Set your bonus and a DV, then roll.
Exact Odds
Worked out from every way the dice can land, including the extra die on a natural 10 or 1. Against a DV that is 100 combinations; against an opponent who also rolls, 10,000.
| Result | Chance |
|---|
Damage
Armor's Stopping Power comes off the damage; if anything gets through, the armor loses 1 SP. A head hit doubles the damage that gets past the head armor. If two or more damage dice show 6, the target also suffers a Critical Injury and 5 bonus damage straight to Hit Points.
Hit Points and Death Saves
Hit Points = 10 + 5 × the average of BODY and WILL, rounded up. At half your Hit Points or less you are Seriously Wounded (−2 to all checks); below 1 you are Mortally Wounded (−4 to checks, −6 MOVE) and make a Death Save every turn: roll 1d10 plus the penalty, which grows by 1 with each save, and you need to roll under your BODY. A natural 10 always fails. Some printings say "equal to or under"; this tracker uses "under".
Where to Go Next
- Game Mechanics: Checks, DVs and criticals in full.
- Combat: Initiative, attacks, armor and wounds.
- Playing Cyberpunk RED Solo: The same d10 turned into a yes/no oracle.