The Cyberpunk RED Guide

Cyberpunk RED, from R. Talsorian Games, drops you into Night City in 2045: a city rebuilding after a corporate war, where Edgerunners take jobs, cut deals and trade pieces of their humanity for chrome. This guide covers the Cyberpunk RED core rules, from building your Edgerunner through combat and netrunning to running your own Night City, or playing alone.

The core rollvs a Difficulty Value

Cyberpunk RED at a Glance

Four ideas carry most of the game. Each part of the guide builds on them.

One d10 Roll

Add a STAT and a skill to 1d10 and try to beat the Difficulty Value. A 10 lets you roll again and add; a 1 makes you roll again and subtract.

Roles

Solo, Netrunner, Tech, Medtech, Fixer and the rest: each Role has one special ability that shapes how you play.

Chrome and Humanity

Cyberware makes you better and costs you Humanity. Lose too much and you stop being a person.

Dangerous Fights

Guns kill fast. Armor wears down, wounds stack up, and a bad Death Save ends a career.

The Guide

Players first, then the GM pages, then playing solo. Read in order or jump to what you need.

Getting Started

For Players

For the GM

Playing Solo

Tools

Use these at the table.