c2t": "Cyberarm option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Western European (Italian)",
  "lp_personality": "Sullen, loyal, funny when drunk",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Keep his kid sister out of the life",
  "lp_roleLife": ""
 },
 "Pocket Saint": {
  "name": "Pocket Saint",
  "role": "Netrunner",
  "roleAbility": "Interface",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "490",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "35",
  "humCur": "56",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Interface: the rank that powers every NET Action and Interface Ability. Interface 4 gives 3 NET Actions per Turn.",
  "gear": "Standard cyberdeck with Armor, Sword, See Ya, Eraser and Worm; Virtuality goggles; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 40, cyberware 1,000, gear 890 (Cyberdeck 500, Armor 50, Sword 50, See Ya 20, Eraser 20, Worm 50, Virtuality Goggles 100, Agent 100), ammo 30 = 2,060eb; 490eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "The Ash Lane Irregulars (crew of 4, Heywood): A tight neighborhood crew taking jobs from the local Fixer to keep their block in rent and out of the papers.\nCrew: Grudge (Solo), Fusebox (Tech), Auntie Brass (Fixer)",
  "notes": "Real name: Hana Kowalczyk.\nConcept: Runs the crew's eyes and ears.\nLifepath hook: Hacked the Heywood traffic grid at fifteen; the gang who paid her still calls her \"kid\".\nHumanity: EMP 7 × 10 = 70, minus 14 Humanity Loss from cyberware = 56, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Generic Chic fashion style.",
  "int": "8",
  "ref": "7",
  "dex": "6",
  "tech": "8",
  "cool": "6",
  "will": "5",
  "luck": "6",
  "move": "5",
  "body": "4",
  "emp": "7",
  "s1": "3",
  "s2": "3",
  "s3": "3",
  "s4": "4",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "5",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Polish",
  "s28": "",
  "s28x": "",
  "s29": "4",
  "s30": "2",
  "s30x": "Heywood",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "3",
  "s48": "3",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "5",
  "s57": "3",
  "s58": "",
  "s59": "5",
  "s60": "2",
  "s61": "2",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "2",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Neural Link",
  "c1t": "Neuralware",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Interface Plugs",
  "c2t": "Neuralware option",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c2h": "7",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Eastern European (Polish)",
  "lp_personality": "Sharp-tongued, tender underneath",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Buy a better deck before someone kills her with this one",
  "lp_roleLife": ""
 },
 "Fusebox": {
  "name": "Fusebox",
  "role": "Tech",
  "roleAbility": "Maker",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "510",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "4",
  "hpCur": "40",
  "humCur": "50",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Maker: field repairs, upgrades, fabrication and invention.",
  "gear": "Tech bag; flashlight; duct tape; Agent; Techtool\nAmmo: Basic Rifle ×50 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 550, armor 100, cyberware 600, gear 740 (Tech Bag 500, Flashlight 20, Duct Tape 20, Agent 100, Techtool 100), ammo 50 = 2,040eb; 510eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "The Ash Lane Irregulars (crew of 4, Heywood): A tight neighborhood crew taking jobs from the local Fixer to keep their block in rent and out of the papers.\nCrew: Grudge (Solo), Pocket Saint (Netrunner), Auntie Brass (Fixer)",
  "notes": "Real name: Omar Diallo.\nConcept: Keeps the van, the guns and the lights running.\nLifepath hook: Fixed the Fixer's car once and now works off a debt nobody wrote down.\nHumanity: EMP 6 × 10 = 60, minus 10 Humanity Loss from cyberware = 50, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Generic Chic fashion style.",
  "int": "8",
  "ref": "6",
  "dex": "7",
  "tech": "8",
  "cool": "5",
  "will": "6",
  "luck": "4",
  "move": "6",
  "body": "6",
  "emp": "6",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "3",
  "s5": "",
  "s6": "2",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "2",
  "s12": "3",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Wolof",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "2",
  "s30x": "Heywood",
  "s31": "",
  "s31x": "",
  "s32": "3",
  "s32x": "Physics",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "4",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "2",
  "s54": "",
  "s55": "2",
  "s56": "6",
  "s57": "4",
  "s58": "2",
  "s59": "4",
  "s60": "3",
  "s61": "",
  "s62": "5",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "3",
  "s67": "",
  "s68": "",
  "s69": "5",
  "w1n": "Assault Rifle",
  "w1d": "5d6",
  "w1a": "25",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; Autofire 4; not concealable; 500eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Image Enhance",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Sub-Saharan African (Wolof)",
  "lp_personality": "Unflappable, sleepy, precise",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Open his own repair shop on Ash Lane",
  "lp_roleLife": ""
 },
 "Auntie Brass": {
  "name": "Auntie Brass",
  "role": "Fixer",
  "roleAbility": "Operator",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1480",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "7",
  "hpCur": "40",
  "humCur": "60",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Operator: contacts, reach and the skill to haggle.",
  "gear": "Agent; two burner Agents; a ledger of favors\nAmmo: Basic Very Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 150, armor 100, cyberware 600, gear 200 (Agent 100, Disposable Cell Phone 50, Disposable Cell Phone 50), ammo 20 = 1,070eb; 1,480eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Urban Flash Top 20, Urban Flash Bottoms 100, Urban Flash Jacket 100, Urban Flash Footwear 100, Urban Flash Mirrorshades 100, Urban Flash Jewelry 100, Urban Flash Hat 100 = 620eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "The Ash Lane Irregulars (crew of 4, Heywood): A tight neighborhood crew taking jobs from the local Fixer to keep their block in rent and out of the papers.\nCrew: Grudge (Solo), Pocket Saint (Netrunner), Fusebox (Tech)",
  "notes": "Real name: Lorraine Kealoha.\nConcept: Block elder who finds the crew its work.\nLifepath hook: Ran numbers for three gangs in the war and still knows where each one buried its money.\nHumanity: EMP 7 × 10 = 70, minus 10 Humanity Loss from cyberware = 60, so EMP is now 6.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Urban Flash fashion style.",
  "int": "8",
  "ref": "5",
  "dex": "6",
  "tech": "5",
  "cool": "8",
  "will": "6",
  "luck": "7",
  "move": "5",
  "body": "5",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "3",
  "s4": "3",
  "s5": "",
  "s6": "2",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "3",
  "s17": "",
  "s18": "",
  "s19": "4",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "4",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Hawaiian",
  "s28": "",
  "s28x": "",
  "s29": "2",
  "s30": "4",
  "s30x": "Heywood",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "5",
  "s47": "4",
  "s48": "5",
  "s49": "",
  "s50": "5",
  "s51": "2",
  "s52": "6",
  "s53": "6",
  "s54": "3",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "3",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Very Heavy Pistol",
  "w1d": "4d6",
  "w1a": "8",
  "w1r": "1",
  "w1x": "Handgun; 1-handed; not concealable; 100eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberaudio Suite",
  "c1t": "Cyberaudio",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Internal Agent",
  "c2t": "Cyberaudio option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Oceanian/Pacific Islander (Hawaiian)",
  "lp_personality": "Motherly, mercenary, unforgettable",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Keep Ash Lane out of corp hands",
  "lp_roleLife": ""
 },
 "Rook Velasquez": {
  "name": "Rook Velasquez",
  "role": "Rockerboy",
  "roleAbility": "Charismatic Impact",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1730",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "40",
  "humCur": "80",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Charismatic Impact: move a crowd, and the crowd moves the city.",
  "gear": "Instrument; amplifier; Agent; a closet of stage clothes\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 40, cyberware 0, gear 650 (Electric Guitar/Other Instrument 500, Pocket Amplifier 50, Agent 100), ammo 30 = 820eb; 1,730eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Urban Flash Top 20, Urban Flash Bottoms 100, Urban Flash Jacket 100, Urban Flash Footwear 100, Urban Flash Mirrorshades 100, Urban Flash Jewelry 100, Light Tattoo 100, Techhair 100 = 720eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Static Saints (crew of 4, Little Europe): A protest band, its stream reporter, its bodyguard and its medic, touring the rebuilding zones and making the wrong people nervous.\nCrew: Tally (Media), Bulwark (Solo), Patch (Medtech)",
  "notes": "Real name: Rocío Velásquez.\nConcept: Singer and the band's conscience.\nLifepath hook: Her first hit was about a landlord, who sued, lost, and has hated her ever since.\nHumanity: EMP 8 × 10 = 80, minus 0 Humanity Loss from cyberware = 80, so EMP is now 8.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Urban Flash fashion style.",
  "int": "6",
  "ref": "6",
  "dex": "6",
  "tech": "4",
  "cool": "8",
  "will": "7",
  "luck": "6",
  "move": "6",
  "body": "5",
  "emp": "8",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "2",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "3",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "5",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Spanish",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "4",
  "s30x": "Little Europe",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "4",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "3",
  "s39": "3",
  "s40": "6",
  "s40x": "Voice",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "3",
  "s47": "4",
  "s48": "4",
  "s49": "",
  "s50": "6",
  "s51": "3",
  "s52": "4",
  "s53": "2",
  "s54": "4",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Light Tattoo",
  "c1t": "Fashionware",
  "c1x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c1h": "0",
  "c2n": "Techhair",
  "c2t": "Fashionware",
  "c2x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c2h": "0",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "South/Central American (Spanish)",
  "lp_personality": "Fiery, generous, sleepless",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Play a free show in the Hot Zone",
  "lp_roleLife": ""
 },
 "Tally": {
  "name": "Tally",
  "role": "Media",
  "roleAbility": "Credibility",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "320",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "35",
  "humCur": "51",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Credibility: get rumors, sources and access, and be believed.",
  "gear": "Video camera; audio recorder; scrambler; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 100, cyberware 1,200, gear 800 (Video Camera 100, Audio Recorder 100, Scrambler/Descrambler 500, Agent 100), ammo 30 = 2,230eb; 320eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50 = 470eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Static Saints (crew of 4, Little Europe): A protest band, its stream reporter, its bodyguard and its medic, touring the rebuilding zones and making the wrong people nervous.\nCrew: Rook Velasquez (Rockerboy), Bulwark (Solo), Patch (Medtech)",
  "notes": "Real name: Benedikt Arnasson.\nConcept: Streams every show and every police response.\nLifepath hook: Filmed a riot cop beating a fan; the cop has his face and his address.\nHumanity: EMP 7 × 10 = 70, minus 19 Humanity Loss from cyberware = 51, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Leisurewear fashion style.\nCorrected: the Radio Communicator's Humanity Loss at creation is 2 in the core rulebook (it rolls 1d3 when installed later), not 3, so Humanity is 51 rather than 50.",
  "int": "8",
  "ref": "5",
  "dex": "6",
  "tech": "7",
  "cool": "7",
  "will": "6",
  "luck": "6",
  "move": "6",
  "body": "4",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "3",
  "s4": "4",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "2",
  "s19": "",
  "s20": "6",
  "s21": "",
  "s22": "",
  "s23": "4",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Icelandic",
  "s28": "",
  "s28x": "",
  "s29": "4",
  "s30": "4",
  "s30x": "Little Europe",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "",
  "s46": "3",
  "s47": "5",
  "s48": "5",
  "s49": "",
  "s50": "5",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "3",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "6",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Image Enhance",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "Cyberaudio Suite",
  "c3t": "Cyberaudio",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c3h": "7",
  "c4n": "Radio Communicator",
  "c4t": "Cyberaudio option",
  "c4x": "Fixed Humanity Loss at creation (1d3 if installed later); 100eb",
  "c4h": "2",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Western European (Icelandic)",
  "lp_personality": "Dry, observant, stubborn",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Get one story picked up by a real newsfeed",
  "lp_roleLife": ""
 },
 "Bulwark": {
  "name": "Bulwark",
  "role": "Solo",
  "roleAbility": "Combat Awareness",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1260",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "45",
  "humCur": "36",
  "arHn": "Subdermal Armor",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Subdermal Armor",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Combat Awareness: spread your rank across combat edges such as faster Initiative, precise attacks and spotting threats, and change the split between fights.",
  "gear": "Agent; flashlight; 2 extra magazines of basic ammo\nAmmo: Basic Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 150, armor 0, cyberware 1,000, gear 120 (Agent 100, Flashlight 20), ammo 20 = 1,290eb; 1,260eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50 = 470eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Static Saints (crew of 4, Little Europe): A protest band, its stream reporter, its bodyguard and its medic, touring the rebuilding zones and making the wrong people nervous.\nCrew: Rook Velasquez (Rockerboy), Tally (Media), Patch (Medtech)",
  "notes": "Real name: Saoirse Gallagher.\nConcept: Bodyguard who would rather be on stage.\nLifepath hook: Left a corp protection detail after refusing to fire on a crowd.\nHumanity: EMP 5 × 10 = 50, minus 14 Humanity Loss from cyberware = 36, so EMP is now 3.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Leisurewear fashion style.",
  "int": "5",
  "ref": "8",
  "dex": "7",
  "tech": "3",
  "cool": "7",
  "will": "6",
  "luck": "6",
  "move": "7",
  "body": "8",
  "emp": "5",
  "s1": "2",
  "s2": "2",
  "s3": "",
  "s4": "4",
  "s5": "3",
  "s6": "4",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "3",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Irish",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "2",
  "s30x": "Little Europe",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "4",
  "s34": "",
  "s35": "5",
  "s36": "6",
  "s37": "",
  "s37x": "",
  "s38": "6",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "2",
  "s43": "6",
  "s44": "",
  "s45": "6",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "2",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Baton (Medium Melee Weapon)",
  "w2d": "2d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; not concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Subdermal Armor",
  "c1t": "Internal body cyberware",
  "c1x": "Fixed Humanity Loss at creation (4d6 if installed later); 1,000eb",
  "c1h": "14",
  "c2n": "",
  "c2t": "",
  "c2x": "",
  "c2h": "",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Western European (Irish)",
  "lp_personality": "Stoic, sardonic, sings badly",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Keep the band alive for one full tour",
  "lp_roleLife": ""
 },
 "Patch": {
  "name": "Patch",
  "role": "Medtech",
  "roleAbility": "Medicine",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1450",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "35",
  "humCur": "70",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Medicine: surgery, pharmaceuticals and cryosystems.",
  "gear": "Medtech bag; Airhypo; 2 doses of Speedheal; flashlight; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 100, cyberware 600, gear 270 (Medtech Bag 100, Airhypo 50, Speedheal (made with Medicine), Flashlight 20, Agent 100), ammo 30 = 1,100eb; 1,450eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10, Biomonitor 100 = 320eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Static Saints (crew of 4, Little Europe): A protest band, its stream reporter, its bodyguard and its medic, touring the rebuilding zones and making the wrong people nervous.\nCrew: Rook Velasquez (Rockerboy), Tally (Media), Bulwark (Solo)",
  "notes": "Real name: Kwame Boateng.\nConcept: The band's medic, roadie and therapist.\nLifepath hook: Treats the band's fans for free and the local ripperdoc has noticed the lost business.\nHumanity: EMP 8 × 10 = 80, minus 10 Humanity Loss from cyberware = 70, so EMP is now 7.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Generic Chic fashion style.",
  "int": "7",
  "ref": "6",
  "dex": "7",
  "tech": "8",
  "cool": "5",
  "will": "6",
  "luck": "5",
  "move": "6",
  "body": "4",
  "emp": "8",
  "s1": "3",
  "s2": "",
  "s3": "",
  "s4": "3",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "2",
  "s10": "3",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "2",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "3",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Twi",
  "s28": "",
  "s28x": "",
  "s29": "3",
  "s30": "2",
  "s30x": "Little Europe",
  "s31": "",
  "s31x": "",
  "s32": "4",
  "s32x": "Biology",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "3",
  "s48": "5",
  "s49": "",
  "s50": "3",
  "s51": "",
  "s52": "3",
  "s53": "3",
  "s54": "",
  "s55": "",
  "s56": "3",
  "s57": "4",
  "s58": "",
  "s59": "",
  "s60": "6",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "4",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Biomonitor",
  "c1t": "Fashionware",
  "c1x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c1h": "0",
  "c2n": "Cybereye",
  "c2t": "Cyberoptics",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c2h": "7",
  "c3n": "Image Enhance",
  "c3t": "Cybereye option",
  "c3x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c3h": "3",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Sub-Saharan African (Twi)",
  "lp_personality": "Gentle, funny, exhausted",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Build a mobile clinic out of the tour van",
  "lp_roleLife": ""
 },
 "Mother Road": {
  "name": "Mother Road",
  "role": "Nomad",
  "roleAbility": "Moto",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "980",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "45",
  "humCur": "50",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Moto: vehicles, and a family motorpool behind them.",
  "gear": "Roadworthy vehicle from the family motorpool; tent; rope; Agent\nAmmo: Basic Rifle ×50 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 550, armor 200, cyberware 600, gear 170 (vehicle (Moto), Tent and Camping Equipment 50, Rope (60m/yd) 20, Agent 100), ammo 50 = 1,570eb; 980eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Nomad Leathers Top 20, Nomad Leathers Bottoms 100, Nomad Leathers Jacket 100, Nomad Leathers Footwear 100, Nomad Leathers Mirrorshades 50, Nomad Leathers Jewelry 100, Nomad Leathers Hat 100 = 570eb.\nHousing: travels and camps with the family pack; the vehicle comes from the motorpool (Moto).",
  "relations": "Perimeter Kin (crew of 5, Reclaimed Perimeter): A Nomad family escort team running convoys and refugees between the Reclaimed Perimeter and the city gates.\nCrew: Kestrel (Nomad), Gearsong (Tech), Saltwater (Medtech), Longwalk (Solo)",
  "notes": "Real name: Imelda Quispe.\nConcept: Convoy boss and family elder.\nLifepath hook: Signed a convoy contract with a corp that later used the trucks to move weapons.\nHumanity: EMP 6 × 10 = 60, minus 10 Humanity Loss from cyberware = 50, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Nomad Leathers fashion style.",
  "int": "6",
  "ref": "7",
  "dex": "6",
  "tech": "7",
  "cool": "6",
  "will": "6",
  "luck": "5",
  "move": "6",
  "body": "7",
  "emp": "6",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "4",
  "s5": "3",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "6",
  "s13": "",
  "s14": "2",
  "s15": "2",
  "s16": "",
  "s17": "2",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Quechua",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "Reclaimed Perimeter",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "3",
  "s34": "4",
  "s35": "3",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "4",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "5",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "2",
  "s53": "2",
  "s54": "",
  "s55": "",
  "s56": "3",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "5",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "2",
  "w1n": "Assault Rifle",
  "w1d": "5d6",
  "w1a": "25",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; Autofire 4; not concealable; 500eb",
  "w2n": "Machete (Medium Melee Weapon)",
  "w2d": "2d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 2-handed; not concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "TeleOptics",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "South/Central American (Quechua)",
  "lp_personality": "Commanding, warm, never forgets",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Get the family a legal garage inside the city",
  "lp_roleLife": ""
 },
 "Kestrel": {
  "name": "Kestrel",
  "role": "Nomad",
  "roleAbility": "Moto",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1860",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "45",
  "humCur": "54",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Moto: vehicles, and a family motorpool behind them.",
  "gear": "Roadworthy vehicle from the family motorpool; tent; rope; Agent\nAmmo: Basic Heavy Pistol ×20, Basic Medium Pistol ×60 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 200, armor 40, cyberware 200, gear 170 (vehicle (Moto), Tent and Camping Equipment 50, Rope (60m/yd) 20, Agent 100), ammo 80 = 690eb; 1,860eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Nomad Leathers Top 20, Nomad Leathers Bottoms 100, Nomad Leathers Jacket 100, Nomad Leathers Footwear 100, Nomad Leathers Mirrorshades 50, Nomad Leathers Jewelry 100, Nomad Leathers Hat 100 = 570eb.\nHousing: travels and camps with the family pack; the vehicle comes from the motorpool (Moto).",
  "relations": "Perimeter Kin (crew of 5, Reclaimed Perimeter): A Nomad family escort team running convoys and refugees between the Reclaimed Perimeter and the city gates.\nCrew: Mother Road (Nomad), Gearsong (Tech), Saltwater (Medtech), Longwalk (Solo)",
  "notes": "Real name: Tobias Quispe.\nConcept: Outrider on a modified bike.\nLifepath hook: Lost both legs in a road ambush; the ambushers ride in a rival pack.\nHumanity: EMP 6 × 10 = 60, minus 6 Humanity Loss from cyberware = 54, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Nomad Leathers fashion style.",
  "int": "6",
  "ref": "8",
  "dex": "7",
  "tech": "6",
  "cool": "5",
  "will": "6",
  "luck": "5",
  "move": "6",
  "body": "7",
  "emp": "6",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "4",
  "s5": "3",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "6",
  "s13": "",
  "s14": "3",
  "s15": "2",
  "s16": "",
  "s17": "2",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Quechua",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "Reclaimed Perimeter",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "4",
  "s35": "3",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "4",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "5",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "2",
  "s53": "2",
  "s54": "",
  "s55": "",
  "s56": "4",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "5",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "2",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "SMG",
  "w2d": "2d6",
  "w2a": "30",
  "w2r": "1",
  "w2x": "Handgun; 1-handed; Autofire 3; concealable; 100eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberleg",
  "c1t": "Cyberlimb",
  "c1x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c1h": "3",
  "c2n": "Cyberleg",
  "c2t": "Cyberlimb",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "South/Central American (Quechua)",
  "lp_personality": "Cocky, brave, impatient",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Win the Perimeter bike race his father lost",
  "lp_roleLife": ""
 },
 "Gearsong": {
  "name": "Gearsong",
  "role": "Tech",
  "roleAbility": "Maker",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "550",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "40",
  "humCur": "50",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Maker: field repairs, upgrades, fabrication and invention.",
  "gear": "Tech bag; flashlight; duct tape; Agent; Techtool\nAmmo: Basic Shotgun Shell ×10 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 550, armor 100, cyberware 600, gear 740 (Tech Bag 500, Flashlight 20, Duct Tape 20, Agent 100, Techtool 100), ammo 10 = 2,000eb; 550eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Perimeter Kin (crew of 5, Reclaimed Perimeter): A Nomad family escort team running convoys and refugees between the Reclaimed Perimeter and the city gates.\nCrew: Mother Road (Nomad), Kestrel (Nomad), Saltwater (Medtech), Longwalk (Solo)",
  "notes": "Real name: Anouk Visser.\nConcept: Married into the family; keeps the trucks rolling.\nLifepath hook: Ran away from a corp engineering job to marry into the pack; her old boss still writes.\nHumanity: EMP 6 × 10 = 60, minus 10 Humanity Loss from cyberware = 50, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Generic Chic fashion style.",
  "int": "8",
  "ref": "6",
  "dex": "7",
  "tech": "8",
  "cool": "5",
  "will": "6",
  "luck": "5",
  "move": "6",
  "body": "5",
  "emp": "6",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "3",
  "s5": "",
  "s6": "2",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "2",
  "s12": "3",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Dutch",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "2",
  "s30x": "Reclaimed Perimeter",
  "s31": "",
  "s31x": "",
  "s32": "3",
  "s32x": "Physics",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "4",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "2",
  "s54": "",
  "s55": "2",
  "s56": "6",
  "s57": "4",
  "s58": "2",
  "s59": "4",
  "s60": "3",
  "s61": "",
  "s62": "6",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "3",
  "s67": "",
  "s68": "",
  "s69": "4",
  "w1n": "Shotgun",
  "w1d": "5d6",
  "w1a": "4",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; not concealable; 500eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberarm",
  "c1t": "Cyberlimb",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Tool Hand",
  "c2t": "Cyberarm option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Western European (Dutch)",
  "lp_personality": "Practical, cheerful, curses in four languages",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Build a hauler that runs on anything",
  "lp_roleLife": ""
 },
 "Saltwater": {
  "name": "Saltwater",
  "role": "Medtech",
  "roleAbility": "Medicine",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1950",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "4",
  "hpCur": "40",
  "humCur": "68",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Medicine: surgery, pharmaceuticals and cryosystems.",
  "gear": "Medtech bag; Airhypo; 2 doses of Speedheal; flashlight; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 100, cyberware 100, gear 270 (Medtech Bag 100, Airhypo 50, Speedheal (made with Medicine), Flashlight 20, Agent 100), ammo 30 = 600eb; 1,950eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10, Biomonitor 100 = 320eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Perimeter Kin (crew of 5, Reclaimed Perimeter): A Nomad family escort team running convoys and refugees between the Reclaimed Perimeter and the city gates.\nCrew: Mother Road (Nomad), Kestrel (Nomad), Gearsong (Tech), Longwalk (Solo)",
  "notes": "Real name: Mele Tupou.\nConcept: Field medic for the convoy and its passengers.\nLifepath hook: Delivered a baby mid-convoy under fire; the mother is a runaway corp heir.\nHumanity: EMP 7 × 10 = 70, minus 2 Humanity Loss from cyberware = 68, so EMP is now 6.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Generic Chic fashion style.\nCorrected: the Nasal Filters's Humanity Loss at creation is 2 in the core rulebook (it rolls 1d3 when installed later), not 3, so Humanity is 68 rather than 67.",
  "int": "7",
  "ref": "6",
  "dex": "7",
  "tech": "8",
  "cool": "5",
  "will": "7",
  "luck": "4",
  "move": "6",
  "body": "5",
  "emp": "7",
  "s1": "3",
  "s2": "",
  "s3": "",
  "s4": "3",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "2",
  "s10": "3",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "2",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "3",
  "s24": "3",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Tongan",
  "s28": "",
  "s28x": "",
  "s29": "3",
  "s30": "2",
  "s30x": "Reclaimed Perimeter",
  "s31": "",
  "s31x": "",
  "s32": "4",
  "s32x": "Biology",
  "s33": "",
  "s34": "3",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "3",
  "s48": "3",
  "s49": "",
  "s50": "3",
  "s51": "",
  "s52": "3",
  "s53": "2",
  "s54": "",
  "s55": "",
  "s56": "3",
  "s57": "4",
  "s58": "",
  "s59": "",
  "s60": "6",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "5",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Biomonitor",
  "c1t": "Fashionware",
  "c1x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c1h": "0",
  "c2n": "Nasal Filters",
  "c2t": "Internal body cyberware",
  "c2x": "Fixed Humanity Loss at creation (1d3 if installed later); 100eb",
  "c2h": "2",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Oceanian/Pacific Islander (Tongan)",
  "lp_personality": "Calm, brisk, devout",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Train three more medics for the family",
  "lp_roleLife": ""
 },
 "Longwalk": {
  "name": "Longwalk",
  "role": "Solo",
  "roleAbility": "Combat Awareness",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "500",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "45",
  "humCur": "37",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Combat Awareness: spread your rank across combat edges such as faster Initiative, precise attacks and spotting threats, and change the split between fights.",
  "gear": "Agent; flashlight; 2 extra magazines of basic ammo\nAmmo: Basic Rifle ×10, Basic Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 600, armor 200, cyberware 1,100, gear 120 (Agent 100, Flashlight 20), ammo 30 = 2,050eb; 500eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50 = 470eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Perimeter Kin (crew of 5, Reclaimed Perimeter): A Nomad family escort team running convoys and refugees between the Reclaimed Perimeter and the city gates.\nCrew: Mother Road (Nomad), Kestrel (Nomad), Gearsong (Tech), Saltwater (Medtech)",
  "notes": "Real name: Ezekiel Harjo.\nConcept: Convoy rifleman and lookout.\nLifepath hook: Shot a raider who turned out to be a cousin from another pack.\nHumanity: EMP 5 × 10 = 50, minus 13 Humanity Loss from cyberware = 37, so EMP is now 3.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Leisurewear fashion style.",
  "int": "6",
  "ref": "8",
  "dex": "7",
  "tech": "4",
  "cool": "6",
  "will": "6",
  "luck": "5",
  "move": "7",
  "body": "8",
  "emp": "5",
  "s1": "2",
  "s2": "2",
  "s3": "",
  "s4": "4",
  "s5": "4",
  "s6": "4",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "3",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Mvskoke",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "2",
  "s30x": "Reclaimed Perimeter",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "4",
  "s34": "",
  "s35": "4",
  "s36": "6",
  "s37": "",
  "s37x": "",
  "s38": "5",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "2",
  "s43": "6",
  "s44": "",
  "s45": "6",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "2",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "3",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Sniper Rifle",
  "w1d": "5d6",
  "w1a": "4",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; not concealable; 500eb",
  "w2n": "Heavy Pistol",
  "w2d": "3d6",
  "w2a": "8",
  "w2r": "2",
  "w2x": "Handgun; 1-handed; concealable; 100eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "TeleOptics",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "Targeting Scope",
  "c3t": "Cybereye option",
  "c3x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c3h": "3",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "North American (Mvskoke)",
  "lp_personality": "Silent, kind, ancient eyes",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Retire to the family farm in one piece",
  "lp_roleLife": ""
 },
 "Detective Okonjo": {
  "name": "Detective Okonjo",
  "role": "Lawman",
  "roleAbility": "Backup",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "850",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "45",
  "humCur": "50",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Backup: call for reinforcements when it goes wrong.",
  "gear": "Agent; radio communicator; handcuffs; flashlight; badge\nAmmo: Basic Heavy Pistol ×20, Basic Shotgun Shell ×10 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 600, armor 200, cyberware 600, gear 270 (Agent 100, Radio Communicator 100, Handcuffs 50, Flashlight 20, badge (issued)), ammo 30 = 1,700eb; 850eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Precinct Nine Holdouts (crew of 3, Rancho Coronado): Two honest detectives and a netrunner from a precinct that does not want them working the cases they are working.\nCrew: Detective Baird (Lawman), Glasswork (Netrunner)",
  "notes": "Real name: Adaeze Okonjo.\nConcept: Homicide detective with a long memory.\nLifepath hook: Her old partner's murder was closed \"gang-related\" by a captain who will not meet her eyes.\nHumanity: EMP 6 × 10 = 60, minus 10 Humanity Loss from cyberware = 50, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Generic Chic fashion style.",
  "int": "7",
  "ref": "7",
  "dex": "6",
  "tech": "5",
  "cool": "7",
  "will": "7",
  "luck": "5",
  "move": "6",
  "body": "6",
  "emp": "6",
  "s1": "3",
  "s2": "",
  "s3": "",
  "s4": "5",
  "s5": "3",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "3",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "2",
  "s19": "",
  "s20": "",
  "s21": "5",
  "s22": "",
  "s23": "6",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Igbo",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "4",
  "s30x": "Rancho Coronado",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "3",
  "s34": "",
  "s35": "4",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "6",
  "s44": "",
  "s45": "5",
  "s46": "",
  "s47": "2",
  "s48": "3",
  "s49": "4",
  "s50": "3",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Shotgun",
  "w2d": "5d6",
  "w2a": "4",
  "w2r": "1",
  "w2x": "Shoulder Arms; 2-handed; not concealable; 500eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Image Enhance",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Sub-Saharan African (Igbo)",
  "lp_personality": "Dogged, private, unflinching",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Close the case that killed her old partner",
  "lp_roleLife": ""
 },
 "Detective Baird": {
  "name": "Detective Baird",
  "role": "Lawman",
  "roleAbility": "Backup",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1300",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "45",
  "humCur": "50",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Backup: call for reinforcements when it goes wrong.",
  "gear": "Agent; radio communicator; handcuffs; flashlight; badge\nAmmo: Basic Heavy Pistol ×20, Basic Medium Pistol ×60 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 200, armor 100, cyberware 600, gear 270 (Agent 100, Radio Communicator 100, Handcuffs 50, Flashlight 20, badge (issued)), ammo 80 = 1,250eb; 1,300eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Precinct Nine Holdouts (crew of 3, Rancho Coronado): Two honest detectives and a netrunner from a precinct that does not want them working the cases they are working.\nCrew: Detective Okonjo (Lawman), Glasswork (Netrunner)",
  "notes": "Real name: Lachlan Baird.\nConcept: Vice cop who knows every bar in the zone.\nLifepath hook: Took a gang's money once, to pay a hospital bill, and they have never let him pay it back.\nHumanity: EMP 6 × 10 = 60, minus 10 Humanity Loss from cyberware = 50, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Generic Chic fashion style.",
  "int": "6",
  "ref": "7",
  "dex": "6",
  "tech": "4",
  "cool": "8",
  "will": "7",
  "luck": "5",
  "move": "6",
  "body": "7",
  "emp": "6",
  "s1": "3",
  "s2": "",
  "s3": "",
  "s4": "5",
  "s5": "3",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "3",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "2",
  "s19": "",
  "s20": "",
  "s21": "4",
  "s22": "",
  "s23": "4",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "English",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "4",
  "s30x": "Rancho Coronado",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "3",
  "s34": "",
  "s35": "4",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "6",
  "s44": "",
  "s45": "5",
  "s46": "",
  "s47": "2",
  "s48": "3",
  "s49": "5",
  "s50": "3",
  "s51": "",
  "s52": "5",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "SMG",
  "w2d": "2d6",
  "w2a": "30",
  "w2r": "1",
  "w2x": "Handgun; 1-handed; Autofire 3; concealable; 100eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberaudio Suite",
  "c1t": "Cyberaudio",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Voice Stress Analyzer",
  "c2t": "Cyberaudio option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "North American (English)",
  "lp_personality": "Easygoing, cynical, secretly romantic",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Get off the gang's payroll without dying",
  "lp_roleLife": ""
 },
 "Glasswork": {
  "name": "Glasswork",
  "role": "Netrunner",
  "roleAbility": "Interface",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "330",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "35",
  "humCur": "49",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Interface: the rank that powers every NET Action and Interface Ability. Interface 4 gives 3 NET Actions per Turn.",
  "gear": "Standard cyberdeck with Armor, Sword, See Ya, Eraser and Worm; Virtuality goggles; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 100, cyberware 1,100, gear 890 (Cyberdeck 500, Armor 50, Sword 50, See Ya 20, Eraser 20, Worm 50, Virtuality Goggles 100, Agent 100), ammo 30 = 2,220eb; 330eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Precinct Nine Holdouts (crew of 3, Rancho Coronado): Two honest detectives and a netrunner from a precinct that does not want them working the cases they are working.\nCrew: Detective Okonjo (Lawman), Detective Baird (Lawman)",
  "notes": "Real name: Yusuf Demir.\nConcept: Civilian NET analyst on loan from the city.\nLifepath hook: Found a backdoor on the precinct evidence server, and the login belongs to the captain.\nHumanity: EMP 7 × 10 = 70, minus 21 Humanity Loss from cyberware = 49, so EMP is now 4.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Generic Chic fashion style.",
  "int": "8",
  "ref": "7",
  "dex": "6",
  "tech": "8",
  "cool": "6",
  "will": "5",
  "luck": "6",
  "move": "5",
  "body": "4",
  "emp": "7",
  "s1": "3",
  "s2": "3",
  "s3": "2",
  "s4": "4",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "6",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Turkish",
  "s28": "",
  "s28x": "",
  "s29": "5",
  "s30": "2",
  "s30x": "Rancho Coronado",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "3",
  "s48": "3",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "5",
  "s57": "3",
  "s58": "",
  "s59": "5",
  "s60": "2",
  "s61": "2",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "2",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Neural Link",
  "c1t": "Neuralware",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Interface Plugs",
  "c2t": "Neuralware option",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c2h": "7",
  "c3n": "Cybereye",
  "c3t": "Cyberoptics",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c3h": "7",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Middle Eastern/North African (Turkish)",
  "lp_personality": "Anxious, meticulous, brave when it counts",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Get the precinct's evidence server out of corp hands",
  "lp_roleLife": ""
 },
 "Ms. Varga": {
  "name": "Ms. Varga",
  "role": "Exec",
  "roleAbility": "Teamwork",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "550",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "45",
  "humCur": "60",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Teamwork: corporate resources, and staff who answer to you.",
  "gear": "Agent; corporate apartment and car on loan from the company; two good suits\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 200, cyberware 600, gear 100 (Agent 100, apartment and car (Teamwork)), ammo 30, clothes beyond the fashion allowance 970 = 2,000eb; 550eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Businesswear Top 50, Businesswear Bottoms 500, Businesswear Jacket 500, Businesswear Footwear 500, Biomonitor 100; second suit Generic Chic Jacket 50, Generic Chic Bottoms 50, Generic Chic Top 20 (from the main budget) = 1,770eb.\nHousing: corporate apartment and car on loan from the company (Teamwork).",
  "relations": "Clean Hands Consulting (crew of 4, Upper Marina): A mid-level Exec and the team the company assigned her: a bodyguard, a netrunner and a security liaison, all reporting on each other.\nCrew: Mute (Solo), Socket (Netrunner), Officer Brandt (Lawman)",
  "notes": "Real name: Ilona Varga.\nConcept: Acquisitions manager with a team on loan.\nLifepath hook: Her rival in the company is also her ex-husband.\nHumanity: EMP 7 × 10 = 70, minus 10 Humanity Loss from cyberware = 60, so EMP is now 6.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Businesswear fashion style, a Generic Chic second suit.",
  "int": "8",
  "ref": "6",
  "dex": "5",
  "tech": "5",
  "cool": "8",
  "will": "8",
  "luck": "5",
  "move": "5",
  "body": "5",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "3",
  "s4": "3",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "2",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "4",
  "s17": "",
  "s18": "5",
  "s19": "6",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Hungarian",
  "s28": "3",
  "s28x": "Japanese",
  "s29": "",
  "s30": "3",
  "s30x": "Upper Marina",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "2",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "3",
  "s47": "4",
  "s48": "5",
  "s49": "",
  "s50": "6",
  "s51": "4",
  "s52": "2",
  "s53": "3",
  "s54": "4",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberaudio Suite",
  "c1t": "Cyberaudio",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Internal Agent",
  "c2t": "Cyberaudio option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "Biomonitor",
  "c3t": "Fashionware",
  "c3x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c3h": "0",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Eastern European (Hungarian)",
  "lp_personality": "Gracious, calculating, lonely",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Make vice-president before her rival does",
  "lp_roleLife": ""
 },
 "Mute": {
  "name": "Mute",
  "role": "Solo",
  "roleAbility": "Combat Awareness",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "350",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "45",
  "humCur": "26",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Combat Awareness: spread your rank across combat edges such as faster Initiative, precise attacks and spotting threats, and change the split between fights.",
  "gear": "Agent; flashlight; 2 extra magazines of basic ammo\nAmmo: Basic Heavy Pistol ×20, Basic Medium Pistol ×60 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 200, armor 200, cyberware 1,600, gear 120 (Agent 100, Flashlight 20), ammo 80 = 2,200eb; 350eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50 = 470eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Clean Hands Consulting (crew of 4, Upper Marina): A mid-level Exec and the team the company assigned her: a bodyguard, a netrunner and a security liaison, all reporting on each other.\nCrew: Ms. Varga (Exec), Socket (Netrunner), Officer Brandt (Lawman)",
  "notes": "Real name: Dmitri Sokolov.\nConcept: Varga's bodyguard, who never says much.\nLifepath hook: Is secretly reporting on Varga to the company, and is starting to like her.\nHumanity: EMP 5 × 10 = 50, minus 24 Humanity Loss from cyberware = 26, so EMP is now 2.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Leisurewear fashion style.",
  "int": "4",
  "ref": "8",
  "dex": "8",
  "tech": "4",
  "cool": "6",
  "will": "6",
  "luck": "6",
  "move": "7",
  "body": "8",
  "emp": "5",
  "s1": "2",
  "s2": "2",
  "s3": "",
  "s4": "4",
  "s5": "3",
  "s6": "4",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "3",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Russian",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "2",
  "s30x": "Upper Marina",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "4",
  "s34": "",
  "s35": "4",
  "s36": "6",
  "s37": "",
  "s37x": "",
  "s38": "5",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "2",
  "s43": "6",
  "s44": "",
  "s45": "6",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "2",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "3",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "4",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "SMG",
  "w2d": "2d6",
  "w2a": "30",
  "w2r": "1",
  "w2x": "Handgun; 1-handed; Autofire 3; concealable; 100eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Targeting Scope",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "Sandevistan",
  "c3t": "Neuralware option (speedware)",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c3h": "7",
  "c4n": "Neural Link",
  "c4t": "Neuralware",
  "c4x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c4h": "7",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Eastern European (Russian)",
  "lp_personality": "Silent, observant, courteous",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Repay a debt to the family that hid him",
  "lp_roleLife": ""
 },
 "Socket": {
  "name": "Socket",
  "role": "Netrunner",
  "roleAbility": "Interface",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "430",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "35",
  "humCur": "56",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Interface: the rank that powers every NET Action and Interface Ability. Interface 4 gives 3 NET Actions per Turn.",
  "gear": "Standard cyberdeck with Armor, Sword, See Ya, Eraser and Worm; Virtuality goggles; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 100, cyberware 1,000, gear 890 (Cyberdeck 500, Armor 50, Sword 50, See Ya 20, Eraser 20, Worm 50, Virtuality Goggles 100, Agent 100), ammo 30 = 2,120eb; 430eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10, Light Tattoo 100 = 320eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Clean Hands Consulting (crew of 4, Upper Marina): A mid-level Exec and the team the company assigned her: a bodyguard, a netrunner and a security liaison, all reporting on each other.\nCrew: Ms. Varga (Exec), Mute (Solo), Officer Brandt (Lawman)",
  "notes": "Real name: Mai Nguyen.\nConcept: Company netrunner on her first field posting.\nLifepath hook: Her family's apartment is in a company building, so her rent depends on her reviews.\nHumanity: EMP 7 × 10 = 70, minus 14 Humanity Loss from cyberware = 56, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Generic Chic fashion style.",
  "int": "8",
  "ref": "7",
  "dex": "6",
  "tech": "8",
  "cool": "6",
  "will": "5",
  "luck": "6",
  "move": "5",
  "body": "4",
  "emp": "7",
  "s1": "3",
  "s2": "3",
  "s3": "3",
  "s4": "4",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "5",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Vietnamese",
  "s28": "",
  "s28x": "",
  "s29": "4",
  "s30": "2",
  "s30x": "Upper Marina",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "3",
  "s48": "3",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "5",
  "s57": "3",
  "s58": "",
  "s59": "5",
  "s60": "2",
  "s61": "2",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "2",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Neural Link",
  "c1t": "Neuralware",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Interface Plugs",
  "c2t": "Neuralware option",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c2h": "7",
  "c3n": "Light Tattoo",
  "c3t": "Fashionware",
  "c3x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c3h": "0",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Southeast Asian (Vietnamese)",
  "lp_personality": "Eager, bright, naive",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Get noticed by the company's elite NET security team",
  "lp_roleLife": ""
 },
 "Officer Brandt": {
  "name": "Officer Brandt",
  "role": "Lawman",
  "roleAbility": "Backup",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "810",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "50",
  "humCur": "51",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Backup: call for reinforcements when it goes wrong.",
  "gear": "Agent; radio communicator; handcuffs; flashlight; badge\nAmmo: Basic Rifle ×50, Basic Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 600, armor 200, cyberware 600, gear 270 (Agent 100, Radio Communicator 100, Handcuffs 50, Flashlight 20, badge (issued)), ammo 70 = 1,740eb; 810eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Clean Hands Consulting (crew of 4, Upper Marina): A mid-level Exec and the team the company assigned her: a bodyguard, a netrunner and a security liaison, all reporting on each other.\nCrew: Ms. Varga (Exec), Mute (Solo), Socket (Netrunner)",
  "notes": "Real name: Liesl Brandt.\nConcept: Corporate security liaison with real arrest powers.\nLifepath hook: Arrested a junior exec for embezzlement and was told to let him go.\nHumanity: EMP 6 × 10 = 60, minus 9 Humanity Loss from cyberware = 51, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Generic Chic fashion style.\nCorrected: the Radio Communicator's Humanity Loss at creation is 2 in the core rulebook (it rolls 1d3 when installed later), not 3, so Humanity is 51 rather than 50.",
  "int": "6",
  "ref": "7",
  "dex": "6",
  "tech": "4",
  "cool": "7",
  "will": "8",
  "luck": "5",
  "move": "6",
  "body": "7",
  "emp": "6",
  "s1": "3",
  "s2": "",
  "s3": "",
  "s4": "5",
  "s5": "3",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "4",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "2",
  "s19": "",
  "s20": "",
  "s21": "4",
  "s22": "",
  "s23": "4",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "German",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "4",
  "s30x": "Upper Marina",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "4",
  "s34": "",
  "s35": "4",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "6",
  "s44": "",
  "s45": "6",
  "s46": "",
  "s47": "2",
  "s48": "3",
  "s49": "4",
  "s50": "3",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Assault Rifle",
  "w1d": "5d6",
  "w1a": "25",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; Autofire 4; not concealable; 500eb",
  "w2n": "Heavy Pistol",
  "w2d": "3d6",
  "w2a": "8",
  "w2r": "2",
  "w2x": "Handgun; 1-handed; concealable; 100eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberaudio Suite",
  "c1t": "Cyberaudio",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Radio Communicator",
  "c2t": "Cyberaudio option",
  "c2x": "Fixed Humanity Loss at creation (1d3 if installed later); 100eb",
  "c2h": "2",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Western European (German)",
  "lp_personality": "Rule-bound, fair, rigid",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Earn a transfer to the company's investigations office",
  "lp_roleLife": ""
 },
 "Marrow": {
  "name": "Marrow",
  "role": "Media",
  "roleAbility": "Credibility",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "380",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "40",
  "humCur": "50",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Credibility: get rumors, sources and access, and be believed.",
  "gear": "Video camera; audio recorder; scrambler; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 40, cyberware 1,200, gear 800 (Video Camera 100, Audio Recorder 100, Scrambler/Descrambler 500, Agent 100), ammo 30 = 2,170eb; 380eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50 = 470eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "The Glass Hour (crew of 3, Pacifica Playground): A pirate stream, its Fixer and its house musician, broadcasting the truth from a boarded-up hotel in Pacifica Playground.\nCrew: Velvet Ruiz (Fixer), Lowtide (Rockerboy)",
  "notes": "Real name: Isadora Quaye.\nConcept: Host of the city's most-blocked midnight stream.\nLifepath hook: Has been sued, shot at and bribed, and taken the bribe once.\nHumanity: EMP 7 × 10 = 70, minus 20 Humanity Loss from cyberware = 50, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Leisurewear fashion style.",
  "int": "8",
  "ref": "5",
  "dex": "5",
  "tech": "6",
  "cool": "8",
  "will": "6",
  "luck": "6",
  "move": "6",
  "body": "5",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "3",
  "s4": "4",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "2",
  "s19": "",
  "s20": "6",
  "s21": "",
  "s22": "",
  "s23": "4",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "English",
  "s28": "",
  "s28x": "",
  "s29": "4",
  "s30": "4",
  "s30x": "Pacifica Playground",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "",
  "s46": "3",
  "s47": "5",
  "s48": "5",
  "s49": "",
  "s50": "6",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "3",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "5",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Image Enhance",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "Cyberaudio Suite",
  "c3t": "Cyberaudio",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c3h": "7",
  "c4n": "Internal Agent",
  "c4t": "Cyberaudio option",
  "c4x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c4h": "3",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "North American (English)",
  "lp_personality": "Magnetic, sardonic, fearless",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Keep the stream on the air for one more year",
  "lp_roleLife": ""
 },
 "Velvet Ruiz": {
  "name": "Velvet Ruiz",
  "role": "Fixer",
  "roleAbility": "Operator",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1480",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "8",
  "hpCur": "40",
  "humCur": "60",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Operator: contacts, reach and the skill to haggle.",
  "gear": "Agent; two burner Agents; a ledger of favors\nAmmo: Basic Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 150, armor 100, cyberware 600, gear 200 (Agent 100, Disposable Cell Phone 50, Disposable Cell Phone 50), ammo 20 = 1,070eb; 1,480eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Urban Flash Top 20, Urban Flash Bottoms 100, Urban Flash Jacket 100, Urban Flash Footwear 100, Urban Flash Mirrorshades 100, Urban Flash Jewelry 100, Urban Flash Hat 100 = 620eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "The Glass Hour (crew of 3, Pacifica Playground): A pirate stream, its Fixer and its house musician, broadcasting the truth from a boarded-up hotel in Pacifica Playground.\nCrew: Marrow (Media), Lowtide (Rockerboy)",
  "notes": "Real name: Héctor Ruiz.\nConcept: Sells ad slots, sources gear and finds stories.\nLifepath hook: Sold the same exclusive to two rival corps and is waiting to see who finds out first.\nHumanity: EMP 7 × 10 = 70, minus 10 Humanity Loss from cyberware = 60, so EMP is now 6.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Urban Flash fashion style.",
  "int": "8",
  "ref": "6",
  "dex": "6",
  "tech": "4",
  "cool": "7",
  "will": "6",
  "luck": "8",
  "move": "5",
  "body": "5",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "3",
  "s4": "3",
  "s5": "",
  "s6": "2",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "3",
  "s17": "",
  "s18": "",
  "s19": "4",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "4",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Spanish",
  "s28": "",
  "s28x": "",
  "s29": "2",
  "s30": "4",
  "s30x": "Pacifica Playground",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "5",
  "s47": "4",
  "s48": "5",
  "s49": "",
  "s50": "5",
  "s51": "2",
  "s52": "6",
  "s53": "6",
  "s54": "3",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "3",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberaudio Suite",
  "c1t": "Cyberaudio",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Voice Stress Analyzer",
  "c2t": "Cyberaudio option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "South/Central American (Spanish)",
  "lp_personality": "Smooth, cheerful, never fully honest",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Turn the stream into a real business",
  "lp_roleLife": ""
 },
 "Lowtide": {
  "name": "Lowtide",
  "role": "Rockerboy",
  "roleAbility": "Charismatic Impact",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1230",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "40",
  "humCur": "73",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Charismatic Impact: move a crowd, and the crowd moves the city.",
  "gear": "Instrument; amplifier; Agent; a closet of stage clothes\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 40, cyberware 500, gear 650 (Electric Guitar/Other Instrument 500, Pocket Amplifier 50, Agent 100), ammo 30 = 1,320eb; 1,230eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Urban Flash Top 20, Urban Flash Bottoms 100, Urban Flash Jacket 100, Urban Flash Footwear 100, Urban Flash Mirrorshades 100, Urban Flash Jewelry 100, Urban Flash Hat 100, Light Tattoo 100 = 720eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "The Glass Hour (crew of 3, Pacifica Playground): A pirate stream, its Fixer and its house musician, broadcasting the truth from a boarded-up hotel in Pacifica Playground.\nCrew: Marrow (Media), Velvet Ruiz (Fixer)",
  "notes": "Real name: Siosaia Fifita.\nConcept: House DJ whose sets end in protests.\nLifepath hook: A developer offered him a headline slot to stop playing one particular song.\nHumanity: EMP 8 × 10 = 80, minus 7 Humanity Loss from cyberware = 73, so EMP is now 7.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Urban Flash fashion style.",
  "int": "6",
  "ref": "6",
  "dex": "6",
  "tech": "4",
  "cool": "8",
  "will": "7",
  "luck": "6",
  "move": "6",
  "body": "5",
  "emp": "8",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "2",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "3",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "5",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Tongan",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "4",
  "s30x": "Pacifica Playground",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "4",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "3",
  "s39": "3",
  "s40": "6",
  "s40x": "Turntables",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "3",
  "s47": "4",
  "s48": "4",
  "s49": "",
  "s50": "5",
  "s51": "3",
  "s52": "4",
  "s53": "3",
  "s54": "4",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Light Tattoo",
  "c1t": "Fashionware",
  "c1x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c1h": "0",
  "c2n": "Cyberaudio Suite",
  "c2t": "Cyberaudio",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c2h": "7",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Oceanian/Pacific Islander (Tongan)",
  "lp_personality": "Gentle, funny, unexpectedly brave",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Get Pacifica's kids out of the developers' way",
  "lp_roleLife": ""
 },
 "Doc Ferreira": {
  "name": "Doc Ferreira",
  "role": "Medtech",
  "roleAbility": "Medicine",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "450",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "35",
  "humCur": "46",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Medicine: surgery, pharmaceuticals and cryosystems.",
  "gear": "Medtech bag; Airhypo; 2 doses of Speedheal; flashlight; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 100, cyberware 1,600, gear 270 (Medtech Bag 100, Airhypo 50, Speedheal (made with Medicine), Flashlight 20, Agent 100), ammo 30 = 2,100eb; 450eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Ward Six (crew of 4, Santo Domingo): A street clinic of two Medtechs, a Tech and a Nomad driver, keeping a Santo Domingo block alive between factory shifts.\nCrew: Smalls (Medtech), Kilowatt (Tech), Wheelhouse (Nomad)",
  "notes": "Real name: Beatriz Ferreira.\nConcept: Clinic founder and surgeon.\nLifepath hook: A gang boss whose son she saved keeps offering protection she refuses.\nHumanity: EMP 7 × 10 = 70, minus 24 Humanity Loss from cyberware = 46, so EMP is now 4.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Generic Chic fashion style.",
  "int": "8",
  "ref": "6",
  "dex": "7",
  "tech": "8",
  "cool": "5",
  "will": "6",
  "luck": "5",
  "move": "6",
  "body": "4",
  "emp": "7",
  "s1": "3",
  "s2": "",
  "s3": "",
  "s4": "3",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "2",
  "s10": "3",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "2",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "3",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Portuguese",
  "s28": "",
  "s28x": "",
  "s29": "3",
  "s30": "2",
  "s30x": "Santo Domingo",
  "s31": "",
  "s31x": "",
  "s32": "5",
  "s32x": "Biology",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "3",
  "s48": "3",
  "s49": "",
  "s50": "3",
  "s51": "",
  "s52": "3",
  "s53": "2",
  "s54": "",
  "s55": "",
  "s56": "3",
  "s57": "4",
  "s58": "",
  "s59": "",
  "s60": "6",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "5",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Image Enhance",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "Cyberarm",
  "c3t": "Cyberlimb",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c3h": "7",
  "c4n": "Medscanner",
  "c4t": "Cyberarm option",
  "c4x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c4h": "7",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "South/Central American (Portuguese)",
  "lp_personality": "Fierce, tired, tender",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Keep the clinic open without taking gang money",
  "lp_roleLife": ""
 },
 "Smalls": {
  "name": "Smalls",
  "role": "Medtech",
  "roleAbility": "Medicine",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "2010",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "40",
  "humCur": "78",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Medicine: surgery, pharmaceuticals and cryosystems.",
  "gear": "Medtech bag; Airhypo; 2 doses of Speedheal; flashlight; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 40, cyberware 100, gear 270 (Medtech Bag 100, Airhypo 50, Speedheal (made with Medicine), Flashlight 20, Agent 100), ammo 30 = 540eb; 2,010eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10, Biomonitor 100 = 320eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Ward Six (crew of 4, Santo Domingo): A street clinic of two Medtechs, a Tech and a Nomad driver, keeping a Santo Domingo block alive between factory shifts.\nCrew: Doc Ferreira (Medtech), Kilowatt (Tech), Wheelhouse (Nomad)",
  "notes": "Real name: Arjun Pillai.\nConcept: Nurse and pharmacist, the clinic's memory.\nLifepath hook: Knows which factory foreman is dumping solvents, because he treats the workers.\nHumanity: EMP 8 × 10 = 80, minus 2 Humanity Loss from cyberware = 78, so EMP is now 7.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Generic Chic fashion style.\nCorrected: the Toxin Binders's Humanity Loss at creation is 2 in the core rulebook (it rolls 1d3 when installed later), not 3, so Humanity is 78 rather than 77.",
  "int": "7",
  "ref": "6",
  "dex": "7",
  "tech": "8",
  "cool": "5",
  "will": "6",
  "luck": "5",
  "move": "5",
  "body": "5",
  "emp": "8",
  "s1": "3",
  "s2": "",
  "s3": "",
  "s4": "3",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "2",
  "s10": "3",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "3",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "3",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Malayalam",
  "s28": "",
  "s28x": "",
  "s29": "3",
  "s30": "2",
  "s30x": "Santo Domingo",
  "s31": "",
  "s31x": "",
  "s32": "4",
  "s32x": "Chemistry",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "3",
  "s48": "4",
  "s49": "",
  "s50": "3",
  "s51": "",
  "s52": "3",
  "s53": "3",
  "s54": "",
  "s55": "",
  "s56": "3",
  "s57": "4",
  "s58": "",
  "s59": "",
  "s60": "6",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "4",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Biomonitor",
  "c1t": "Fashionware",
  "c1x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c1h": "0",
  "c2n": "Toxin Binders",
  "c2t": "Internal body cyberware",
  "c2x": "Fixed Humanity Loss at creation (1d3 if installed later); 100eb",
  "c2h": "2",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "South Asian (Malayalam)",
  "lp_personality": "Quiet, funny, keeps lists",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Make Speedheal cheap enough to give away",
  "lp_roleLife": ""
 },
 "Kilowatt": {
  "name": "Kilowatt",
  "role": "Tech",
  "roleAbility": "Maker",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "50",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "4",
  "hpCur": "40",
  "humCur": "43",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Maker: field repairs, upgrades, fabrication and invention.",
  "gear": "Tech bag; flashlight; duct tape; Agent; Techtool\nAmmo: Basic Shotgun Shell ×10 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 550, armor 100, cyberware 1,100, gear 740 (Tech Bag 500, Flashlight 20, Duct Tape 20, Agent 100, Techtool 100), ammo 10 = 2,500eb; 50eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Ward Six (crew of 4, Santo Domingo): A street clinic of two Medtechs, a Tech and a Nomad driver, keeping a Santo Domingo block alive between factory shifts.\nCrew: Doc Ferreira (Medtech), Smalls (Medtech), Wheelhouse (Nomad)",
  "notes": "Real name: Grace Adeyemi.\nConcept: Keeps the generators and the cryo unit running.\nLifepath hook: Stole the clinic's cryopump from a Biotechnica warehouse.\nHumanity: EMP 6 × 10 = 60, minus 17 Humanity Loss from cyberware = 43, so EMP is now 4.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Generic Chic fashion style.",
  "int": "8",
  "ref": "6",
  "dex": "7",
  "tech": "8",
  "cool": "5",
  "will": "6",
  "luck": "4",
  "move": "6",
  "body": "6",
  "emp": "6",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "3",
  "s5": "",
  "s6": "2",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "2",
  "s12": "3",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Yoruba",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "2",
  "s30x": "Santo Domingo",
  "s31": "",
  "s31x": "",
  "s32": "2",
  "s32x": "Physics",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "3",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "2",
  "s54": "",
  "s55": "2",
  "s56": "6",
  "s57": "6",
  "s58": "2",
  "s59": "5",
  "s60": "3",
  "s61": "",
  "s62": "4",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "3",
  "s67": "",
  "s68": "",
  "s69": "4",
  "w1n": "Shotgun",
  "w1d": "5d6",
  "w1a": "4",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; not concealable; 500eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberarm",
  "c1t": "Cyberlimb",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Tool Hand",
  "c2t": "Cyberarm option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "Techscanner",
  "c3t": "Cyberarm option",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c3h": "7",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Sub-Saharan African (Yoruba)",
  "lp_personality": "Impatient, inventive, protective",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Get the clinic off the zone's failing grid",
  "lp_roleLife": ""
 },
 "Wheelhouse": {
  "name": "Wheelhouse",
  "role": "Nomad",
  "roleAbility": "Moto",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "950",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "45",
  "humCur": "50",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Moto: vehicles, and a family motorpool behind them.",
  "gear": "Roadworthy vehicle from the family motorpool; tent; rope; Agent\nAmmo: Basic Heavy Pistol ×20, Basic Shotgun Shell ×10 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 600, armor 200, cyberware 600, gear 170 (vehicle (Moto), Tent and Camping Equipment 50, Rope (60m/yd) 20, Agent 100), ammo 30 = 1,600eb; 950eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Nomad Leathers Top 20, Nomad Leathers Bottoms 100, Nomad Leathers Jacket 100, Nomad Leathers Footwear 100, Nomad Leathers Mirrorshades 50, Nomad Leathers Jewelry 100, Nomad Leathers Hat 100 = 570eb.\nHousing: travels and camps with the family pack; the vehicle comes from the motorpool (Moto).",
  "relations": "Ward Six (crew of 4, Santo Domingo): A street clinic of two Medtechs, a Tech and a Nomad driver, keeping a Santo Domingo block alive between factory shifts.\nCrew: Doc Ferreira (Medtech), Smalls (Medtech), Kilowatt (Tech)",
  "notes": "Real name: Cyrus Navarro.\nConcept: Ambulance driver from a Nomad pack.\nLifepath hook: His pack sends him supplies on the condition he comes home for the winter run.\nHumanity: EMP 6 × 10 = 60, minus 10 Humanity Loss from cyberware = 50, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Nomad Leathers fashion style.",
  "int": "5",
  "ref": "8",
  "dex": "7",
  "tech": "7",
  "cool": "5",
  "will": "6",
  "luck": "5",
  "move": "6",
  "body": "7",
  "emp": "6",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "4",
  "s5": "3",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "6",
  "s13": "",
  "s14": "2",
  "s15": "2",
  "s16": "",
  "s17": "2",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Tagalog",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "Santo Domingo",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "4",
  "s35": "3",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "4",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "5",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "2",
  "s53": "2",
  "s54": "",
  "s55": "",
  "s56": "3",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "5",
  "s63": "",
  "s64": "2",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "2",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Shotgun",
  "w2d": "5d6",
  "w2a": "4",
  "w2r": "1",
  "w2x": "Shoulder Arms; 2-handed; not concealable; 500eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Low Light/Infrared/UV",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Southeast Asian (Tagalog)",
  "lp_personality": "Cheerful, reckless, devoted",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Turn the ambulance into a proper armored medevac",
  "lp_roleLife": ""
 },
 "Rustbelt": {
  "name": "Rustbelt",
  "role": "Tech",
  "roleAbility": "Maker",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "350",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "40",
  "humCur": "48",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Maker: field repairs, upgrades, fabrication and invention.",
  "gear": "Tech bag; flashlight; duct tape; Agent; Techtool\nAmmo: Basic Shotgun Shell ×10 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 550, armor 200, cyberware 700, gear 740 (Tech Bag 500, Flashlight 20, Duct Tape 20, Agent 100, Techtool 100), ammo 10 = 2,200eb; 350eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Hot Zone Salvage (crew of 5, The Hot Zone): A licensed salvage outfit (license mostly forged) pulling tech out of the ruins of the old Corporate Center, bankrolled by an Exec who lost everything there.\nCrew: Mesa (Nomad), Lattice (Netrunner), Barker (Fixer), Mr. Calloway (Exec)",
  "notes": "Real name: Henrik Lindqvist.\nConcept: Salvage chief who can date a ruin by its wiring.\nLifepath hook: Worked in the Corporate Center the week before the blast, and his security pass still opens some doors.\nHumanity: EMP 6 × 10 = 60, minus 12 Humanity Loss from cyberware = 48, so EMP is now 4.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Generic Chic fashion style.\nCorrected: the Nasal Filters's Humanity Loss at creation is 2 in the core rulebook (it rolls 1d3 when installed later), not 3, so Humanity is 48 rather than 47.",
  "int": "8",
  "ref": "6",
  "dex": "7",
  "tech": "8",
  "cool": "4",
  "will": "6",
  "luck": "5",
  "move": "6",
  "body": "6",
  "emp": "6",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "3",
  "s5": "",
  "s6": "2",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "2",
  "s12": "3",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Swedish",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "2",
  "s30x": "The Hot Zone",
  "s31": "",
  "s31x": "",
  "s32": "4",
  "s32x": "Physics",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "2",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "3",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "2",
  "s54": "",
  "s55": "2",
  "s56": "6",
  "s57": "4",
  "s58": "2",
  "s59": "4",
  "s60": "3",
  "s61": "",
  "s62": "4",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "3",
  "s67": "",
  "s68": "",
  "s69": "4",
  "w1n": "Shotgun",
  "w1d": "5d6",
  "w1a": "4",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; not concealable; 500eb",
  "w2n": "Pry bar (Medium Melee Weapon)",
  "w2d": "2d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; not concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Low Light/Infrared/UV",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "Nasal Filters",
  "c3t": "Internal body cyberware",
  "c3x": "Fixed Humanity Loss at creation (1d3 if installed later); 100eb",
  "c3h": "2",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Western European (Swedish)",
  "lp_personality": "Methodical, gloomy, generous",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Find the prototype vault his old employer lost in the blast",
  "lp_roleLife": ""
 },
 "Mesa": {
  "name": "Mesa",
  "role": "Nomad",
  "roleAbility": "Moto",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "880",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "4",
  "hpCur": "45",
  "humCur": "48",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Moto: vehicles, and a family motorpool behind them.",
  "gear": "Roadworthy vehicle from the family motorpool; tent; rope; Agent\nAmmo: Basic Rifle ×50 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 550, armor 200, cyberware 700, gear 170 (vehicle (Moto), Tent and Camping Equipment 50, Rope (60m/yd) 20, Agent 100), ammo 50 = 1,670eb; 880eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Nomad Leathers Top 20, Nomad Leathers Bottoms 100, Nomad Leathers Jacket 100, Nomad Leathers Footwear 100, Nomad Leathers Mirrorshades 50, Nomad Leathers Jewelry 100, Nomad Leathers Hat 100 = 570eb.\nHousing: travels and camps with the family pack; the vehicle comes from the motorpool (Moto).",
  "relations": "Hot Zone Salvage (crew of 5, The Hot Zone): A licensed salvage outfit (license mostly forged) pulling tech out of the ruins of the old Corporate Center, bankrolled by an Exec who lost everything there.\nCrew: Rustbelt (Tech), Lattice (Netrunner), Barker (Fixer), Mr. Calloway (Exec)",
  "notes": "Real name: Lupe Ortiz.\nConcept: Hauler driver and route scout.\nLifepath hook: Her pack disowned her for working with an Exec.\nHumanity: EMP 6 × 10 = 60, minus 12 Humanity Loss from cyberware = 48, so EMP is now 4.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Nomad Leathers fashion style.\nCorrected: the Nasal Filters's Humanity Loss at creation is 2 in the core rulebook (it rolls 1d3 when installed later), not 3, so Humanity is 48 rather than 47.",
  "int": "6",
  "ref": "8",
  "dex": "7",
  "tech": "7",
  "cool": "5",
  "will": "6",
  "luck": "4",
  "move": "6",
  "body": "7",
  "emp": "6",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "4",
  "s5": "3",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "6",
  "s13": "",
  "s14": "3",
  "s15": "3",
  "s16": "",
  "s17": "2",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Spanish",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "The Hot Zone",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "3",
  "s35": "3",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "4",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "5",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "2",
  "s53": "3",
  "s54": "",
  "s55": "",
  "s56": "4",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "5",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "2",
  "w1n": "Assault Rifle",
  "w1d": "5d6",
  "w1a": "25",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; Autofire 4; not concealable; 500eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "TeleOptics",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "Nasal Filters",
  "c3t": "Internal body cyberware",
  "c3x": "Fixed Humanity Loss at creation (1d3 if installed later); 100eb",
  "c3h": "2",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "South/Central American (Spanish)",
  "lp_personality": "Laid-back, brave, superstitious",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Buy her own hauler outright",
  "lp_roleLife": ""
 },
 "Lattice": {
  "name": "Lattice",
  "role": "Netrunner",
  "roleAbility": "Interface",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "430",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "35",
  "humCur": "56",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Interface: the rank that powers every NET Action and Interface Ability. Interface 4 gives 3 NET Actions per Turn.",
  "gear": "Standard cyberdeck with Armor, Sword, See Ya, Eraser and Worm; Virtuality goggles; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 100, cyberware 1,000, gear 890 (Cyberdeck 500, Armor 50, Sword 50, See Ya 20, Eraser 20, Worm 50, Virtuality Goggles 100, Agent 100), ammo 30 = 2,120eb; 430eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Hot Zone Salvage (crew of 5, The Hot Zone): A licensed salvage outfit (license mostly forged) pulling tech out of the ruins of the old Corporate Center, bankrolled by an Exec who lost everything there.\nCrew: Rustbelt (Tech), Mesa (Nomad), Barker (Fixer), Mr. Calloway (Exec)",
  "notes": "Real name: Sun-hee Park.\nConcept: Cracks the dead corp servers they dig up.\nLifepath hook: Her mother died in the blast; her research may still be on a server in the rubble.\nHumanity: EMP 7 × 10 = 70, minus 14 Humanity Loss from cyberware = 56, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Generic Chic fashion style.",
  "int": "8",
  "ref": "7",
  "dex": "6",
  "tech": "8",
  "cool": "6",
  "will": "5",
  "luck": "6",
  "move": "5",
  "body": "4",
  "emp": "7",
  "s1": "3",
  "s2": "3",
  "s3": "2",
  "s4": "4",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "6",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Korean",
  "s28": "",
  "s28x": "",
  "s29": "4",
  "s30": "2",
  "s30x": "The Hot Zone",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "3",
  "s48": "3",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "5",
  "s57": "3",
  "s58": "",
  "s59": "5",
  "s60": "2",
  "s61": "2",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "2",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Neural Link",
  "c1t": "Neuralware",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Interface Plugs",
  "c2t": "Neuralware option",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c2h": "7",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "East Asian (Korean)",
  "lp_personality": "Cool, obsessive, kind to animals",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Recover her mother's research from an Arasaka-era server",
  "lp_roleLife": ""
 },
 "Barker": {
  "name": "Barker",
  "role": "Fixer",
  "roleAbility": "Operator",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1020",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "7",
  "hpCur": "40",
  "humCur": "60",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Operator: contacts, reach and the skill to haggle.",
  "gear": "Agent; two burner Agents; a ledger of favors\nAmmo: Basic Heavy Pistol ×20, Basic Shotgun Shell ×10 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 600, armor 100, cyberware 600, gear 200 (Agent 100, Disposable Cell Phone 50, Disposable Cell Phone 50), ammo 30 = 1,530eb; 1,020eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Urban Flash Top 20, Urban Flash Bottoms 100, Urban Flash Jacket 100, Urban Flash Footwear 100, Urban Flash Mirrorshades 100, Urban Flash Jewelry 100, Urban Flash Hat 100 = 620eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Hot Zone Salvage (crew of 5, The Hot Zone): A licensed salvage outfit (license mostly forged) pulling tech out of the ruins of the old Corporate Center, bankrolled by an Exec who lost everything there.\nCrew: Rustbelt (Tech), Mesa (Nomad), Lattice (Netrunner), Mr. Calloway (Exec)",
  "notes": "Real name: Desmond Achebe.\nConcept: Sells what they find, and keeps the claim-jumpers away.\nLifepath hook: Bribed a city clerk for the salvage license, and the clerk wants a bigger cut.\nHumanity: EMP 7 × 10 = 70, minus 10 Humanity Loss from cyberware = 60, so EMP is now 6.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Urban Flash fashion style.",
  "int": "8",
  "ref": "6",
  "dex": "6",
  "tech": "4",
  "cool": "8",
  "will": "6",
  "luck": "7",
  "move": "5",
  "body": "5",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "2",
  "s4": "3",
  "s5": "",
  "s6": "2",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "3",
  "s17": "",
  "s18": "",
  "s19": "4",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "3",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Igbo",
  "s28": "",
  "s28x": "",
  "s29": "2",
  "s30": "4",
  "s30x": "The Hot Zone",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "3",
  "s46": "5",
  "s47": "4",
  "s48": "4",
  "s49": "",
  "s50": "5",
  "s51": "2",
  "s52": "6",
  "s53": "6",
  "s54": "3",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "3",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Shotgun",
  "w2d": "5d6",
  "w2a": "4",
  "w2r": "1",
  "w2x": "Shoulder Arms; 2-handed; not concealable; 500eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberaudio Suite",
  "c1t": "Cyberaudio",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Voice Stress Analyzer",
  "c2t": "Cyberaudio option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Sub-Saharan African (Igbo)",
  "lp_personality": "Brash, shrewd, sentimental",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Corner the Hot Zone salvage market",
  "lp_roleLife": ""
 },
 "Mr. Calloway": {
  "name": "Mr. Calloway",
  "role": "Exec",
  "roleAbility": "Teamwork",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "550",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "45",
  "humCur": "60",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Teamwork: corporate resources, and staff who answer to you.",
  "gear": "Agent; corporate apartment and car on loan from the company; two good suits\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 200, cyberware 600, gear 100 (Agent 100, apartment and car (Teamwork)), ammo 30, clothes beyond the fashion allowance 970 = 2,000eb; 550eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Businesswear Top 50, Businesswear Bottoms 500, Businesswear Jacket 500, Businesswear Footwear 500, Biomonitor 100; second suit Generic Chic Jacket 50, Generic Chic Bottoms 50, Generic Chic Top 20 (from the main budget) = 1,770eb.\nHousing: corporate apartment and car on loan from the company (Teamwork).",
  "relations": "Hot Zone Salvage (crew of 5, The Hot Zone): A licensed salvage outfit (license mostly forged) pulling tech out of the ruins of the old Corporate Center, bankrolled by an Exec who lost everything there.\nCrew: Rustbelt (Tech), Mesa (Nomad), Lattice (Netrunner), Barker (Fixer)",
  "notes": "Real name: Everett Calloway.\nConcept: Ruined Exec bankrolling the salvage with his last savings.\nLifepath hook: Was blamed for a security failure on the day of the blast and dropped by every corp in the city.\nHumanity: EMP 7 × 10 = 70, minus 10 Humanity Loss from cyberware = 60, so EMP is now 6.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Businesswear fashion style, a Generic Chic second suit.",
  "int": "8",
  "ref": "6",
  "dex": "5",
  "tech": "5",
  "cool": "8",
  "will": "8",
  "luck": "5",
  "move": "4",
  "body": "6",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "3",
  "s4": "3",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "2",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "4",
  "s17": "",
  "s18": "6",
  "s19": "6",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "English",
  "s28": "3",
  "s28x": "Japanese",
  "s29": "",
  "s30": "3",
  "s30x": "The Hot Zone",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "2",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "3",
  "s47": "4",
  "s48": "5",
  "s49": "",
  "s50": "5",
  "s51": "4",
  "s52": "2",
  "s53": "3",
  "s54": "4",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Biomonitor",
  "c1t": "Fashionware",
  "c1x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c1h": "0",
  "c2n": "Cyberaudio Suite",
  "c2t": "Cyberaudio",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c2h": "7",
  "c3n": "Internal Agent",
  "c3t": "Cyberaudio option",
  "c3x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c3h": "3",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "North American (English)",
  "lp_personality": "Proud, polished, desperate",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Recover the files that would clear his name",
  "lp_roleLife": ""
 },
 "Ms. Adebayo": {
  "name": "Ms. Adebayo",
  "role": "Exec",
  "roleAbility": "Teamwork",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "650",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "45",
  "humCur": "60",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Teamwork: corporate resources, and staff who answer to you.",
  "gear": "Agent; corporate apartment and car on loan from the company; two good suits\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 200, cyberware 600, gear 100 (Agent 100, apartment and car (Teamwork)), ammo 30, clothes beyond the fashion allowance 870 = 1,900eb; 650eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Businesswear Top 50, Businesswear Bottoms 500, Businesswear Jacket 500, Businesswear Footwear 500; second suit Generic Chic Jacket 50, Generic Chic Bottoms 50, Generic Chic Top 20 (from the main budget) = 1,670eb.\nHousing: corporate apartment and car on loan from the company (Teamwork).",
  "relations": "Marina Accounts (crew of 4, Upper Marina): An Exec, a Fixer, a reporter and a cop who uncovered the same laundering scheme from four directions and decided to work it together.\nCrew: Silverfish (Fixer), Headline (Media), Inspector Mirza (Lawman)",
  "notes": "Real name: Folake Adebayo.\nConcept: Bank Exec who found the laundering in her own branch.\nLifepath hook: Her own signature is on half the transfers.\nHumanity: EMP 7 × 10 = 70, minus 10 Humanity Loss from cyberware = 60, so EMP is now 6.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Businesswear fashion style, a Generic Chic second suit.",
  "int": "8",
  "ref": "6",
  "dex": "5",
  "tech": "5",
  "cool": "8",
  "will": "7",
  "luck": "6",
  "move": "4",
  "body": "6",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "3",
  "s4": "3",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "2",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "6",
  "s17": "",
  "s18": "5",
  "s19": "5",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Yoruba",
  "s28": "3",
  "s28x": "Japanese",
  "s29": "",
  "s30": "3",
  "s30x": "Upper Marina",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "2",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "3",
  "s47": "4",
  "s48": "5",
  "s49": "",
  "s50": "5",
  "s51": "4",
  "s52": "2",
  "s53": "3",
  "s54": "4",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberaudio Suite",
  "c1t": "Cyberaudio",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Internal Agent",
  "c2t": "Cyberaudio option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Sub-Saharan African (Yoruba)",
  "lp_personality": "Brisk, principled, controlling",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Expose the scheme without going down with it",
  "lp_roleLife": ""
 },
 "Silverfish": {
  "name": "Silverfish",
  "role": "Fixer",
  "roleAbility": "Operator",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1480",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "40",
  "humCur": "60",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Operator: contacts, reach and the skill to haggle.",
  "gear": "Agent; two burner Agents; a ledger of favors\nAmmo: Basic Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 150, armor 100, cyberware 600, gear 200 (Agent 100, Disposable Cell Phone 50, Disposable Cell Phone 50), ammo 20 = 1,070eb; 1,480eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Urban Flash Top 20, Urban Flash Bottoms 100, Urban Flash Jacket 100, Urban Flash Footwear 100, Urban Flash Mirrorshades 100, Urban Flash Jewelry 100, Urban Flash Hat 100 = 620eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Marina Accounts (crew of 4, Upper Marina): An Exec, a Fixer, a reporter and a cop who uncovered the same laundering scheme from four directions and decided to work it together.\nCrew: Ms. Adebayo (Exec), Headline (Media), Inspector Mirza (Lawman)",
  "notes": "Real name: Nikolai Petrenko.\nConcept: Forger who made the scheme's fake identities.\nLifepath hook: Kept a copy of every identity he forged, which is why he is still alive.\nHumanity: EMP 7 × 10 = 70, minus 10 Humanity Loss from cyberware = 60, so EMP is now 6.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Urban Flash fashion style.",
  "int": "8",
  "ref": "6",
  "dex": "6",
  "tech": "6",
  "cool": "7",
  "will": "6",
  "luck": "6",
  "move": "5",
  "body": "5",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "2",
  "s4": "3",
  "s5": "",
  "s6": "2",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "3",
  "s17": "",
  "s18": "",
  "s19": "4",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "3",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Ukrainian",
  "s28": "",
  "s28x": "",
  "s29": "2",
  "s30": "4",
  "s30x": "Upper Marina",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "5",
  "s47": "4",
  "s48": "5",
  "s49": "",
  "s50": "5",
  "s51": "2",
  "s52": "6",
  "s53": "5",
  "s54": "3",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "6",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Image Enhance",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Eastern European (Ukrainian)",
  "lp_personality": "Wry, nervous, scrupulously polite",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Get out before he becomes a loose end",
  "lp_roleLife": ""
 },
 "Headline": {
  "name": "Headline",
  "role": "Media",
  "roleAbility": "Credibility",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "980",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "35",
  "humCur": "60",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Credibility: get rumors, sources and access, and be believed.",
  "gear": "Video camera; audio recorder; scrambler; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 40, cyberware 600, gear 800 (Video Camera 100, Audio Recorder 100, Scrambler/Descrambler 500, Agent 100), ammo 30 = 1,570eb; 980eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50 = 470eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Marina Accounts (crew of 4, Upper Marina): An Exec, a Fixer, a reporter and a cop who uncovered the same laundering scheme from four directions and decided to work it together.\nCrew: Ms. Adebayo (Exec), Silverfish (Fixer), Inspector Mirza (Lawman)",
  "notes": "Real name: Charlotte Ngata.\nConcept: Financial reporter with a source inside the bank.\nLifepath hook: Her source inside the bank is Ms. Adebayo, and neither has told the others.\nHumanity: EMP 7 × 10 = 70, minus 10 Humanity Loss from cyberware = 60, so EMP is now 6.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Leisurewear fashion style.",
  "int": "8",
  "ref": "5",
  "dex": "6",
  "tech": "6",
  "cool": "8",
  "will": "6",
  "luck": "6",
  "move": "6",
  "body": "4",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "3",
  "s4": "4",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "2",
  "s19": "",
  "s20": "6",
  "s21": "",
  "s22": "",
  "s23": "5",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Māori",
  "s28": "",
  "s28x": "",
  "s29": "5",
  "s30": "4",
  "s30x": "Upper Marina",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "",
  "s46": "3",
  "s47": "5",
  "s48": "5",
  "s49": "",
  "s50": "5",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "2",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "5",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Image Enhance",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Oceanian/Pacific Islander (Māori)",
  "lp_personality": "Relentless, funny, reckless",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Publish the story that brings down the scheme",
  "lp_roleLife": ""
 },
 "Inspector Mirza": {
  "name": "Inspector Mirza",
  "role": "Lawman",
  "roleAbility": "Backup",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1300",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "45",
  "humCur": "50",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Backup: call for reinforcements when it goes wrong.",
  "gear": "Agent; radio communicator; handcuffs; flashlight; badge\nAmmo: Basic Heavy Pistol ×20, Basic Medium Pistol ×60 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 200, armor 100, cyberware 600, gear 270 (Agent 100, Radio Communicator 100, Handcuffs 50, Flashlight 20, badge (issued)), ammo 80 = 1,250eb; 1,300eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Marina Accounts (crew of 4, Upper Marina): An Exec, a Fixer, a reporter and a cop who uncovered the same laundering scheme from four directions and decided to work it together.\nCrew: Ms. Adebayo (Exec), Silverfish (Fixer), Headline (Media)",
  "notes": "Real name: Kamran Mirza.\nConcept: Financial-crimes inspector with no budget.\nLifepath hook: His department is funded by a foundation that the scheme launders money through.\nHumanity: EMP 6 × 10 = 60, minus 10 Humanity Loss from cyberware = 50, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Generic Chic fashion style.",
  "int": "7",
  "ref": "7",
  "dex": "6",
  "tech": "5",
  "cool": "7",
  "will": "7",
  "luck": "5",
  "move": "6",
  "body": "6",
  "emp": "6",
  "s1": "3",
  "s2": "",
  "s3": "",
  "s4": "5",
  "s5": "3",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "3",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "2",
  "s19": "",
  "s20": "",
  "s21": "6",
  "s22": "",
  "s23": "5",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Urdu",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "4",
  "s30x": "Upper Marina",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "3",
  "s34": "",
  "s35": "4",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "6",
  "s44": "",
  "s45": "5",
  "s46": "",
  "s47": "2",
  "s48": "3",
  "s49": "4",
  "s50": "3",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "SMG",
  "w2d": "2d6",
  "w2a": "30",
  "w2r": "1",
  "w2x": "Handgun; 1-handed; Autofire 3; concealable; 100eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberaudio Suite",
  "c1t": "Cyberaudio",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Voice Stress Analyzer",
  "c2t": "Cyberaudio option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "South Asian (Urdu)",
  "lp_personality": "Patient, stubborn, sardonic",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Make one arrest that sticks",
  "lp_roleLife": ""
 },
 "Seraph Kane": {
  "name": "Seraph Kane",
  "role": "Rockerboy",
  "roleAbility": "Charismatic Impact",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "270",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "40",
  "humCur": "73",
  "arHn": "Bodyweight Suit",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Bodyweight Suit",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Charismatic Impact: move a crowd, and the crowd moves the city.",
  "gear": "Instrument; amplifier; Agent; a closet of stage clothes\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 1,000, cyberware 500, gear 650 (Electric Guitar/Other Instrument 500, Pocket Amplifier 50, Agent 100), ammo 30 = 2,280eb; 270eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Urban Flash Top 20, Urban Flash Bottoms 100, Urban Flash Jacket 100, Urban Flash Footwear 100, Urban Flash Mirrorshades 100, Urban Flash Jewelry 100, Light Tattoo 100, Techhair 100 = 720eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Night Choir (crew of 4, Watson Development): A label-backed duo, their Exec handler and their Media publicist, discovering that their contract owns more of them than they thought.\nCrew: Lowkey (Rockerboy), Mr. Sato-Reyes (Exec), Spotlight (Media)",
  "notes": "Real name: Celeste Kanemoto.\nConcept: Lead singer with a label contract and doubts.\nLifepath hook: Her label owns her stage name, her face model and her first album.\nHumanity: EMP 8 × 10 = 80, minus 7 Humanity Loss from cyberware = 73, so EMP is now 7.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Urban Flash fashion style.",
  "int": "6",
  "ref": "6",
  "dex": "6",
  "tech": "4",
  "cool": "8",
  "will": "7",
  "luck": "6",
  "move": "6",
  "body": "5",
  "emp": "8",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "2",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "3",
  "s9": "2",
  "s10": "",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "5",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Japanese",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "4",
  "s30x": "Watson Development",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "4",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "3",
  "s39": "3",
  "s40": "6",
  "s40x": "Voice",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "2",
  "s47": "4",
  "s48": "4",
  "s49": "",
  "s50": "6",
  "s51": "5",
  "s52": "4",
  "s53": "2",
  "s54": "4",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Light Tattoo",
  "c1t": "Fashionware",
  "c1x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c1h": "0",
  "c2n": "Techhair",
  "c2t": "Fashionware",
  "c2x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c2h": "0",
  "c3n": "Cyberaudio Suite",
  "c3t": "Cyberaudio",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c3h": "7",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "East Asian (Japanese)",
  "lp_personality": "Radiant, anxious, determined",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Buy back the rights to her own songs",
  "lp_roleLife": ""
 },
 "Lowkey": {
  "name": "Lowkey",
  "role": "Rockerboy",
  "roleAbility": "Charismatic Impact",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "1090",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "40",
  "humCur": "60",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Charismatic Impact: move a crowd, and the crowd moves the city.",
  "gear": "Instrument; amplifier; Agent; a closet of stage clothes\nAmmo: Basic Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 150, armor 40, cyberware 600, gear 650 (Electric Guitar/Other Instrument 500, Pocket Amplifier 50, Agent 100), ammo 20 = 1,460eb; 1,090eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Urban Flash Top 20, Urban Flash Bottoms 100, Urban Flash Jacket 100, Urban Flash Footwear 100, Urban Flash Mirrorshades 100, Urban Flash Jewelry 100, Urban Flash Hat 100 = 620eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Night Choir (crew of 4, Watson Development): A label-backed duo, their Exec handler and their Media publicist, discovering that their contract owns more of them than they thought.\nCrew: Seraph Kane (Rockerboy), Mr. Sato-Reyes (Exec), Spotlight (Media)",
  "notes": "Real name: Darnell Whitaker.\nConcept: Producer and the duo's other half.\nLifepath hook: Recorded an underground album the label does not know exists.\nHumanity: EMP 7 × 10 = 70, minus 10 Humanity Loss from cyberware = 60, so EMP is now 6.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Urban Flash fashion style.",
  "int": "6",
  "ref": "6",
  "dex": "6",
  "tech": "6",
  "cool": "8",
  "will": "7",
  "luck": "6",
  "move": "5",
  "body": "5",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "2",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "3",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "6",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "English",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "4",
  "s30x": "Watson Development",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "4",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "3",
  "s39": "3",
  "s40": "6",
  "s40x": "Synthesizer",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "2",
  "s47": "4",
  "s48": "4",
  "s49": "",
  "s50": "6",
  "s51": "3",
  "s52": "4",
  "s53": "2",
  "s54": "4",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberaudio Suite",
  "c1t": "Cyberaudio",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Amplified Hearing",
  "c2t": "Cyberaudio option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "North American (English)",
  "lp_personality": "Easygoing, sharp, protective",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Release one album the label cannot touch",
  "lp_roleLife": ""
 },
 "Mr. Sato-Reyes": {
  "name": "Mr. Sato-Reyes",
  "role": "Exec",
  "roleAbility": "Teamwork",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "550",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "5",
  "hpCur": "40",
  "humCur": "70",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Teamwork: corporate resources, and staff who answer to you.",
  "gear": "Agent; corporate apartment and car on loan from the company; two good suits\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 200, cyberware 600, gear 100 (Agent 100, apartment and car (Teamwork)), ammo 30, clothes beyond the fashion allowance 970 = 2,000eb; 550eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Businesswear Top 50, Businesswear Bottoms 500, Businesswear Jacket 500, Businesswear Footwear 500, Biomonitor 100; second suit Generic Chic Jacket 50, Generic Chic Bottoms 50, Generic Chic Top 20 (from the main budget) = 1,770eb.\nHousing: corporate apartment and car on loan from the company (Teamwork).",
  "relations": "Night Choir (crew of 4, Watson Development): A label-backed duo, their Exec handler and their Media publicist, discovering that their contract owns more of them than they thought.\nCrew: Seraph Kane (Rockerboy), Lowkey (Rockerboy), Spotlight (Media)",
  "notes": "Real name: Julian Sato-Reyes.\nConcept: Label manager assigned to keep the duo in line.\nLifepath hook: Was ordered to \"manage\" Seraph's doubts by any means.\nHumanity: EMP 8 × 10 = 80, minus 10 Humanity Loss from cyberware = 70, so EMP is now 7.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Businesswear fashion style, a Generic Chic second suit.",
  "int": "8",
  "ref": "6",
  "dex": "5",
  "tech": "5",
  "cool": "8",
  "will": "7",
  "luck": "5",
  "move": "5",
  "body": "5",
  "emp": "8",
  "s1": "2",
  "s2": "",
  "s3": "3",
  "s4": "3",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "2",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "4",
  "s17": "",
  "s18": "5",
  "s19": "5",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Spanish",
  "s28": "3",
  "s28x": "Japanese",
  "s29": "",
  "s30": "3",
  "s30x": "Watson Development",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "3",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "3",
  "s47": "4",
  "s48": "5",
  "s49": "",
  "s50": "6",
  "s51": "4",
  "s52": "2",
  "s53": "3",
  "s54": "4",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberaudio Suite",
  "c1t": "Cyberaudio",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Internal Agent",
  "c2t": "Cyberaudio option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "Biomonitor",
  "c3t": "Fashionware",
  "c3x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c3h": "0",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "South/Central American (Spanish)",
  "lp_personality": "Polished, conflicted, quietly kind",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Keep his job and his conscience",
  "lp_roleLife": ""
 },
 "Spotlight": {
  "name": "Spotlight",
  "role": "Media",
  "roleAbility": "Credibility",
  "roleRank": "4",
  "ip": "0",
  "rep": "0",
  "eb": "980",
  "player": "",
  "headNotes": "PC · Complete Package start",
  "luckCur": "6",
  "hpCur": "40",
  "humCur": "60",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Credibility: get rumors, sources and access, and be believed.",
  "gear": "Video camera; audio recorder; scrambler; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 40, cyberware 600, gear 800 (Video Camera 100, Audio Recorder 100, Scrambler/Descrambler 500, Agent 100), ammo 30 = 1,570eb; 980eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50 = 470eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "Night Choir (crew of 4, Watson Development): A label-backed duo, their Exec handler and their Media publicist, discovering that their contract owns more of them than they thought.\nCrew: Seraph Kane (Rockerboy), Lowkey (Rockerboy), Mr. Sato-Reyes (Exec)",
  "notes": "Real name: Annika Holmberg.\nConcept: Publicist who used to be a real reporter.\nLifepath hook: Wrote the label's cover story for a dead backup singer.\nHumanity: EMP 7 × 10 = 70, minus 10 Humanity Loss from cyberware = 60, so EMP is now 6.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Leisurewear fashion style.",
  "int": "8",
  "ref": "5",
  "dex": "6",
  "tech": "5",
  "cool": "8",
  "will": "6",
  "luck": "6",
  "move": "6",
  "body": "5",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "3",
  "s4": "4",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "3",
  "s19": "",
  "s20": "5",
  "s21": "",
  "s22": "",
  "s23": "4",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Swedish",
  "s28": "",
  "s28x": "",
  "s29": "4",
  "s30": "4",
  "s30x": "Watson Development",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "",
  "s46": "3",
  "s47": "5",
  "s48": "5",
  "s49": "",
  "s50": "6",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "3",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "5",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Image Enhance",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Western European (Swedish)",
  "lp_personality": "Bubbly in public, bitter in private",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Break one true story before she forgets how",
  "lp_roleLife": ""
 },
 "Old Ironsides": {
  "name": "Old Ironsides",
  "role": "Solo",
  "roleAbility": "Combat Awareness",
  "roleRank": "7",
  "ip": "0",
  "rep": "5",
  "eb": "60",
  "player": "",
  "headNotes": "PC · Veteran (2000 IP spent)",
  "luckCur": "4",
  "hpCur": "50",
  "humCur": "36",
  "arHn": "Subdermal Armor",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Subdermal Armor",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Combat Awareness: spread your rank across combat edges such as faster Initiative, precise attacks and spotting threats, and change the split between fights.",
  "gear": "Agent; flashlight; 2 extra magazines of basic ammo\nAmmo: Basic Very Heavy Pistol ×20, Basic Rifle ×50 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 700, armor 0, cyberware 1,600, gear 120 (Agent 100, Flashlight 20), ammo 70 = 2,490eb; 60eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50, Biomonitor 100 = 570eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Bartholomew Kane.\nConcept: Bodyguard with twenty years and six employers behind him.\nLifepath hook: Every one of his six former employers is dead or in prison, and the last one's daughter thinks it was him.\nVeteran: started as a Complete Package character (62 STAT points, 86 skill points), then spent 2000 Improvement Points on skills and Role Ability rank (core rulebook costs).\nHumanity: EMP 6 × 10 = 60, minus 24 Humanity Loss from cyberware = 36, so EMP is now 3.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Leisurewear fashion style.",
  "int": "5",
  "ref": "8",
  "dex": "7",
  "tech": "4",
  "cool": "6",
  "will": "7",
  "luck": "4",
  "move": "7",
  "body": "8",
  "emp": "6",
  "s1": "2",
  "s2": "2",
  "s3": "",
  "s4": "4",
  "s5": "3",
  "s6": "4",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "3",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "English",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "2",
  "s30x": "Little Europe",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "6",
  "s34": "",
  "s35": "4",
  "s36": "7",
  "s37": "",
  "s37x": "",
  "s38": "6",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "2",
  "s43": "8",
  "s44": "",
  "s45": "7",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "2",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "3",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "4",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Very Heavy Pistol",
  "w1d": "4d6",
  "w1a": "8",
  "w1r": "1",
  "w1x": "Handgun; 1-handed; not concealable; 100eb",
  "w2n": "Assault Rifle",
  "w2d": "5d6",
  "w2a": "25",
  "w2r": "1",
  "w2x": "Shoulder Arms; 2-handed; Autofire 4; not concealable; 500eb",
  "w3n": "Katana (Heavy Melee Weapon)",
  "w3d": "3d6",
  "w3a": "—",
  "w3r": "2",
  "w3x": "Melee Weapon; 2-handed; not concealable; 100eb",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Targeting Scope",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "Subdermal Armor",
  "c3t": "Internal body cyberware",
  "c3x": "Fixed Humanity Loss at creation (4d6 if installed later); 1,000eb",
  "c3h": "14",
  "c4n": "Biomonitor",
  "c4t": "Fashionware",
  "c4x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c4h": "0",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "North American (English)",
  "lp_personality": "Gruff, careful, sentimental",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Retire before the job retires him",
  "lp_roleLife": ""
 },
 "Mother of Ghosts": {
  "name": "Mother of Ghosts",
  "role": "Netrunner",
  "roleAbility": "Interface",
  "roleRank": "7",
  "ip": "0",
  "rep": "6",
  "eb": "0",
  "player": "",
  "headNotes": "PC · Veteran (2380 IP spent)",
  "luckCur": "6",
  "hpCur": "35",
  "humCur": "46",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Interface: the rank that powers every NET Action and Interface Ability. Interface 7 gives 4 NET Actions per Turn.",
  "gear": "Standard cyberdeck with Armor, Sword, See Ya, Eraser and Worm; Virtuality goggles; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 100, cyberware 1,600, gear 890 (Cyberdeck 500, Armor 50, Sword 50, See Ya 20, Eraser 20, Worm 50, Virtuality Goggles 100, Agent 100), ammo 30 = 2,720eb; 170eb over budget.",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10, Biomonitor 100 = 320eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Ines Carvalho.\nConcept: Legendary runner who now teaches kids to survive the NET.\nLifepath hook: Trained half the young runners in Chinatown, and one of them now works for NetWatch.\nVeteran: started as a Complete Package character (62 STAT points, 86 skill points), then spent 2380 Improvement Points on skills and Role Ability rank (core rulebook costs).\nHumanity: EMP 7 × 10 = 70, minus 24 Humanity Loss from cyberware = 46, so EMP is now 4.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Generic Chic fashion style. This veteran's kit costs 2,720eb, more than the starting budget; it is kept as the card gives it (bought over a career), so Eurobucks start at 0 (GM choice).",
  "int": "8",
  "ref": "7",
  "dex": "6",
  "tech": "8",
  "cool": "6",
  "will": "5",
  "luck": "6",
  "move": "5",
  "body": "4",
  "emp": "7",
  "s1": "3",
  "s2": "3",
  "s3": "3",
  "s4": "4",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "7",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Portuguese",
  "s28": "",
  "s28x": "",
  "s29": "6",
  "s30": "2",
  "s30x": "Chinatown",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "3",
  "s48": "3",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "6",
  "s57": "5",
  "s58": "",
  "s59": "7",
  "s60": "2",
  "s61": "2",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "2",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Neural Link",
  "c1t": "Neuralware",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Interface Plugs",
  "c2t": "Neuralware option",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c2h": "7",
  "c3n": "Cybereye",
  "c3t": "Cyberoptics",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c3h": "7",
  "c4n": "Image Enhance",
  "c4t": "Cybereye option",
  "c4x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c4h": "3",
  "c5n": "Biomonitor",
  "c5t": "Fashionware",
  "c5x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c5h": "0",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "South/Central American (Portuguese)",
  "lp_personality": "Wry, patient, ruthless to Black ICE",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Find the student she lost to a Black ICE ambush",
  "lp_roleLife": ""
 },
 "Torque": {
  "name": "Torque",
  "role": "Tech",
  "roleAbility": "Maker",
  "roleRank": "7",
  "ip": "0",
  "rep": "5",
  "eb": "0",
  "player": "",
  "headNotes": "PC · Veteran (2720 IP spent)",
  "luckCur": "5",
  "hpCur": "40",
  "humCur": "33",
  "arHn": "Medium Armorjack",
  "arHsp": "12",
  "arHp": "−2 REF/DEX/MOVE",
  "arBn": "Medium Armorjack",
  "arBsp": "12",
  "arBp": "−2 REF/DEX/MOVE",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Maker: field repairs, upgrades, fabrication and invention.",
  "gear": "Tech bag; flashlight; duct tape; Agent; Techtool\nAmmo: Basic Shotgun Shell ×10, Basic Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 600, armor 200, cyberware 1,700, gear 740 (Tech Bag 500, Flashlight 20, Duct Tape 20, Agent 100, Techtool 100), ammo 30 = 3,270eb; 720eb over budget.",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Viktor Halvorsen.\nConcept: Master fabricator whose shop is neutral ground.\nLifepath hook: Built the guns for both sides of a gang war and refuses to say which side paid more.\nVeteran: started as a Complete Package character (62 STAT points, 86 skill points), then spent 2720 Improvement Points on skills and Role Ability rank (core rulebook costs).\nHumanity: EMP 6 × 10 = 60, minus 27 Humanity Loss from cyberware = 33, so EMP is now 3.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Generic Chic fashion style. This veteran's kit costs 3,270eb, more than the starting budget; it is kept as the card gives it (bought over a career), so Eurobucks start at 0 (GM choice).",
  "int": "8",
  "ref": "6",
  "dex": "7",
  "tech": "8",
  "cool": "4",
  "will": "6",
  "luck": "5",
  "move": "6",
  "body": "6",
  "emp": "6",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "3",
  "s5": "",
  "s6": "2",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "2",
  "s12": "3",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Norwegian",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "2",
  "s30x": "Industrial Zone",
  "s31": "",
  "s31x": "",
  "s32": "3",
  "s32x": "Physics",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "4",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "2",
  "s54": "",
  "s55": "2",
  "s56": "8",
  "s57": "7",
  "s58": "2",
  "s59": "6",
  "s60": "3",
  "s61": "",
  "s62": "6",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "3",
  "s67": "",
  "s68": "",
  "s69": "8",
  "w1n": "Shotgun",
  "w1d": "5d6",
  "w1a": "4",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; not concealable; 500eb",
  "w2n": "Heavy Pistol",
  "w2d": "3d6",
  "w2a": "8",
  "w2r": "2",
  "w2x": "Handgun; 1-handed; concealable; 100eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberarm",
  "c1t": "Cyberlimb",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Tool Hand",
  "c2t": "Cyberarm option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "Techscanner",
  "c3t": "Cyberarm option",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c3h": "7",
  "c4n": "Cybereye",
  "c4t": "Cyberoptics",
  "c4x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c4h": "7",
  "c5n": "Image Enhance",
  "c5t": "Cybereye option",
  "c5x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c5h": "3",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Western European (Norwegian)",
  "lp_personality": "Grumpy, honest, secretly generous",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Pass the shop to an apprentice he can trust",
  "lp_roleLife": ""
 },
 "Saint Agnes": {
  "name": "Saint Agnes",
  "role": "Medtech",
  "roleAbility": "Medicine",
  "roleRank": "7",
  "ip": "0",
  "rep": "6",
  "eb": "310",
  "player": "",
  "headNotes": "PC · Veteran (2900 IP spent)",
  "luckCur": "4",
  "hpCur": "40",
  "humCur": "46",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Medicine: surgery, pharmaceuticals and cryosystems.",
  "gear": "Medtech bag; Airhypo; 2 doses of Speedheal; flashlight; Agent\nAmmo: Basic Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 150, armor 200, cyberware 1,600, gear 270 (Medtech Bag 100, Airhypo 50, Speedheal (made with Medicine), Flashlight 20, Agent 100), ammo 20 = 2,240eb; 310eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10, Biomonitor 100 = 320eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Agnieszka Zielinska.\nConcept: Combat surgeon who ran a field hospital in the war.\nLifepath hook: Operated on soldiers from both sides in the war; one of them now runs a gang in South Night City and owes her his life.\nVeteran: started as a Complete Package character (62 STAT points, 86 skill points), then spent 2900 Improvement Points on skills and Role Ability rank (core rulebook costs).\nHumanity: EMP 7 × 10 = 70, minus 24 Humanity Loss from cyberware = 46, so EMP is now 4.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Generic Chic fashion style.",
  "int": "7",
  "ref": "6",
  "dex": "7",
  "tech": "8",
  "cool": "5",
  "will": "7",
  "luck": "4",
  "move": "6",
  "body": "5",
  "emp": "7",
  "s1": "3",
  "s2": "",
  "s3": "",
  "s4": "3",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "2",
  "s10": "3",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "3",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "3",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Polish",
  "s28": "",
  "s28x": "",
  "s29": "3",
  "s30": "2",
  "s30x": "Santo Domingo",
  "s31": "",
  "s31x": "",
  "s32": "7",
  "s32x": "Biology",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "3",
  "s48": "6",
  "s49": "",
  "s50": "3",
  "s51": "",
  "s52": "3",
  "s53": "3",
  "s54": "",
  "s55": "",
  "s56": "3",
  "s57": "6",
  "s58": "",
  "s59": "",
  "s60": "8",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "7",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberarm",
  "c1t": "Cyberlimb",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Medscanner",
  "c2t": "Cyberarm option",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c2h": "7",
  "c3n": "Cybereye",
  "c3t": "Cyberoptics",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c3h": "7",
  "c4n": "Image Enhance",
  "c4t": "Cybereye option",
  "c4x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c4h": "3",
  "c5n": "Biomonitor",
  "c5t": "Fashionware",
  "c5x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c5h": "0",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Eastern European (Polish)",
  "lp_personality": "Steely, compassionate, haunted",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Train the next generation of street surgeons",
  "lp_roleLife": ""
 },
 "Riot Hymn": {
  "name": "Riot Hymn",
  "role": "Rockerboy",
  "roleAbility": "Charismatic Impact",
  "roleRank": "7",
  "ip": "0",
  "rep": "8",
  "eb": "1090",
  "player": "",
  "headNotes": "PC · Veteran (2380 IP spent)",
  "luckCur": "6",
  "hpCur": "40",
  "humCur": "66",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Charismatic Impact: move a crowd, and the crowd moves the city.",
  "gear": "Instrument; amplifier; Agent; a closet of stage clothes\nAmmo: Basic Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 150, armor 40, cyberware 600, gear 650 (Electric Guitar/Other Instrument 500, Pocket Amplifier 50, Agent 100), ammo 20 = 1,460eb; 1,090eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Urban Flash Top 20, Urban Flash Bottoms 100, Urban Flash Jacket 100, Urban Flash Footwear 100, Urban Flash Mirrorshades 100, Urban Flash Jewelry 100, Urban Flash Hat 100, Light Tattoo 100 = 720eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Malachi Dube.\nConcept: Aging protest legend with a city that still sings his songs.\nLifepath hook: A corp used his biggest anthem in an advertisement, and he wants it back.\nVeteran: started as a Complete Package character (62 STAT points, 86 skill points), then spent 2380 Improvement Points on skills and Role Ability rank (core rulebook costs).\nHumanity: EMP 8 × 10 = 80, minus 14 Humanity Loss from cyberware = 66, so EMP is now 6.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Urban Flash fashion style.",
  "int": "6",
  "ref": "6",
  "dex": "6",
  "tech": "4",
  "cool": "8",
  "will": "7",
  "luck": "6",
  "move": "6",
  "body": "5",
  "emp": "8",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "2",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "3",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "7",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Zulu",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "4",
  "s30x": "Heywood",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "4",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "3",
  "s39": "3",
  "s40": "8",
  "s40x": "Guitar",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "3",
  "s47": "4",
  "s48": "6",
  "s49": "",
  "s50": "8",
  "s51": "3",
  "s52": "6",
  "s53": "2",
  "s54": "4",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberaudio Suite",
  "c1t": "Cyberaudio",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Light Tattoo",
  "c2t": "Fashionware",
  "c2x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c2h": "0",
  "c3n": "Cybereye",
  "c3t": "Cyberoptics",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c3h": "7",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Sub-Saharan African (Zulu)",
  "lp_personality": "Generous, defiant, tired",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Play one last show that changes something",
  "lp_roleLife": ""
 },
 "Plumbline": {
  "name": "Plumbline",
  "role": "Media",
  "roleAbility": "Credibility",
  "roleRank": "7",
  "ip": "0",
  "rep": "7",
  "eb": "220",
  "player": "",
  "headNotes": "PC · Veteran (2320 IP spent)",
  "luckCur": "6",
  "hpCur": "35",
  "humCur": "50",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Credibility: get rumors, sources and access, and be believed.",
  "gear": "Video camera; audio recorder; scrambler; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 200, cyberware 1,200, gear 800 (Video Camera 100, Audio Recorder 100, Scrambler/Descrambler 500, Agent 100), ammo 30 = 2,330eb; 220eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50, Biomonitor 100 = 570eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Ruth Okwuosa.\nConcept: Investigative journalist with three exposés and three death threats.\nLifepath hook: Her old newsroom burned with her editor inside; the fire marshal called it an accident.\nVeteran: started as a Complete Package character (62 STAT points, 86 skill points), then spent 2320 Improvement Points on skills and Role Ability rank (core rulebook costs).\nHumanity: EMP 7 × 10 = 70, minus 20 Humanity Loss from cyberware = 50, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Leisurewear fashion style.",
  "int": "8",
  "ref": "5",
  "dex": "6",
  "tech": "6",
  "cool": "8",
  "will": "6",
  "luck": "6",
  "move": "6",
  "body": "4",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "3",
  "s4": "4",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "4",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "3",
  "s19": "",
  "s20": "7",
  "s21": "",
  "s22": "",
  "s23": "7",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Igbo",
  "s28": "",
  "s28x": "",
  "s29": "7",
  "s30": "4",
  "s30x": "University District",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "",
  "s46": "3",
  "s47": "5",
  "s48": "5",
  "s49": "",
  "s50": "7",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "2",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "3",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "6",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Image Enhance",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "Cyberaudio Suite",
  "c3t": "Cyberaudio",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c3h": "7",
  "c4n": "Voice Stress Analyzer",
  "c4t": "Cyberaudio option",
  "c4x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c4h": "3",
  "c5n": "Biomonitor",
  "c5t": "Fashionware",
  "c5x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c5h": "0",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Sub-Saharan African (Igbo)",
  "lp_personality": "Fearless, exacting, warm with sources",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Prove who ordered the burning of a newsroom",
  "lp_roleLife": ""
 },
 "Mr. Delacroix-Wen": {
  "name": "Mr. Delacroix-Wen",
  "role": "Exec",
  "roleAbility": "Teamwork",
  "roleRank": "7",
  "ip": "0",
  "rep": "6",
  "eb": "0",
  "player": "",
  "headNotes": "PC · Veteran (2380 IP spent)",
  "luckCur": "5",
  "hpCur": "45",
  "humCur": "50",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Teamwork: corporate resources, and staff who answer to you.",
  "gear": "Agent; corporate apartment and car on loan from the company; two good suits\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 100, armor 200, cyberware 1,200, gear 100 (Agent 100, apartment and car (Teamwork)), ammo 30, clothes beyond the fashion allowance 970 = 2,600eb; 50eb over budget.",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Businesswear Top 50, Businesswear Bottoms 500, Businesswear Jacket 500, Businesswear Footwear 500, Biomonitor 100; second suit Generic Chic Jacket 50, Generic Chic Bottoms 50, Generic Chic Top 20 (from the main budget) = 1,770eb.\nHousing: corporate apartment and car on loan from the company (Teamwork).",
  "relations": "",
  "notes": "Real name: Adrian Delacroix-Wen.\nConcept: Division head who climbed over three bosses.\nLifepath hook: His team are loyal because he knows something about each of them.\nVeteran: started as a Complete Package character (62 STAT points, 86 skill points), then spent 2380 Improvement Points on skills and Role Ability rank (core rulebook costs).\nHumanity: EMP 7 × 10 = 70, minus 20 Humanity Loss from cyberware = 50, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Businesswear fashion style, a Generic Chic second suit. This veteran's kit costs 2,600eb, more than the starting budget; it is kept as the card gives it (bought over a career), so Eurobucks start at 0 (GM choice).",
  "int": "8",
  "ref": "6",
  "dex": "5",
  "tech": "5",
  "cool": "8",
  "will": "8",
  "luck": "5",
  "move": "5",
  "body": "5",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "3",
  "s4": "3",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "2",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "6",
  "s17": "",
  "s18": "7",
  "s19": "8",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "4",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "English",
  "s28": "3",
  "s28x": "Japanese",
  "s29": "",
  "s30": "3",
  "s30x": "Upper Marina",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "3",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "3",
  "s47": "4",
  "s48": "7",
  "s49": "",
  "s50": "7",
  "s51": "4",
  "s52": "2",
  "s53": "3",
  "s54": "4",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberaudio Suite",
  "c1t": "Cyberaudio",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Internal Agent",
  "c2t": "Cyberaudio option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "Voice Stress Analyzer",
  "c3t": "Cyberaudio option",
  "c3x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c3h": "3",
  "c4n": "Biomonitor",
  "c4t": "Fashionware",
  "c4x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c4h": "0",
  "c5n": "Neural Link",
  "c5t": "Neuralware",
  "c5x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c5h": "7",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "North American (English)",
  "lp_personality": "Gracious, patient, cold",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Take the regional seat on the board",
  "lp_roleLife": ""
 },
 "Captain Rourke": {
  "name": "Captain Rourke",
  "role": "Lawman",
  "roleAbility": "Backup",
  "roleRank": "7",
  "ip": "0",
  "rep": "7",
  "eb": "0",
  "player": "",
  "headNotes": "PC · Veteran (2220 IP spent)",
  "luckCur": "4",
  "hpCur": "50",
  "humCur": "27",
  "arHn": "Subdermal Armor",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Subdermal Armor",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Backup: call for reinforcements when it goes wrong.",
  "gear": "Agent; radio communicator; handcuffs; flashlight; badge\nAmmo: Basic Heavy Pistol ×20, Basic Rifle ×50 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 600, armor 0, cyberware 2,200, gear 270 (Agent 100, Radio Communicator 100, Handcuffs 50, Flashlight 20, badge (issued)), ammo 70 = 3,140eb; 590eb over budget.",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Siobhan Rourke.\nConcept: Precinct captain who still goes out on raids.\nLifepath hook: Fired half her precinct for corruption, and all of them still have guns.\nVeteran: started as a Complete Package character (62 STAT points, 86 skill points), then spent 2220 Improvement Points on skills and Role Ability rank (core rulebook costs).\nHumanity: EMP 6 × 10 = 60, minus 33 Humanity Loss from cyberware = 27, so EMP is now 2.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Generic Chic fashion style. This veteran's kit costs 3,140eb, more than the starting budget; it is kept as the card gives it (bought over a career), so Eurobucks start at 0 (GM choice).\nCorrected: the Radio Communicator's Humanity Loss at creation is 2 in the core rulebook (it rolls 1d3 when installed later), not 3, so Humanity is 27 rather than 26.",
  "int": "6",
  "ref": "7",
  "dex": "6",
  "tech": "5",
  "cool": "7",
  "will": "8",
  "luck": "4",
  "move": "6",
  "body": "7",
  "emp": "6",
  "s1": "3",
  "s2": "",
  "s3": "",
  "s4": "5",
  "s5": "3",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "4",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "3",
  "s19": "",
  "s20": "",
  "s21": "6",
  "s22": "",
  "s23": "4",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Irish",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "4",
  "s30x": "New Westbrook",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "7",
  "s34": "",
  "s35": "4",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "7",
  "s44": "",
  "s45": "6",
  "s46": "",
  "s47": "2",
  "s48": "3",
  "s49": "6",
  "s50": "3",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "3",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Assault Rifle",
  "w2d": "5d6",
  "w2a": "25",
  "w2r": "1",
  "w2x": "Shoulder Arms; 2-handed; Autofire 4; not concealable; 500eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Low Light/Infrared/UV",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "Cyberaudio Suite",
  "c3t": "Cyberaudio",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c3h": "7",
  "c4n": "Radio Communicator",
  "c4t": "Cyberaudio option",
  "c4x": "Fixed Humanity Loss at creation (1d3 if installed later); 100eb",
  "c4h": "2",
  "c5n": "Subdermal Armor",
  "c5t": "Internal body cyberware",
  "c5x": "Fixed Humanity Loss at creation (4d6 if installed later); 1,000eb",
  "c5h": "14",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Western European (Irish)",
  "lp_personality": "Brusque, fair, unbending",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Rebuild her precinct as one the zone can trust",
  "lp_roleLife": ""
 },
 "The Concierge": {
  "name": "The Concierge",
  "role": "Fixer",
  "roleAbility": "Operator",
  "roleRank": "7",
  "ip": "0",
  "rep": "7",
  "eb": "680",
  "player": "",
  "headNotes": "PC · Veteran (2260 IP spent)",
  "luckCur": "7",
  "hpCur": "40",
  "humCur": "47",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Operator: contacts, reach and the skill to haggle.",
  "gear": "Agent; two burner Agents; a ledger of favors\nAmmo: Basic Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 150, armor 200, cyberware 1,300, gear 200 (Agent 100, Disposable Cell Phone 50, Disposable Cell Phone 50), ammo 20 = 1,870eb; 680eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Urban Flash Top 20, Urban Flash Bottoms 100, Urban Flash Jacket 100, Urban Flash Footwear 100, Urban Flash Mirrorshades 100, Urban Flash Jewelry 100, Urban Flash Hat 100 = 620eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Lucien Abara.\nConcept: Fixer to the rebuilding zones' new money.\nLifepath hook: Holds a ledger of debts that could topple two corps, and someone just tried to steal it.\nVeteran: started as a Complete Package character (62 STAT points, 86 skill points), then spent 2260 Improvement Points on skills and Role Ability rank (core rulebook costs).\nHumanity: EMP 7 × 10 = 70, minus 23 Humanity Loss from cyberware = 47, so EMP is now 4.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: the Combat Knife sidearm, Urban Flash fashion style.",
  "int": "8",
  "ref": "6",
  "dex": "6",
  "tech": "4",
  "cool": "8",
  "will": "6",
  "luck": "7",
  "move": "5",
  "body": "5",
  "emp": "7",
  "s1": "2",
  "s2": "",
  "s3": "3",
  "s4": "3",
  "s5": "",
  "s6": "2",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "3",
  "s12": "2",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "3",
  "s17": "",
  "s18": "",
  "s19": "6",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "4",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "French",
  "s28": "",
  "s28x": "",
  "s29": "2",
  "s30": "4",
  "s30x": "Watson Development",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "7",
  "s47": "4",
  "s48": "5",
  "s49": "",
  "s50": "7",
  "s51": "2",
  "s52": "7",
  "s53": "8",
  "s54": "3",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "3",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberaudio Suite",
  "c1t": "Cyberaudio",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Voice Stress Analyzer",
  "c2t": "Cyberaudio option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "Internal Agent",
  "c3t": "Cyberaudio option",
  "c3x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c3h": "3",
  "c4n": "Cybereye",
  "c4t": "Cyberoptics",
  "c4x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c4h": "7",
  "c5n": "Image Enhance",
  "c5t": "Cybereye option",
  "c5x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c5h": "3",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Western European (French)",
  "lp_personality": "Impeccable, charming, unreadable",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Own every favor in Watson Development",
  "lp_roleLife": ""
 },
 "Grandmother Smoke": {
  "name": "Grandmother Smoke",
  "role": "Nomad",
  "roleAbility": "Moto",
  "roleRank": "7",
  "ip": "0",
  "rep": "7",
  "eb": "910",
  "player": "",
  "headNotes": "PC · Veteran (2360 IP spent)",
  "luckCur": "5",
  "hpCur": "45",
  "humCur": "50",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Moto: vehicles, and a family motorpool behind them.",
  "gear": "Roadworthy vehicle from the family motorpool; tent; rope; Agent\nAmmo: Basic Rifle ×50, Basic Heavy Pistol ×20 (two spare magazines per gun).\nBought from the 2,550eb Complete Package budget: weapons 600, armor 200, cyberware 600, gear 170 (vehicle (Moto), Tent and Camping Equipment 50, Rope (60m/yd) 20, Agent 100), ammo 70 = 1,640eb; 910eb left (Eurobucks).",
  "lifestyle": "Fashion (800eb Complete Package fashion allowance; unspent fashion money is lost): Nomad Leathers Top 20, Nomad Leathers Bottoms 100, Nomad Leathers Jacket 100, Nomad Leathers Footwear 100, Nomad Leathers Mirrorshades 50, Nomad Leathers Jewelry 100, Nomad Leathers Hat 100, Biomonitor 100 = 670eb.\nHousing: travels and camps with the family pack; the vehicle comes from the motorpool (Moto).",
  "relations": "",
  "notes": "Real name: Winona Tsosie.\nConcept: Pack matriarch who brokers peace on the highways.\nLifepath hook: Brokered the truce that ended a pack war, and a grandson on the other side blames her for his father's death.\nVeteran: started as a Complete Package character (62 STAT points, 86 skill points), then spent 2360 Improvement Points on skills and Role Ability rank (core rulebook costs).\nHumanity: EMP 6 × 10 = 60, minus 10 Humanity Loss from cyberware = 50, so EMP is now 5.\nSuggested: Eurobucks, ammo and fashion filled from a legal Complete Package build: 2,550eb for weapons, armor, gear and cyberware (what is left is the Eurobucks figure) plus the 800eb fashion allowance, at core rulebook prices, with weapon damage, ROF, magazines and armor penalties from the core tables. GM choice: Nomad Leathers fashion style.",
  "int": "6",
  "ref": "7",
  "dex": "6",
  "tech": "7",
  "cool": "6",
  "will": "6",
  "luck": "5",
  "move": "6",
  "body": "7",
  "emp": "6",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "4",
  "s5": "3",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "",
  "s11": "3",
  "s12": "7",
  "s13": "",
  "s14": "3",
  "s15": "3",
  "s16": "",
  "s17": "2",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Navajo",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "Reclaimed Perimeter",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "5",
  "s34": "7",
  "s35": "3",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "4",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "3",
  "s44": "",
  "s45": "6",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "6",
  "s51": "",
  "s52": "2",
  "s53": "2",
  "s54": "",
  "s55": "",
  "s56": "4",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "5",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "2",
  "w1n": "Assault Rifle",
  "w1d": "5d6",
  "w1a": "25",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; Autofire 4; not concealable; 500eb",
  "w2n": "Heavy Pistol",
  "w2d": "3d6",
  "w2a": "8",
  "w2r": "2",
  "w2x": "Handgun; 1-handed; concealable; 100eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "TeleOptics",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "Biomonitor",
  "c3t": "Fashionware",
  "c3x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c3h": "0",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "North American (Navajo)",
  "lp_personality": "Patient, formidable, funny",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "Unite three feuding packs under one road treaty",
  "lp_roleLife": ""
 },
 "Spitfire": {
  "name": "Spitfire",
  "role": "Solo",
  "roleAbility": "Combat Awareness",
  "roleRank": "2",
  "ip": "0",
  "rep": "1",
  "eb": "50",
  "player": "",
  "headNotes": "NPC · Mook (Gangers)",
  "luckCur": "3",
  "hpCur": "35",
  "humCur": "33",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Combat Awareness: spread your rank across combat edges such as faster Initiative, precise attacks and spotting threats, and change the split between fights.",
  "gear": "Agent; flashlight; 2 extra magazines of basic ammo\nAmmo: Basic Heavy Pistol ×20 (two spare magazines per gun).\nNPC: built directly, not bought; the GM decides what is left to loot.",
  "lifestyle": "Fashion (GM choice): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50 = 470eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Mateus Lima.\nConcept: Rustmouth enforcer from the Old Combat Zone.\nLifepath hook: Wants to make lieutenant and will start a fight to prove it.\nNPC adversary (Gangers, Mook), run by the GM. Built directly, not with the character creation budget.\nHumanity: EMP 4 × 10 = 40, minus 7 Humanity Loss from cyberware = 33, so EMP is now 3.\nSuggested (GM choice, by threat level Mook): Reputation 1, 50eb cash on hand, and the skills the build left out at level 2 (social skills at 2): Concentration, Conversation, Education, First Aid, Human Perception, Persuasion. Weapon damage, ROF, magazines and armor penalties are from the core rulebook tables; ammo is two spare magazines per gun.",
  "int": "4",
  "ref": "6",
  "dex": "6",
  "tech": "3",
  "cool": "5",
  "will": "4",
  "luck": "3",
  "move": "6",
  "body": "6",
  "emp": "4",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "3",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "3",
  "s12": "",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Portuguese",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "Old Combat Zone",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "4",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "4",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Heavy Pistol",
  "w1d": "3d6",
  "w1a": "8",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 100eb",
  "w2n": "Machete (Medium Melee Weapon)",
  "w2d": "2d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 2-handed; not concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "",
  "c2t": "",
  "c2x": "",
  "c2h": "",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "South/Central American (Portuguese)",
  "lp_personality": "",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "",
  "lp_roleLife": ""
 },
 "Glasstooth": {
  "name": "Glasstooth",
  "role": "Solo",
  "roleAbility": "Combat Awareness",
  "roleRank": "2",
  "ip": "0",
  "rep": "1",
  "eb": "50",
  "player": "",
  "headNotes": "NPC · Mook (Gangers)",
  "luckCur": "3",
  "hpCur": "35",
  "humCur": "30",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Combat Awareness: spread your rank across combat edges such as faster Initiative, precise attacks and spotting threats, and change the split between fights.",
  "gear": "Agent; flashlight; 2 extra magazines of basic ammo\nAmmo: Basic Rifle ×50 (two spare magazines per gun).\nNPC: built directly, not bought; the GM decides what is left to loot.",
  "lifestyle": "Fashion (GM choice): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50 = 470eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Ricky Fontaine.\nConcept: Rustmouth lookout with a scavenged rifle.\nLifepath hook: Will sell out the gang for a ride out of the zone.\nNPC adversary (Gangers, Mook), run by the GM. Built directly, not with the character creation budget.\nHumanity: EMP 4 × 10 = 40, minus 10 Humanity Loss from cyberware = 30, so EMP is now 3.\nSuggested (GM choice, by threat level Mook): Reputation 1, 50eb cash on hand, a Combat Knife as a second weapon, and the skills the build left out at level 2 (social skills at 2): Brawling, Concentration, Conversation, Education, First Aid, Human Perception, Persuasion, Melee Weapon. Weapon damage, ROF, magazines and armor penalties are from the core rulebook tables; ammo is two spare magazines per gun.",
  "int": "4",
  "ref": "6",
  "dex": "5",
  "tech": "4",
  "cool": "4",
  "will": "4",
  "luck": "3",
  "move": "6",
  "body": "5",
  "emp": "4",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "4",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "4",
  "s12": "",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "English",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "Old Combat Zone",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "2",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "2",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "",
  "s44": "",
  "s45": "4",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "3",
  "s53": "",
  "s54": "",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Assault Rifle",
  "w1d": "5d6",
  "w1a": "25",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; Autofire 4; not concealable; 500eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "TeleOptics",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "North American (English)",
  "lp_personality": "",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "",
  "lp_roleLife": ""
 },
 "Big Sister Oyelaran": {
  "name": "Big Sister Oyelaran",
  "role": "Fixer",
  "roleAbility": "Operator",
  "roleRank": "4",
  "ip": "0",
  "rep": "3",
  "eb": "200",
  "player": "",
  "headNotes": "NPC · Lieutenant (Gangers)",
  "luckCur": "5",
  "hpCur": "40",
  "humCur": "16",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Operator: contacts, reach and the skill to haggle.",
  "gear": "Agent; two burner Agents; a ledger of favors\nAmmo: Basic Medium Pistol ×60, Basic Shotgun Shell ×10 (two spare magazines per gun).\nNPC: built directly, not bought; the GM decides what is left to loot.",
  "lifestyle": "Fashion (GM choice): Urban Flash Top 20, Urban Flash Bottoms 100, Urban Flash Jacket 100, Urban Flash Footwear 100, Urban Flash Mirrorshades 100, Urban Flash Jewelry 100, Urban Flash Hat 100 = 620eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Funmi Oyelaran.\nConcept: Rustmouth quartermaster who runs the gang's black market.\nLifepath hook: Keeps the gang's money and has her own plans for it.\nNPC adversary (Gangers, Lieutenant), run by the GM. Built directly, not with the character creation budget.\nHumanity: EMP 4 × 10 = 40, minus 24 Humanity Loss from cyberware = 16, so EMP is now 1.\nSuggested (GM choice, by threat level Lieutenant): Reputation 3, 200eb cash on hand, and the skills the build left out at level 3 (social skills at 2): Athletics, Brawling, Concentration, Conversation, Education, First Aid, Stealth. Weapon damage, ROF, magazines and armor penalties are from the core rulebook tables; ammo is two spare magazines per gun.",
  "int": "7",
  "ref": "5",
  "dex": "5",
  "tech": "5",
  "cool": "7",
  "will": "6",
  "luck": "5",
  "move": "5",
  "body": "6",
  "emp": "4",
  "s1": "3",
  "s2": "",
  "s3": "",
  "s4": "4",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "3",
  "s12": "",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Yoruba",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "Old Combat Zone",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "3",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "5",
  "s44": "",
  "s45": "3",
  "s46": "5",
  "s47": "2",
  "s48": "4",
  "s49": "",
  "s50": "5",
  "s51": "",
  "s52": "6",
  "s53": "6",
  "s54": "",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Popup SMG (SMG)",
  "w1d": "2d6",
  "w1a": "30",
  "w1r": "1",
  "w1x": "Handgun; in the cyberarm; Autofire 3",
  "w2n": "Shotgun",
  "w2d": "5d6",
  "w2a": "4",
  "w2r": "1",
  "w2x": "Shoulder Arms; 2-handed; not concealable; 500eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberaudio Suite",
  "c1t": "Cyberaudio",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Voice Stress Analyzer",
  "c2t": "Cyberaudio option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "Cyberarm",
  "c3t": "Cyberlimb",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c3h": "7",
  "c4n": "Popup Ranged Weapon",
  "c4t": "Cyberarm option",
  "c4x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c4h": "7",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Sub-Saharan African (Yoruba)",
  "lp_personality": "",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "",
  "lp_roleLife": ""
 },
 "Kingpin Vasco": {
  "name": "Kingpin Vasco",
  "role": "Solo",
  "roleAbility": "Combat Awareness",
  "roleRank": "4",
  "ip": "0",
  "rep": "5",
  "eb": "500",
  "player": "",
  "headNotes": "NPC · Mini-boss (Gangers)",
  "luckCur": "5",
  "hpCur": "45",
  "humCur": "22",
  "arHn": "Subdermal Armor",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Subdermal Armor",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Combat Awareness: spread your rank across combat edges such as faster Initiative, precise attacks and spotting threats, and change the split between fights.",
  "gear": "Agent; flashlight; 2 extra magazines of basic ammo\nAmmo: Basic Very Heavy Pistol ×20 (two spare magazines per gun).\nNPC: built directly, not bought; the GM decides what is left to loot.",
  "lifestyle": "Fashion (GM choice): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50 = 470eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Vasco Ribeiro.\nConcept: Rustmouth boss who rules six ruined blocks.\nLifepath hook: Wants the crew to hit a rival gang's stash and will not take no gracefully.\nNPC adversary (Gangers, Mini-boss), run by the GM. Built directly, not with the character creation budget.\nHumanity: EMP 6 × 10 = 60, minus 38 Humanity Loss from cyberware = 22, so EMP is now 2.\nSuggested (GM choice, by threat level Mini-boss): Reputation 5, 500eb cash on hand, and the skills the build left out at level 4 (social skills at 2): Concentration, Conversation, Education, First Aid, Human Perception, Persuasion, Stealth. Weapon damage, ROF, magazines and armor penalties are from the core rulebook tables; ammo is two spare magazines per gun.",
  "int": "6",
  "ref": "7",
  "dex": "6",
  "tech": "4",
  "cool": "7",
  "will": "7",
  "luck": "5",
  "move": "6",
  "body": "7",
  "emp": "6",
  "s1": "4",
  "s2": "",
  "s3": "",
  "s4": "5",
  "s5": "",
  "s6": "4",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "4",
  "s12": "",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Portuguese",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "Old Combat Zone",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "5",
  "s34": "",
  "s35": "5",
  "s36": "6",
  "s37": "",
  "s37x": "",
  "s38": "6",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "6",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "5",
  "s50": "2",
  "s51": "",
  "s52": "5",
  "s53": "",
  "s54": "",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "4",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Very Heavy Pistol",
  "w1d": "4d6",
  "w1a": "8",
  "w1r": "1",
  "w1x": "Handgun; 1-handed; not concealable; 100eb",
  "w2n": "Popup blade (Heavy Melee Weapon)",
  "w2d": "3d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; in the cyberarm",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberarm",
  "c1t": "Cyberlimb",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Popup Melee Weapon",
  "c2t": "Cyberarm option",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c2h": "7",
  "c3n": "Cybereye",
  "c3t": "Cyberoptics",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c3h": "7",
  "c4n": "Targeting Scope",
  "c4t": "Cybereye option",
  "c4x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c4h": "3",
  "c5n": "Subdermal Armor",
  "c5t": "Internal body cyberware",
  "c5x": "Fixed Humanity Loss at creation (4d6 if installed later); 1,000eb",
  "c5h": "14",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "South/Central American (Portuguese)",
  "lp_personality": "",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "",
  "lp_roleLife": ""
 },
 "Ironside Guard": {
  "name": "Ironside Guard",
  "role": "Lawman",
  "roleAbility": "Backup",
  "roleRank": "2",
  "ip": "0",
  "rep": "1",
  "eb": "50",
  "player": "",
  "headNotes": "NPC · Mook (Corporate Security)",
  "luckCur": "4",
  "hpCur": "40",
  "humCur": "41",
  "arHn": "Medium Armorjack",
  "arHsp": "12",
  "arHp": "−2 REF/DEX/MOVE",
  "arBn": "Medium Armorjack",
  "arBsp": "12",
  "arBp": "−2 REF/DEX/MOVE",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Backup: call for reinforcements when it goes wrong.",
  "gear": "Agent; radio communicator; handcuffs; flashlight; badge\nAmmo: Basic Rifle ×50, Basic Heavy Pistol ×20 (two spare magazines per gun).\nNPC: built directly, not bought; the GM decides what is left to loot.",
  "lifestyle": "Fashion (GM choice): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: (any name on the roster).\nConcept: Contract security trooper on a corporate site.\nLifepath hook: Paid too little to die for the company, and knows it.\nNPC adversary (Corporate Security, Mook), run by the GM. Built directly, not with the character creation budget.\nHumanity: EMP 5 × 10 = 50, minus 9 Humanity Loss from cyberware = 41, so EMP is now 4.\nSuggested (GM choice, by threat level Mook): Reputation 1, 50eb cash on hand, and the skills the build left out at level 2 (social skills at 2): Concentration, Conversation, Education, First Aid, Human Perception, Persuasion, Stealth. Weapon damage, ROF, magazines and armor penalties are from the core rulebook tables; ammo is two spare magazines per gun.\nCorrected: the Radio Communicator's Humanity Loss at creation is 2 in the core rulebook (it rolls 1d3 when installed later), not 3, so Humanity is 41 rather than 40.",
  "int": "5",
  "ref": "6",
  "dex": "5",
  "tech": "4",
  "cool": "5",
  "will": "5",
  "luck": "4",
  "move": "5",
  "body": "6",
  "emp": "5",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "4",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "2",
  "s12": "",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "English",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "Watson Development",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "2",
  "s34": "",
  "s35": "3",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "5",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "",
  "s53": "",
  "s54": "",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Assault Rifle",
  "w1d": "5d6",
  "w1a": "25",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; Autofire 4; not concealable; 500eb",
  "w2n": "Heavy Pistol",
  "w2d": "3d6",
  "w2a": "8",
  "w2r": "2",
  "w2x": "Handgun; 1-handed; concealable; 100eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberaudio Suite",
  "c1t": "Cyberaudio",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Radio Communicator",
  "c2t": "Cyberaudio option",
  "c2x": "Fixed Humanity Loss at creation (1d3 if installed later); 100eb",
  "c2h": "2",
  "c3n": "",
  "c3t": "",
  "c3x": "",
  "c3h": "",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "North American (English)",
  "lp_personality": "",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "",
  "lp_roleLife": ""
 },
 "Sergeant Achterberg-Lowe": {
  "name": "Sergeant Achterberg-Lowe",
  "role": "Lawman",
  "roleAbility": "Backup",
  "roleRank": "4",
  "ip": "0",
  "rep": "3",
  "eb": "200",
  "player": "",
  "headNotes": "NPC · Lieutenant (Corporate Security)",
  "luckCur": "4",
  "hpCur": "45",
  "humCur": "18",
  "arHn": "Heavy Armorjack",
  "arHsp": "13",
  "arHp": "−2 REF/DEX/MOVE",
  "arBn": "Heavy Armorjack",
  "arBsp": "13",
  "arBp": "−2 REF/DEX/MOVE",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Backup: call for reinforcements when it goes wrong.",
  "gear": "Agent; radio communicator; handcuffs; flashlight; badge\nAmmo: Basic Rifle ×50, Armor-Piercing Grenade ×4 (two spare magazines per gun).\nNPC: built directly, not bought; the GM decides what is left to loot.",
  "lifestyle": "Fashion (GM choice): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Pieter Achterberg-Lowe.\nConcept: Ironside squad leader with a Militech past.\nLifepath hook: Calls in Backup at the first shot, and his Backup arrives.\nNPC adversary (Corporate Security, Lieutenant), run by the GM. Built directly, not with the character creation budget.\nHumanity: EMP 4 × 10 = 40, minus 22 Humanity Loss from cyberware = 18, so EMP is now 1.\nSuggested (GM choice, by threat level Lieutenant): Reputation 3, 200eb cash on hand, and the skills the build left out at level 3 (social skills at 2): Concentration, Conversation, Education, First Aid, Human Perception, Persuasion, Stealth. Weapon damage, ROF, magazines and armor penalties are from the core rulebook tables; ammo is two spare magazines per gun.\nCorrected: the Radio Communicator's Humanity Loss at creation is 2 in the core rulebook (it rolls 1d3 when installed later), not 3, so Humanity is 18 rather than 17.",
  "int": "6",
  "ref": "7",
  "dex": "6",
  "tech": "4",
  "cool": "6",
  "will": "6",
  "luck": "4",
  "move": "6",
  "body": "7",
  "emp": "4",
  "s1": "3",
  "s2": "",
  "s3": "",
  "s4": "5",
  "s5": "",
  "s6": "4",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "3",
  "s12": "",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Dutch",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "Watson Development",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "6",
  "s34": "",
  "s35": "4",
  "s36": "5",
  "s37": "",
  "s37x": "",
  "s38": "",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "5",
  "s44": "4",
  "s45": "6",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "4",
  "s50": "2",
  "s51": "",
  "s52": "",
  "s53": "",
  "s54": "",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Assault Rifle",
  "w1d": "5d6",
  "w1a": "25",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; Autofire 4; not concealable; 500eb",
  "w2n": "Grenade Launcher",
  "w2d": "6d6",
  "w2a": "2",
  "w2r": "1",
  "w2x": "Heavy Weapons; 2-handed; not concealable; 500eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cybereye",
  "c1t": "Cyberoptics",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c1h": "7",
  "c2n": "Targeting Scope",
  "c2t": "Cybereye option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c2h": "3",
  "c3n": "Low Light/Infrared/UV",
  "c3t": "Cybereye option",
  "c3x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c3h": "3",
  "c4n": "Cyberaudio Suite",
  "c4t": "Cyberaudio",
  "c4x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c4h": "7",
  "c5n": "Radio Communicator",
  "c5t": "Cyberaudio option",
  "c5x": "Fixed Humanity Loss at creation (1d3 if installed later); 100eb",
  "c5h": "2",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Western European (Dutch)",
  "lp_personality": "",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "",
  "lp_roleLife": ""
 },
 "Wardrunner Esposito": {
  "name": "Wardrunner Esposito",
  "role": "Netrunner",
  "roleAbility": "Interface",
  "roleRank": "4",
  "ip": "0",
  "rep": "3",
  "eb": "200",
  "player": "",
  "headNotes": "NPC · Lieutenant (Corporate Security)",
  "luckCur": "4",
  "hpCur": "35",
  "humCur": "29",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Interface: the rank that powers every NET Action and Interface Ability. Interface 4 gives 3 NET Actions per Turn.",
  "gear": "Standard cyberdeck with Armor, Sword, See Ya, Eraser and Worm; Virtuality goggles; Agent\nAmmo: Basic Medium Pistol ×30 (two spare magazines per gun).\nNPC: built directly, not bought; the GM decides what is left to loot.",
  "lifestyle": "Fashion (GM choice): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Nadia Esposito.\nConcept: Site netrunner guarding the local NET Architecture.\nLifepath hook: Will trade a password for a job offer from a better corp.\nNPC adversary (Corporate Security, Lieutenant), run by the GM. Built directly, not with the character creation budget.\nHumanity: EMP 5 × 10 = 50, minus 21 Humanity Loss from cyberware = 29, so EMP is now 2.\nSuggested (GM choice, by threat level Lieutenant): Reputation 3, 200eb cash on hand, a Combat Knife as a second weapon, and the skills the build left out at level 3 (social skills at 2): Athletics, Brawling, Concentration, Conversation, Education, First Aid, Human Perception, Persuasion, Melee Weapon. Weapon damage, ROF, magazines and armor penalties are from the core rulebook tables; ammo is two spare magazines per gun.",
  "int": "7",
  "ref": "6",
  "dex": "5",
  "tech": "7",
  "cool": "6",
  "will": "5",
  "luck": "4",
  "move": "5",
  "body": "5",
  "emp": "5",
  "s1": "3",
  "s2": "",
  "s3": "",
  "s4": "4",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "3",
  "s12": "",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "5",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Italian",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "Watson Development",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "3",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "3",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "",
  "s53": "",
  "s54": "",
  "s55": "",
  "s56": "5",
  "s57": "",
  "s58": "",
  "s59": "6",
  "s60": "3",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Medium Pistol",
  "w1d": "2d6",
  "w1a": "12",
  "w1r": "2",
  "w1x": "Handgun; 1-handed; concealable; 50eb",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Neural Link",
  "c1t": "Neuralware",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Interface Plugs",
  "c2t": "Neuralware option",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c2h": "7",
  "c3n": "Cybereye",
  "c3t": "Cyberoptics",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c3h": "7",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Western European (Italian)",
  "lp_personality": "",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "",
  "lp_roleLife": ""
 },
 "Commander Hale": {
  "name": "Commander Hale",
  "role": "Solo",
  "roleAbility": "Combat Awareness",
  "roleRank": "6",
  "ip": "0",
  "rep": "5",
  "eb": "500",
  "player": "",
  "headNotes": "NPC · Mini-boss (Corporate Security)",
  "luckCur": "5",
  "hpCur": "50",
  "humCur": "22",
  "arHn": "Subdermal Armor",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Subdermal Armor",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Combat Awareness: spread your rank across combat edges such as faster Initiative, precise attacks and spotting threats, and change the split between fights.",
  "gear": "Agent; flashlight; 2 extra magazines of basic ammo\nAmmo: Basic Rifle ×50, Basic Very Heavy Pistol ×20 (two spare magazines per gun).\nNPC: built directly, not bought; the GM decides what is left to loot.",
  "lifestyle": "Fashion (GM choice): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50 = 470eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Garrison Hale.\nConcept: Corporate response team commander.\nLifepath hook: Is under orders to recover the crew's data, not to kill them, unless that is easier.\nNPC adversary (Corporate Security, Mini-boss), run by the GM. Built directly, not with the character creation budget.\nHumanity: EMP 6 × 10 = 60, minus 38 Humanity Loss from cyberware = 22, so EMP is now 2.\nSuggested (GM choice, by threat level Mini-boss): Reputation 5, 500eb cash on hand, and the skills the build left out at level 4 (social skills at 2): Concentration, Conversation, Education, First Aid, Human Perception, Persuasion, Stealth. Weapon damage, ROF, magazines and armor penalties are from the core rulebook tables; ammo is two spare magazines per gun.",
  "int": "6",
  "ref": "8",
  "dex": "7",
  "tech": "4",
  "cool": "7",
  "will": "7",
  "luck": "5",
  "move": "7",
  "body": "8",
  "emp": "6",
  "s1": "4",
  "s2": "",
  "s3": "",
  "s4": "6",
  "s5": "",
  "s6": "5",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "4",
  "s12": "",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "English",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "Upper Marina",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "7",
  "s34": "",
  "s35": "5",
  "s36": "7",
  "s37": "",
  "s37x": "",
  "s38": "5",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "5",
  "s43": "7",
  "s44": "",
  "s45": "7",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "",
  "s53": "",
  "s54": "",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "4",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Assault Rifle",
  "w1d": "5d6",
  "w1a": "25",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; Autofire 4; not concealable; 500eb",
  "w2n": "Very Heavy Pistol",
  "w2d": "4d6",
  "w2a": "8",
  "w2r": "1",
  "w2x": "Handgun; 1-handed; not concealable; 100eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Neural Link",
  "c1t": "Neuralware",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Sandevistan",
  "c2t": "Neuralware option (speedware)",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c2h": "7",
  "c3n": "Cybereye",
  "c3t": "Cyberoptics",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c3h": "7",
  "c4n": "Targeting Scope",
  "c4t": "Cybereye option",
  "c4x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c4h": "3",
  "c5n": "Subdermal Armor",
  "c5t": "Internal body cyberware",
  "c5x": "Fixed Humanity Loss at creation (4d6 if installed later); 1,000eb",
  "c5h": "14",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "North American (English)",
  "lp_personality": "",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "",
  "lp_roleLife": ""
 },
 "Chromecrow": {
  "name": "Chromecrow",
  "role": "Solo",
  "roleAbility": "Combat Awareness",
  "roleRank": "2",
  "ip": "0",
  "rep": "1",
  "eb": "50",
  "player": "",
  "headNotes": "NPC · Mook (Boostergangers)",
  "luckCur": "3",
  "hpCur": "35",
  "humCur": "23",
  "arHn": "Leathers",
  "arHsp": "4",
  "arHp": "None",
  "arBn": "Leathers",
  "arBsp": "4",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Combat Awareness: spread your rank across combat edges such as faster Initiative, precise attacks and spotting threats, and change the split between fights.",
  "gear": "Agent; flashlight; 2 extra magazines of basic ammo\nAmmo: Basic Medium Pistol ×60 (two spare magazines per gun).\nNPC: built directly, not bought; the GM decides what is left to loot.",
  "lifestyle": "Fashion (GM choice): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50, Shift Tacts 100, Light Tattoo 100 = 670eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Teodora Vlasic.\nConcept: Boosterganger with more chrome than sense.\nLifepath hook: Wants a Sandevistan and will rob anyone to pay for it.\nNPC adversary (Boostergangers, Mook), run by the GM. Built directly, not with the character creation budget.\nHumanity: EMP 4 × 10 = 40, minus 17 Humanity Loss from cyberware = 23, so EMP is now 2.\nSuggested (GM choice, by threat level Mook): Reputation 1, 50eb cash on hand, and the skills the build left out at level 2 (social skills at 2): Concentration, Conversation, Education, First Aid, Human Perception, Perception, Persuasion, Stealth. Weapon damage, ROF, magazines and armor penalties are from the core rulebook tables; ammo is two spare magazines per gun.",
  "int": "4",
  "ref": "7",
  "dex": "6",
  "tech": "3",
  "cool": "5",
  "will": "4",
  "luck": "3",
  "move": "7",
  "body": "6",
  "emp": "4",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "2",
  "s5": "",
  "s6": "4",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "2",
  "s12": "",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Serbian",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "South Night City",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "5",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "5",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "2",
  "s53": "",
  "s54": "",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Big Knucks (Medium Melee Weapon)",
  "w1d": "2d6",
  "w1a": "—",
  "w1r": "2",
  "w1x": "Melee Weapon; in the cyberarm",
  "w2n": "SMG",
  "w2d": "2d6",
  "w2a": "30",
  "w2r": "1",
  "w2x": "Handgun; 1-handed; Autofire 3; concealable; 100eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberarm",
  "c1t": "Cyberlimb",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Big Knucks",
  "c2t": "Cyberarm option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "Cybereye",
  "c3t": "Cyberoptics",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c3h": "7",
  "c4n": "Shift Tacts",
  "c4t": "Fashionware",
  "c4x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c4h": "0",
  "c5n": "Light Tattoo",
  "c5t": "Fashionware",
  "c5x": "Fixed Humanity Loss at creation (0 if installed later); 100eb",
  "c5h": "0",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "Eastern European (Serbian)",
  "lp_personality": "",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "",
  "lp_roleLife": ""
 },
 "Razorback": {
  "name": "Razorback",
  "role": "Solo",
  "roleAbility": "Combat Awareness",
  "roleRank": "2",
  "ip": "0",
  "rep": "1",
  "eb": "50",
  "player": "",
  "headNotes": "NPC · Mook (Boostergangers)",
  "luckCur": "3",
  "hpCur": "40",
  "humCur": "19",
  "arHn": "Skin Weave",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Skin Weave",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Combat Awareness: spread your rank across combat edges such as faster Initiative, precise attacks and spotting threats, and change the split between fights.",
  "gear": "Agent; flashlight; 2 extra magazines of basic ammo\nAmmo: Basic Shotgun Shell ×10 (two spare magazines per gun).\nNPC: built directly, not bought; the GM decides what is left to loot.",
  "lifestyle": "Fashion (GM choice): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50 = 470eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Duane Kessler.\nConcept: Boosterganger shock-trooper.\nLifepath hook: Is one bad night from cyberpsychosis and knows it.\nNPC adversary (Boostergangers, Mook), run by the GM. Built directly, not with the character creation budget.\nHumanity: EMP 4 × 10 = 40, minus 21 Humanity Loss from cyberware = 19, so EMP is now 1.\nSuggested (GM choice, by threat level Mook): Reputation 1, 50eb cash on hand, and the skills the build left out at level 2 (social skills at 2): Concentration, Conversation, Education, First Aid, Human Perception, Perception, Persuasion, Stealth. Weapon damage, ROF, magazines and armor penalties are from the core rulebook tables; ammo is two spare magazines per gun.",
  "int": "4",
  "ref": "6",
  "dex": "6",
  "tech": "3",
  "cool": "5",
  "will": "5",
  "luck": "3",
  "move": "6",
  "body": "7",
  "emp": "4",
  "s1": "2",
  "s2": "",
  "s3": "",
  "s4": "2",
  "s5": "",
  "s6": "4",
  "s7": "",
  "s8": "",
  "s9": "3",
  "s10": "",
  "s11": "2",
  "s12": "",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "English",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "South Night City",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "5",
  "s36": "3",
  "s37": "",
  "s37x": "",
  "s38": "5",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "",
  "s44": "",
  "s45": "4",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "",
  "s53": "",
  "s54": "",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "2",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Popup blade (Heavy Melee Weapon)",
  "w1d": "3d6",
  "w1a": "—",
  "w1r": "2",
  "w1x": "Melee Weapon; in the cyberarm",
  "w2n": "Shotgun",
  "w2d": "5d6",
  "w2a": "4",
  "w2r": "1",
  "w2x": "Shoulder Arms; 2-handed; not concealable; 500eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberarm",
  "c1t": "Cyberlimb",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Popup Melee Weapon",
  "c2t": "Cyberarm option",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c2h": "7",
  "c3n": "Skin Weave",
  "c3t": "Internal body cyberware",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c3h": "7",
  "c4n": "",
  "c4t": "",
  "c4x": "",
  "c4h": "",
  "c5n": "",
  "c5t": "",
  "c5x": "",
  "c5h": "",
  "c6n": "",
  "c6t": "",
  "c6x": "",
  "c6h": "",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "North American (English)",
  "lp_personality": "",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "",
  "lp_roleLife": ""
 },
 "Mama Voltage": {
  "name": "Mama Voltage",
  "role": "Tech",
  "roleAbility": "Maker",
  "roleRank": "4",
  "ip": "0",
  "rep": "3",
  "eb": "200",
  "player": "",
  "headNotes": "NPC · Lieutenant (Boostergangers)",
  "luckCur": "4",
  "hpCur": "40",
  "humCur": "21",
  "arHn": "Light Armorjack",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Light Armorjack",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Maker: field repairs, upgrades, fabrication and invention.",
  "gear": "Tech bag; flashlight; duct tape; Agent; Techtool\nAmmo: Basic Heavy Pistol ×80 (two spare magazines per gun).\nNPC: built directly, not bought; the GM decides what is left to loot.",
  "lifestyle": "Fashion (GM choice): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Esperanza Cruz.\nConcept: Boostergang ripperdoc who installs whatever pays.\nLifepath hook: Keeps the gang's chrome running, and keeps a list of who is close to the edge.\nNPC adversary (Boostergangers, Lieutenant), run by the GM. Built directly, not with the character creation budget.\nHumanity: EMP 5 × 10 = 50, minus 29 Humanity Loss from cyberware = 21, so EMP is now 2.\nSuggested (GM choice, by threat level Lieutenant): Reputation 3, 200eb cash on hand, and the skills the build left out at level 3 (social skills at 2): Athletics, Brawling, Concentration, Conversation, Education, First Aid, Human Perception, Perception, Persuasion, Stealth. Weapon damage, ROF, magazines and armor penalties are from the core rulebook tables; ammo is two spare magazines per gun.\nCorrected: the Toxin Binders's Humanity Loss at creation is 2 in the core rulebook (it rolls 1d3 when installed later), not 3, so Humanity is 21 rather than 20.",
  "int": "7",
  "ref": "5",
  "dex": "6",
  "tech": "7",
  "cool": "6",
  "will": "5",
  "luck": "4",
  "move": "5",
  "body": "6",
  "emp": "5",
  "s1": "3",
  "s2": "",
  "s3": "",
  "s4": "3",
  "s5": "",
  "s6": "3",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "3",
  "s12": "",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "Spanish",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "South Night City",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "3",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "3",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "",
  "s53": "4",
  "s54": "",
  "s55": "",
  "s56": "5",
  "s57": "6",
  "s58": "",
  "s59": "",
  "s60": "3",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "3",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "5",
  "w1n": "Heavy SMG",
  "w1d": "3d6",
  "w1a": "40",
  "w1r": "1",
  "w1x": "Handgun; 1-handed; Autofire 3; not concealable; 100eb",
  "w2n": "Scalpel (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberarm",
  "c1t": "Cyberlimb",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Tool Hand",
  "c2t": "Cyberarm option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "Techscanner",
  "c3t": "Cyberarm option",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c3h": "7",
  "c4n": "Cybereye",
  "c4t": "Cyberoptics",
  "c4x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c4h": "7",
  "c5n": "Image Enhance",
  "c5t": "Cybereye option",
  "c5x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c5h": "3",
  "c6n": "Toxin Binders",
  "c6t": "Internal body cyberware",
  "c6x": "Fixed Humanity Loss at creation (1d3 if installed later); 100eb",
  "c6h": "2",
  "c7n": "",
  "c7t": "",
  "c7x": "",
  "c7h": "",
  "c8n": "",
  "c8t": "",
  "c8x": "",
  "c8h": "",
  "c9n": "",
  "c9t": "",
  "c9x": "",
  "c9h": "",
  "c10n": "",
  "c10t": "",
  "c10x": "",
  "c10h": "",
  "lp_cultural": "South/Central American (Spanish)",
  "lp_personality": "",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "",
  "lp_roleLife": ""
 },
 "Lockjaw": {
  "name": "Lockjaw",
  "role": "Solo",
  "roleAbility": "Combat Awareness",
  "roleRank": "4",
  "ip": "0",
  "rep": "5",
  "eb": "500",
  "player": "",
  "headNotes": "NPC · Mini-boss (Cyberpsychos)",
  "luckCur": "3",
  "hpCur": "45",
  "humCur": "-15",
  "arHn": "Subdermal Armor",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Subdermal Armor",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Combat Awareness: spread your rank across combat edges such as faster Initiative, precise attacks and spotting threats, and change the split between fights.",
  "gear": "Agent; flashlight; 2 extra magazines of basic ammo\nAmmo: Basic Very Heavy Pistol ×20 (two spare magazines per gun).\nNPC: built directly, not bought; the GM decides what is left to loot.",
  "lifestyle": "Fashion (GM choice): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50 = 470eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Gordon Mabry.\nConcept: Ex-bouncer who chromed himself past the point of no return.\nLifepath hook: Thinks the crew are the corp agents who installed his chrome.\nNPC adversary (Cyberpsychos, Mini-boss), run by the GM. Built directly, not with the character creation budget.\nHumanity -15: lost to cyberpsychosis.\nHumanity: EMP 5 × 10 = 50, minus 65 Humanity Loss from cyberware = -15, so EMP is now 0.\nSuggested (GM choice, by threat level Mini-boss): Reputation 5, 500eb cash on hand, and the skills the build left out at level 4 (social skills at 2): Concentration, Conversation, Education, First Aid, Human Perception, Perception, Persuasion, Stealth. Weapon damage, ROF, magazines and armor penalties are from the core rulebook tables; ammo is two spare magazines per gun.",
  "int": "4",
  "ref": "7",
  "dex": "7",
  "tech": "3",
  "cool": "4",
  "will": "6",
  "luck": "3",
  "move": "7",
  "body": "8",
  "emp": "5",
  "s1": "4",
  "s2": "",
  "s3": "",
  "s4": "4",
  "s5": "",
  "s6": "5",
  "s7": "",
  "s8": "",
  "s9": "5",
  "s10": "",
  "s11": "4",
  "s12": "",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "English",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "Heywood",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "6",
  "s36": "5",
  "s37": "",
  "s37x": "",
  "s38": "6",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "5",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "",
  "s53": "",
  "s54": "",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "4",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Popup blade (Heavy Melee Weapon)",
  "w1d": "3d6",
  "w1a": "—",
  "w1r": "2",
  "w1x": "Melee Weapon; in the cyberarm",
  "w2n": "Big Knucks (Medium Melee Weapon)",
  "w2d": "2d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; in the cyberarm",
  "w3n": "Very Heavy Pistol",
  "w3d": "4d6",
  "w3a": "8",
  "w3r": "1",
  "w3x": "Handgun; 1-handed; not concealable; 100eb",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Cyberarm",
  "c1t": "Cyberlimb",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Big Knucks",
  "c2t": "Cyberarm option",
  "c2x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c2h": "3",
  "c3n": "Cyberarm",
  "c3t": "Cyberlimb",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c3h": "7",
  "c4n": "Popup Melee Weapon",
  "c4t": "Cyberarm option",
  "c4x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c4h": "7",
  "c5n": "Subdermal Armor",
  "c5t": "Internal body cyberware",
  "c5x": "Fixed Humanity Loss at creation (4d6 if installed later); 1,000eb",
  "c5h": "14",
  "c6n": "Cybereye",
  "c6t": "Cyberoptics",
  "c6x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c6h": "7",
  "c7n": "Targeting Scope",
  "c7t": "Cybereye option",
  "c7x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c7h": "3",
  "c8n": "Neural Link",
  "c8t": "Neuralware",
  "c8x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c8h": "7",
  "c9n": "Sandevistan",
  "c9t": "Neuralware option (speedware)",
  "c9x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c9h": "7",
  "c10n": "Cyberleg",
  "c10t": "Cyberlimb",
  "c10x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c10h": "3",
  "lp_cultural": "North American (English)",
  "lp_personality": "",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "",
  "lp_roleLife": ""
 },
 "The Weeping Bride": {
  "name": "The Weeping Bride",
  "role": "Netrunner",
  "roleAbility": "Interface",
  "roleRank": "5",
  "ip": "0",
  "rep": "5",
  "eb": "500",
  "player": "",
  "headNotes": "NPC · Mini-boss (Cyberpsychos)",
  "luckCur": "4",
  "hpCur": "35",
  "humCur": "-18",
  "arHn": "Kevlar",
  "arHsp": "7",
  "arHp": "None",
  "arBn": "Kevlar",
  "arBsp": "7",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Interface: the rank that powers every NET Action and Interface Ability. Interface 5 gives 3 NET Actions per Turn.",
  "gear": "Standard cyberdeck with Armor, Sword, See Ya, Eraser and Worm; Virtuality goggles; Agent\nAmmo: Basic Medium Pistol ×60 (two spare magazines per gun).\nNPC: built directly, not bought; the GM decides what is left to loot.",
  "lifestyle": "Fashion (GM choice): Generic Chic Top 20, Generic Chic Bottoms 50, Generic Chic Jacket 50, Generic Chic Footwear 20, Generic Chic Mirrorshades 20, Generic Chic Jewelry 50, Generic Chic Hat 10 = 220eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Anneliese Ward.\nConcept: Netrunner who wired herself into her building's security grid.\nLifepath hook: Controls every door, turret and elevator in a twelve-story tower.\nNPC adversary (Cyberpsychos, Mini-boss), run by the GM. Built directly, not with the character creation budget.\nHumanity -18: lost to cyberpsychosis.\nHumanity: EMP 4 × 10 = 40, minus 58 Humanity Loss from cyberware = -18, so EMP is now 0.\nSuggested (GM choice, by threat level Mini-boss): Reputation 5, 500eb cash on hand, a Combat Knife as a second weapon, and the skills the build left out at level 4 (social skills at 2): Athletics, Brawling, Concentration, Conversation, Education, First Aid, Human Perception, Perception, Persuasion, Melee Weapon. Weapon damage, ROF, magazines and armor penalties are from the core rulebook tables; ammo is two spare magazines per gun.",
  "int": "8",
  "ref": "6",
  "dex": "5",
  "tech": "8",
  "cool": "5",
  "will": "4",
  "luck": "4",
  "move": "5",
  "body": "5",
  "emp": "4",
  "s1": "4",
  "s2": "",
  "s3": "",
  "s4": "4",
  "s5": "",
  "s6": "4",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "5",
  "s12": "",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "6",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "German",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "New Westbrook",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "",
  "s34": "",
  "s35": "4",
  "s36": "4",
  "s37": "",
  "s37x": "",
  "s38": "4",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "",
  "s43": "4",
  "s44": "",
  "s45": "",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "",
  "s53": "",
  "s54": "",
  "s55": "",
  "s56": "6",
  "s57": "5",
  "s58": "",
  "s59": "7",
  "s60": "4",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Popup SMG (SMG)",
  "w1d": "2d6",
  "w1a": "30",
  "w1r": "1",
  "w1x": "Handgun; in the cyberarm; Autofire 3",
  "w2n": "Combat Knife (Light Melee Weapon)",
  "w2d": "1d6",
  "w2a": "—",
  "w2r": "2",
  "w2x": "Melee Weapon; 1-handed; concealable; 50eb",
  "w3n": "",
  "w3d": "",
  "w3a": "",
  "w3r": "",
  "w3x": "",
  "w4n": "",
  "w4d": "",
  "w4a": "",
  "w4r": "",
  "w4x": "",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Neural Link",
  "c1t": "Neuralware",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Interface Plugs",
  "c2t": "Neuralware option",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c2h": "7",
  "c3n": "Chipware Socket",
  "c3t": "Neuralware option",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c3h": "7",
  "c4n": "Cybereye",
  "c4t": "Cyberoptics",
  "c4x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c4h": "7",
  "c5n": "Low Light/Infrared/UV",
  "c5t": "Cybereye option",
  "c5x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c5h": "3",
  "c6n": "Image Enhance",
  "c6t": "Cybereye option",
  "c6x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c6h": "3",
  "c7n": "Cyberaudio Suite",
  "c7t": "Cyberaudio",
  "c7x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c7h": "7",
  "c8n": "Amplified Hearing",
  "c8t": "Cyberaudio option",
  "c8x": "Fixed Humanity Loss at creation (1d6 if installed later); 100eb",
  "c8h": "3",
  "c9n": "Cyberarm",
  "c9t": "Cyberlimb",
  "c9x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c9h": "7",
  "c10n": "Popup Ranged Weapon",
  "c10t": "Cyberarm option",
  "c10x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c10h": "7",
  "lp_cultural": "Western European (German)",
  "lp_personality": "",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "",
  "lp_roleLife": ""
 },
 "Harrow": {
  "name": "Harrow",
  "role": "Solo",
  "roleAbility": "Combat Awareness",
  "roleRank": "6",
  "ip": "0",
  "rep": "7",
  "eb": "1000",
  "player": "",
  "headNotes": "NPC · Boss (Cyberpsychos)",
  "luckCur": "4",
  "hpCur": "50",
  "humCur": "-19",
  "arHn": "Subdermal Armor",
  "arHsp": "11",
  "arHp": "None",
  "arBn": "Subdermal Armor",
  "arBsp": "11",
  "arBp": "None",
  "arSn": "",
  "arSsp": "",
  "arSp": "",
  "crits": "",
  "roleNotes": "Combat Awareness: spread your rank across combat edges such as faster Initiative, precise attacks and spotting threats, and change the split between fights.",
  "gear": "Agent; flashlight; 2 extra magazines of basic ammo\nAmmo: Basic Rifle ×50, Basic Medium Pistol ×60, Armor-Piercing Grenade ×4 (two spare magazines per gun).\nNPC: built directly, not bought; the GM decides what is left to loot.",
  "lifestyle": "Fashion (GM choice): Leisurewear Top 20, Leisurewear Bottoms 100, Leisurewear Jacket 100, Leisurewear Footwear 50, Leisurewear Mirrorshades 50, Leisurewear Jewelry 100, Leisurewear Hat 50 = 470eb.\nHousing & Lifestyle: GM choice; rent and food are paid monthly from Eurobucks (core rulebook Lifestyle and Housing).",
  "relations": "",
  "notes": "Real name: Calvin Reyes-Okafor.\nConcept: Former corporate response commando on a rampage.\nLifepath hook: Is broadcasting his rampage live, and his old unit is coming to clean up.\nNPC adversary (Cyberpsychos, Boss), run by the GM. Built directly, not with the character creation budget.\nHumanity -19: lost to cyberpsychosis.\nHumanity: EMP 5 × 10 = 50, minus 69 Humanity Loss from cyberware = -19, so EMP is now 0.\nSuggested (GM choice, by threat level Boss): Reputation 7, 1,000eb cash on hand, and the skills the build left out at level 4 (social skills at 2): Brawling, Concentration, Conversation, Education, First Aid, Human Perception, Perception, Persuasion. Weapon damage, ROF, magazines and armor penalties are from the core rulebook tables; ammo is two spare magazines per gun.",
  "int": "5",
  "ref": "8",
  "dex": "8",
  "tech": "4",
  "cool": "6",
  "will": "7",
  "luck": "4",
  "move": "7",
  "body": "8",
  "emp": "5",
  "s1": "4",
  "s2": "",
  "s3": "",
  "s4": "4",
  "s5": "",
  "s6": "5",
  "s7": "",
  "s8": "",
  "s9": "",
  "s10": "",
  "s11": "5",
  "s12": "",
  "s13": "",
  "s14": "",
  "s15": "",
  "s16": "",
  "s17": "",
  "s18": "",
  "s19": "",
  "s20": "",
  "s21": "",
  "s22": "",
  "s23": "",
  "s24": "2",
  "s25": "",
  "s26": "2",
  "s26x": "Streetslang",
  "s27": "4",
  "s27x": "English",
  "s28": "",
  "s28x": "",
  "s29": "",
  "s30": "3",
  "s30x": "Watson Development",
  "s31": "",
  "s31x": "",
  "s32": "",
  "s32x": "",
  "s33": "6",
  "s34": "",
  "s35": "4",
  "s36": "7",
  "s37": "",
  "s37x": "",
  "s38": "6",
  "s39": "",
  "s40": "",
  "s40x": "",
  "s41": "",
  "s42": "5",
  "s43": "7",
  "s44": "5",
  "s45": "7",
  "s46": "",
  "s47": "2",
  "s48": "2",
  "s49": "",
  "s50": "2",
  "s51": "",
  "s52": "",
  "s53": "",
  "s54": "",
  "s55": "",
  "s56": "",
  "s57": "",
  "s58": "",
  "s59": "",
  "s60": "4",
  "s61": "",
  "s62": "",
  "s63": "",
  "s64": "",
  "s65": "",
  "s66": "",
  "s67": "",
  "s68": "",
  "s69": "",
  "w1n": "Assault Rifle",
  "w1d": "5d6",
  "w1a": "25",
  "w1r": "1",
  "w1x": "Shoulder Arms; 2-handed; Autofire 4; not concealable; 500eb",
  "w2n": "Popup SMG (SMG)",
  "w2d": "2d6",
  "w2a": "30",
  "w2r": "1",
  "w2x": "Handgun; in the cyberarm; Autofire 3",
  "w3n": "Popup blade (Heavy Melee Weapon)",
  "w3d": "3d6",
  "w3a": "—",
  "w3r": "2",
  "w3x": "Melee Weapon; in the cyberarm",
  "w4n": "Grenade Launcher",
  "w4d": "6d6",
  "w4a": "2",
  "w4r": "1",
  "w4x": "Heavy Weapons; 2-handed; not concealable; 500eb",
  "w5n": "",
  "w5d": "",
  "w5a": "",
  "w5r": "",
  "w5x": "",
  "c1n": "Neural Link",
  "c1t": "Neuralware",
  "c1x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c1h": "7",
  "c2n": "Sandevistan",
  "c2t": "Neuralware option (speedware)",
  "c2x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c2h": "7",
  "c3n": "Cybereye",
  "c3t": "Cyberoptics",
  "c3x": "Fixed Humanity Loss at creation (2d6 if installed later); 100eb",
  "c3h": "7",
  "c4n": "Targeting Scope",
  "c4t": "Cybereye option",
  "c4x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c4h": "3",
  "c5n": "TeleOptics",
  "c5t": "Cybereye option",
  "c5x": "Fixed Humanity Loss at creation (1d6 if installed later); 500eb",
  "c5h": "3",
  "c6n": "Cyberarm",
  "c6t": "Cyberlimb",
  "c6x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c6h": "7",
  "c7n": "Popup Ranged Weapon",
  "c7t": "Cyberarm option",
  "c7x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c7h": "7",
  "c8n": "Cyberarm",
  "c8t": "Cyberlimb",
  "c8x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c8h": "7",
  "c9n": "Popup Melee Weapon",
  "c9t": "Cyberarm option",
  "c9x": "Fixed Humanity Loss at creation (2d6 if installed later); 500eb",
  "c9h": "7",
  "c10n": "Subdermal Armor",
  "c10t": "Internal body cyberware",
  "c10x": "Fixed Humanity Loss at creation (4d6 if installed later); 1,000eb",
  "c10h": "14",
  "lp_cultural": "North American (English)",
  "lp_personality": "",
  "lp_clothing": "",
  "lp_hairstyle": "",
  "lp_affectation": "",
  "lp_valueMost": "",
  "lp_feelPeople": "",
  "lp_valuedPerson": "",
  "lp_valuedThing": "",
  "lp_family": "",
  "lp_environment": "",
  "lp_crisis": "",
  "lp_goals": "",
  "lp_roleLife": ""
 }
}
